This.
I wouldn't want to make it a "main" game, there's simply not enough stuff to do and the balance remains too out of whack for that. But it's a fantastic "side game" to dump a bunch of time into to hit cap and gear up, and then kinda keep on the side burner to dip into periodically.
Currently balance is fucked, last update nerfed enemies to make them less insanely annoying and next update is aiming to buff weapons, add more skill based talents and builds for more diversity, and generally make gear less...not exciting. There's another round of updates coming and we may find out more today.
I still really enjoy it, but in smaller doses as playing for too long makes the problems really obvious and starts irking me. But just logging in to clear out the daily project (usually a mission and some open world activities) is good fun. World building and all the little recording devices that deliver more background story are all still in the game and a ton of fun.
- - - Updated - - -
https://www.reddit.com/r/thedivision...may_27th_2020/
Some info on phase 2.
Chest updates are good, they'll finally be somewhat useful again!
Some early info on the exotic updates, seems like some damage boosts but nothing major. Really disappointed in this, Chamelion looks like it's getting a 32% damage increase which will be nice but...I still don't see it having much draw. Still requires too much time (even with its insane rate of fire) to stack buffs without running outta ammo. Maybe it's designed to stack the buff and have you swap, and then swap back to maintain? That seems...really annoying if so.