Exactyl this: If we expand the shop to cover about 80% of transmog, pets and other vanity items, the game could become free to start in an instant.
Milk the whales like in ESO by giving them an overabundance of profession materials and enough time to grind out their professions
- - - Updated - - -
forbes.com/sites/davidjagneaux/2020/03/30/elder-scrolls-online-is-still-growing-not-slowing-down-with-over-15-million-players/#5bb24295ec36
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
It would be nice if to have an extra $15 a month. Unfortunately I don't see blizzard doing this anytime soon. The game will have to be somewhat profitable to maintain the servers. If they went free to play model we would get a ton more mounts, pets and transmog items in the store for real money. Eventually I could see this expanding to xp buff tokens, rep buff tokens. Eventually more time and effort will be put into the cosmetics in the store and the actual game will eventually degrade such as most free to play MMO's
Well seeing as how even nowadays so many mounts and pets are designed, they could very well just move them over to the shop, and the sub money would flow through them
Even nowadays, the game has earned itself the name: World Of Mountcraft, so might as well just get some free players in, get them hooked, and they will start spending like crazy $$$
Even better:
All vanity items that have a chance to drop should be purchasable from the shop also.
This way the base game remains free, and you would eventually get that item if you rolled that instance over and over again anyhow, so it just saves you time for money.
Alternatively you can roll the instance whit a deceased drop-rate which incentivise free-to-play replayability, and fill you with even more endorphins if you get soem cool reward!!
I am pretty sure if McDonalds was free, it would be the most popular restaurant.
Seriously though, 15 million active players sounds good but it is free to play. You cannot really directly compare the two.
For the game to maintain some sense of longevity, it needs to regular income source. How much revenue is this 15 million active players generating? As much as WoW 7 million? This revenue is then used to create new content.
I have not played ESO so I do not know. Maybe someone who plays regularly can post how regular are contents releases on ESO and how do they compare with WoW content patches.
Nope, you are one of those people who can't read apparently.
ESO has the highest concurrent userbase of any MMO right now.
Source for MoP??
- - - Updated - - -
The game pretty much gets content patches every 3 months nowadays, and is constantly growing, also has one of the best communities, since no one is forced to rush the game to "get therir money's worth for the monthly sub they pay" because there isn't one outside of premium users.
ESO is actually close to dethroning WoW nowadays.
Just the sentiment alone makes ESO vastly more popular than WoW nowadays, which should shift the tide in facer of it in just a few years, especially seeing as how exponentially more and more players shift to ESO form WoW.
Last edited by Architect Tonic; 2020-06-04 at 06:18 PM.
This is true... Their whole obsession with the monthly active users metric is the subscription model. They want as many people subbed for as long as possible, which is fine, because that's how businesses work, they want to make money... Problem is they always go about it the wrong way, instead of making us want to play the game for the sake of playing the game they want to give us chores to do, instead of giving us reasons to want to stay subscribed they look for ways to make us feel like we have to or else we'll be at an unreasonable disadvantage when we come back.
Last edited by Schattenlied; 2020-06-04 at 06:20 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
Pretty sure you are exactly what he says you are.
https://www.pcgamesn.com/the-elder-s...e/player-count
Hines clearly says people who have played ESO, not 15 million playing concurrently.
https://observationdeck.kinja.com/10...d-o-1510870045
Heres the source for WoW btw.
The sad failed MMOs you are listing have neither the content, nor the polish, nor the game design of WoW.
What's even more pathetic is that SWTOR did start with subscription, but the failure to deliver and the colossal loss of players forced them to switch.
Now all those games have is a shallow content spread, little to none development and a multi layered micro transaction system for cosmetics, services, access to certain parts of the game and others.
Unlike WoW, you pay for the cool things in those games, you don't earn it through beating challenges in the game.
In the end to have access to everything you would normally have with a sub in WoW you end up paying more than a sub.
WoW is above that trash level.
Look at the statistics, by 2022 ESO will have evened out on WoW if this keeps going on. Blizzard should switch to a free to play model before its too late.
The cash shop is future proof, since more and more people have pay subscriptions for other things and shift way from sub-based mmos
Also keep everything challenge based besides buyable, so both sides of the crowd are satisfied