Originally Posted by
Michael Jackson
Every time there's talk of WoW's massive playerbase decline since Cataclysm days, people pop up with:
- THE reason wow lost players
- THIS is the main reason wow lost players
- IF BLIZZARD HADN'T DONE THIS...
Are people really that oblivious to the amount of MMOs from late 2000s onward which do some or many things better than WoW, and even if they don't gather 12 million players at any one time, all these games combined will chip away at WoW's stagnant gameplay model? For free?
Were you really expecting 24 million players active by the time WoD dropped, doing the same exhausted formula of level -> grind gear -> raid or PVP, in an ever-breaking array of PVP balance patches and a story that's all over the place?
All this for a sub fee to top it all off, when ESO and TOR offer 20x better stories and writing for free?
WoW is pretty much a Korean MMO, all you do is collect shit, and do nothing with it. This has been WoW's formula since pre-BC, when people would just stand in the middle of Stormwind or IF in their epic gear having everyone marvel at their dedication to farm gold and pots every night of the week to afford raiding.
How were people expecting this formula to retain and keep gathering millions of players? WoW's losing players because it gets boring after every expansion release, the writing after Warcraft 3 remains sub-par and the gameplay is either too repetitive or too frustrating, and other games offer much better alternatives, and chip away at its playerbase little by little. Mostly for free or a small one time purchase.