Originally Posted by
Celvira
I know this is a bit of a slow response, but I wasn't arguing about how necessary gear is, and I certainly wasn't asking for gear as loot to not be important. I was more or less remarking about how absurd gear has become relative to your class skills, using corruption as an example because they are the most recent mechanic on loot. Corruption gear obviously offers stat increases, but it also offers some pretty fucking absurd passive boosts to your damage, which has created a severe power gap between players who have strong corruptions, and those without.
At the start of BfA, a low-level player stood a chance in a pvp situation vs another, better geared player, even with azerite traits being a system. But in current play, casuals simply cannot compete anymore due to how inherently strong the effects of corruption are. On another note, I don't think we should encourage a gear progression system that is so difficult to read that we require 3rd party websites to sim our characters for us, which corruption certainly isn't helping with.
With that said, I am happy tier sets are coming back, as those were almost always the most engaging and exciting bonuses attached to gear.