Was hoping for a second they were going to make retail shamans be able to tank raids
Was hoping for a second they were going to make retail shamans be able to tank raids
Nothing about resto shamans? Still no combat ress and no big heal emergency button?
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Another smart ass comment, move along.
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Festering wounds isn't hard to play with, at all. You can achieve ludicrous numbers if played right.
It's simply underwhelming and unfun, you gain 3 RP per pop and other affects if talented or have traits to support that playstyle. I just don't like it at all. Doesn't mean I like simple rotations or prefer far easier straightforward playstyle, I just don't like the concept.
It is an underwhelming combo point system, sue me.
Last edited by Beefkow; 2020-06-11 at 12:19 PM.
>acting like Rogue, or Warlock are any better
LOL. I main these three. Without a fucking doubt FW slaps the shit out of the combo point systems of any class. Any day, any time, anywhere.
You tell FW to show up, and it'll slap the drink right out of those combo point system's hands, and into their face, followed up by a career ending gut punch.
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The problem with doom is the literally everything about it;
- Only ticking once makes sense thematically but doesn't work in an mmo on anything but raid bosses
- The tick has to be the KB to even get to the doomguard step, not contribute, not you have to get the KB. That one tick has to make the mobs health go down to 0 or nothing happens.
- Even if the tick gets the KB (which is insanely unlikely) it's only a stupidly low chance that the doomguard spawn (N.B. a doomguard will never spawn the spell has been bugged all of bfa.)
- Even if both of those insanely low criteria are met its not even a free doomguard. It replaces the felguard.
Hopefully demo gets some real work in SL and hopefully part of it is making doom an actual spell.
Holy crap, they are finally fixing Unstable Affliction and getting rid of this current shit implementation of the spell. Now if they can make Siphon Life baseline for affliction again the spec will finally be close to its glory days. The other outstanding issues is that death coil should be baseline for all warlock specs and shadowfury should be destruction only.
"Rockbiter has been removed from the spec."
Haha, there is light at the end of the tunnel!
they arent likely to give other healers brez. wishful thinking i guess.
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yeah, they arent adding tank specs to the game. the ones they have arent all good as it is.
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yah, you arent getting a tank spec. keep asking though.
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im sure shadow priests will get changes, fixing them is another story entirely. as for survival, its staying melee.
Too hard to tell about shaman changes, will have to test. I will however say that the note on deathbolt proc'd a mental enrage. Is that really how they decide whether to lock away features in the pvp toolkit? I guess they're really honest about it at least, making sure that we know that the class only has full creative freedom in pvp. I wish more saw this as an issue; I absolutely don't hate pvp but i hate what this kind of split does to class design.
Oh look, they finally fixed warlocks and made them to feel good to play again ... NOT
Good changes for dps shaman and affliction. The other changes are minor and in result to changes/additions in SL, so in my eyes are not actual passes. The changes are good but hopefully they didn't do a pass of demo/dps dks and was like yep this is it.
Few seconds is what we have now and it works fine.
In shadowlands pet summon is 6 seconds. It may not sound long, but in real life scenario it is HUGE. Everybody jumps down a cliff and pull next pack, while I stand still, like a retard and summon my pet for SIX FUCKING SECONDS? Nope, not gonna happen. You can shove your braindead fantasies reeealy high into your asses, Blizztards, you incompetent pieces of shit.
Every time they make changes to any class/spec, there's inevitably comments about "but what about my class" or "that's not the change i was hoping for".
I would be curious to see Blizz do a player poll where they ask the player base when each class/spec was at its "best" in terms of game play (is it interesting/engaging to play), class fantasy (in relation to your abilities), and overall "fun-ness" of each class/spec.
It would be interesting to see how large amounts of people feel, like for instance how many preferred the whack-a-mole one-button-macro ret from Wrath versus the Legion bursty boi version.
Then, maybe instead of all these experimental changes and such, they could listen to the majority and try their best to mold the classes/specs into something similar, yet updated (in some cases) versions of those to try to bring back some of the gameplay fun of the past.
Throw in additional options of "what made it fun, what abilities felt iconic" things like that to get an idea of the "why" behind the "what".
Seems it would be worth the time throwing something like that in the launcher and sorting the results instead of the darts they currently throw blindly at the "ideas" wall.
But more on topic, the shaman changes look hopeful.
Enhance was in need of some love and it could be more fun to play.
Need to get my hands on it.