And when we do. Boy oh boy are some people going to have "fun".
And when we do. Boy oh boy are some people going to have "fun".
It's better to lose them on pre-patch, when we gain our new talents/rotations all in the same day. It was way worse with legion Legendaries because they let you have them until 115. If the borrowed power was shut off at 111 it wouldn't have gotten nearly as much hate as it did.
Pretty sure I’ve already responded to this, but I’m sick of this garbage new buzz phrase people are using: borrowed power. People acting like it’s something that hasn’t been in the game since day 1.
Quit trying to make this a thing like it’s some new issue in the game. It’s always existed since the beginning of dungeon sets onward. Move on and find some new made up problem to complain about.
Not really true. Remember when we lost talent trees? Also set items are always being replaced. Tying those things to legiondaries/azerite gear, essences, corruptions etc is simply another flavour of the same thing.
It's an unfortunate necessity of a game in which perpetual progression is necessary. Stuff needs to get pruned in order to prevent everything become too bloated. And it's 100% fine.
I've never heard of borrowed power before legion, I guess i'm new to the forums?
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Losing corruption and azerite armor is fine, all we're losing are random damage procs and buffs to your secondary stats.
Zero mechanical changes whatsoever.
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In general, gear has become too powerful. We don't need rng corruptions, time gated legendary power creeps, azerite traits, etc. The game was at its peak popularity when there were two difficulties for a reason. You eventually got the gear to be on equal footing with anybody, and then it was a matter of how well you played your class which dictated where you eventually ended up, in terms of playing with others on your skill level. Small things such as hard mode Ulduar pieces with a few extra ilvls in a handful of slots is all that's necessary as a reward for being cutting edge.
The current state of the game, where at this point people can clear mythic Nya playing extremely suboptimally because they've been subbed and grinding since patch release and have the corruptions/gear to carry their performance as long as they follow mechanics shouldn't exist. For the upper tier of raiding, it ultimately doesn't matter THAT much because you can still determine how good someone actually is by reviewing logs for recruiting (but it's way less straight forward than it used to be), but for the mid tier that typically progress later in a patch cycle, you're definitely having a lot of superior players get shunned because of their lack of luck, or time spent in the current patch in the case of returning players, for those that have simply been paying their sub and playing. An example of this issue is comparing like two 475-480 fire mages. One can have excellent combust windows/timing, minimal wasted resources... but he will be boat raced by the the guy playing like shit with 8x masterful 3 amps, 86 corruption resist, and fully socketed gear from all the excess mementos he's accrued from the start of the patch.
Maybe you’ve never heard of it before Legion because people chose to make it up around then. People talk about borrowed power and then point to weapons from Legion and then Azerite from BfA while flossing over tier sets from every version of the game, including Vanilla.
Sorry, but it has always existed and nothing new except a new buzz phrase people made up to hate the game.
Not true. Everyone expansion has AT LEAST one garbage system.
Legion has 1 core garbage system, but that garbage system allows me to join casual super chill easy emarald nightmare N/H raid within 30 minutes faster than LFR just to chill a wait for the orange to drop.
BFA has layers upon layers of shit system, a literal shit lasagna.
I love it, it's like the randomness of warforge/titanforge the elitests hates, except worse. Plus side is you can grind tokens to buy what randomness you need.
I miss titanforge, atleast then my high ilvl items were usually better and didn't have to deal with slows and increased damage.