Originally Posted by
Kralljin
You still did Karazhan for those that needed the gear / badges, new players / alts just didn't hop into BT, or not?
Were you still doing Naxx when 3.3 came out? Nope, you didn't even bother with Ulduar.
Throughout TBC, every single Raid was relevant, because all of them still provided gear for anyone that wasn't playing at the cutting edge.
Wotlk pretty much continued with Arena being the focal point of Arena, if you're critizing TBC for that, you need to put Wotlk into the same boat.
And if you ignored Arena as far as gearing is concerned, your (PvP) gear was pretty bad in Wotlk.
And Wintergrasp was a total shitshow on any server where factions were not balanced, Tenacity says hi.
There is a difference between "making it less impactful" and essentially neutering the entire mechanic.
Like it or not, threat was one of those mechanics that made the more of team game, rather than a game where everyone operates within their own box.
If you have a person that fails to play properly, the rest suffers, rather than the game compensating for the shortcomings of one person.
Tools such as Soulshatter or Misdrection really took a huge hit with Wotlk, because threat just wasn't a big deal anymore.
I disagree with calling Wotlk a "vanilla experience" because Wotlk was the turning point for the game where it definitely turned away from the Vanilla approach in many aspects.
Wotlk is leagues away from Classic / Vanilla in terms of design, TBC didn't change the game's structure as much.