Even Blizzard admits that Unstable Arcanocrystal was a mistake in terms of item budget. That is a rare exception, not the rule though. For every 1 Unstable Arcanocrystal, there are dozens of rings that you can show could easily be made non-Unique-Equipped.
And you can always, for certain ones that end up broken like the Unstable Arcanocrystal, slap a Unique-Equipped tag on that specific trinket. It wouldn't be a "this is guaranteed for everything". More just a rule of thumb as with which to start looking. Start with all the stuff without green text. If any end up broken, tag it. If not, leave it be. The pure stat trinkets I was considering are the ones from WQs that have your main stat and 1 secondary stat on it. No reason those can't be non-Unique Equipped.
There was an epic ring quest in ICC that's probably the source of rings specifically being unique-equip all going forward. For Trinkets it was probably triggered by Deathbringer's Will. But instead of deciding they would just flag specific trinkets that were over-budget like Arcanocrystal as unique-equip going forward, they decided instead to just flag all rings and trinkets with it.
Now that all rings are basically just stat sticks and rarely if ever get procs or equip effects to stack, there doesn't seem much reason to keep them unique-equip. But in the case of trinkets there's probably a case for them wanting players to mix and match different effects. But, ultimately, this is more a problem of there being two ring and two trinket slots at all in the first place. That said, I wouldn't expect other players to be willing to be rid of a ring or trinket slot, especially what with the rabid pace players run out of gear to acquire especially in a coming reality where both Titanforging and Corruption systems will be missing to stretch out the gearing cycle. But for some people who would actually want to be done with getting BiS sooner rather than later, they'd probably be happy with it.
That said, if they stop rings going unique-equip they'd actually have to be careful of effects on rings in the future, something that's liable to be slipped up on occasionally... but I guess that's what hot-fixes are for.
Last edited by Razion; 2020-06-16 at 01:06 PM.
more item diversity which results in more thought having to go into gearing. As people have mentioned, no reason to have 2 rings, just have 1 slot and up the power of the rings. It's a non-issue either way. In fact it would just make gearing even more annoying since you have to get the same ring from the same boss but you can't get double drops, maybe if you coin it. While having two different rings makes it easier to gear up.
So the benefit is that you have it easier to gear up. They are just stat sticks anyway so I can't say that I have ever though "man, if I could use 2 of this rings" I just get 2 rings with same stats but slightly altered stat weights depending on sims.
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Agree with the OP. No idea why he is getting roasted, but then again people on this forum act in weirdest ways.
For trinkets it makes sense, because they have interesting effects on them, so stacking two might be too overpowered and create unhealthy competition for that one item on multiple difficulties. Rings however rarely have effects, I think Mechagon rings are the exception in BfA.
I couldn't count how many times I was going through the initial process of gearing an alt through WQs and my happiness of finally finding a ring upgrade quickly turned into disappointment when I noticed it's a higher ilvl version of the thing I already have in one of the slots. Just annoying.
I know you must be very proud of yourself for knowing that story, but shit that happened 10 years ago shouldn't be a reason for design decisions now. Especially when the OP is talking about rings and not trinkets.
No one is getting roasted. People are disagreeing. That happens when people with different points of view have a conversation.
The reason for it isn't entirely gameplay. Items that are unique are meant to be truly unique(player characters other than yourself don't really exist), but equippable things are given a unique-equipped tag instead of the unique tag because disenchanting exists. Not using two of the same ring or trinket has always been a thing outside the most generic items like BoEs or crafted greens.
The developers don't want you equipping two of the same item. Weapons aren't unique because the game needs a parity of sources. Not every class needs two weapons to function, so they made weapons not unique to avoid putting extra requirements on dual wielding classes. Different from things like rings. They're unique because there are two slots for everyone. If rings weren't unique there would be no point in having two ring slots in the first place.
Playing my tiny violin
In my mind it could be a symptom of the reductionist and degenerate "everything worse than the best possible thing is worthless" mentality that infects all levels of gaming. The people that Google a chart every week without possessing the game knowledge to actually do something with that information.
That trinket, its drop rate and everyone wanting it literally made me swap classes. I was third in line on the DKP to get it, 2 weeks on the trott it dropped, then 3 months never saw it. I had to miss one single raid, it dropped and went to someones os.
Pure rage doesn't even begin to describe it xD
Bonus points, exactly the same thing happened with saurfangs trinket xD
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