Page 32 of 50 FirstFirst ...
22
30
31
32
33
34
42
... LastLast
  1. #621
    Quote Originally Posted by Dakhath View Post
    I bought Trials of the Sky last summer and I just can't get into it, it feels too old which doesn't really make sense as I love replaying old FF and DQ games. I love the idea of diving into such a huge series that will probably take a thousand hours to make it through, but I might just be getting too old to enjoy something like this that I have no connection to.
    Trails in the Sky: FC's first 10 to 20 hours are really slow. It isn't really until you hit chapter 2 that it starts becoming really interesting, and it gets better from there.

    As Velshin said, the Steam version goes faster because it has Turbo mode (hold down a button to fast forward the game), which is invaluable during battles, as FC was the first game and has rough combat, so turbo let's you get through them as quickly as possible and get back to the story. Don't feel pressured to do every sidequests (or any sidequests, even). You're really not missing out on anything so if you're feeling bored feel free to just go straight to the next story objective.

    Alternatively, if you are just not feeling FC, you could put it on hold and play Trails of Cold Steel. It has a much, much smoother start and is interesting from the beginning. Then, once you're into the Trails series, you can go back and finish FC, as you will know what to look forward to.

  2. #622
    I am Murloc! Velshin's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    One with the Light
    Posts
    5,528
    Quote Originally Posted by Val the Moofia Boss View Post
    Trails in the Sky: FC's first 10 to 20 hours are really slow. It isn't really until you hit chapter 2 that it starts becoming really interesting, and it gets better from there.

    As Velshin said, the Steam version goes faster because it has Turbo mode (hold down a button to fast forward the game), which is invaluable during battles, as FC was the first game and has rough combat, so turbo let's you get through them as quickly as possible and get back to the story. Don't feel pressured to do every sidequests (or any sidequests, even). You're really not missing out on anything so if you're feeling bored feel free to just go straight to the next story objective.

    Alternatively, if you are just not feeling FC, you could put it on hold and play Trails of Cold Steel. It has a much, much smoother start and is interesting from the beginning. Then, once you're into the Trails series, you can go back and finish FC, as you will know what to look forward to.

    About side quests which version you prefer btw? the super hidden ones in CSII ? or the obvious green mark in the map that showing you clearly like in CSIII?

    Also question is there any replaybility value in CS3? like in CS2 (the black record extra content stuff) or just the obvious replaying the game just for bonding with different characters and stuff?

  3. #623
    Quote Originally Posted by Velshin View Post
    About side quests which version you prefer btw? the super hidden ones in CSII ? or the obvious green mark in the map that showing you clearly like in CSIII?
    That's a complicated question because it ties into sidequest and NPC placement.

    In Sky, I only visit each province three times in all of FC and SC. There are a few hundred NPCs in each province, so it makes checking up on every NPC after every NPC update a chore. Since I had JUST met those NPCs a few hours ago, I'm not really invested in them, nor do I know them well enough to be able to recgnoize if an NPC is acting out of character, indicating a hidden quest. Furthermore, Sky has some pretty bad sidequest placement. You'll enter town, talk to everyone, do all of the sidequests on the quest board, and then think "great! I can proceed with the story!", only for more sidequests to pop up on the board after you do 20 minutes of story. So then you have to take an hour long break from the story to do the story. If you talk to every NPC, that's another hour. And the quest board and the NPCs update so I often I eventually just stop caring and just want to move on with the story. A hidden quest marker would have been very much appreciated (good thing I have a walkthrough that tells me where to go).

    Crossbell has a it a little better, because you're not dropping a province for only a few hours and then forget everybody. The entirety of Crossbell state is open to you. However, that's the problem. There are hundreds of NPCs and each and every one of them updates. I just can't be bothered to spend a couple hours talking to every single NPC after every single NPC update just to find a hidden quest that may or may not have been worth the effort involved in finding it. A hidden quest marker would have been very much appreciated (good thing I have a walkthrough that tells me where to go).

    Cold Steel improves upon this by having a hub (Trista, Ymir, the Courageous, and Leeves) that only has a few dozen NPCs (compared to the hundreds in Crossbell). You can realistically know every single NPC and talk to all of them after every NPC update in a timely manner. It doesn't feel exhausting. Furthermore, because I know every NPC, I can recgnoize if they are acting out of character, as is usually indicative of a hidden quest. Thus, I don't need a hidden quest marker.

    Cold Steel drops the ball when it has hidden quests outside of the hubs, though. You wind up a Sky situation where you spend so little time in these areas that you only visit a few times, with hundreds of NPCs updating after every NPC update, that it's just exhausting and impractical to talk to them all after every single NPC update just to find a hidden quest. Thus, the hidden quest marker is very much appreciated.

    Also question is there any replaybility value in CS3? like in CS2 (the black record extra content stuff) or just the obvious replaying the game just for bonding with different characters and stuff?
    There is no hidden NG+ content in CS3.
    Last edited by Val the Moofia Boss; 2020-05-19 at 09:42 PM.

  4. #624
    Quote Originally Posted by Velshin View Post
    About side quests which version you prefer btw? the super hidden ones in CSII ? or the obvious green mark in the map that showing you clearly like in CSIII?

    Also question is there any replaybility value in CS3? like in CS2 (the black record extra content stuff) or just the obvious replaying the game just for bonding with different characters and stuff?
    CS3 has no "built in" replayability. You can get every achievement in a single run including all the max bonding events. No NG+ only boss/collectibles like CS2 either. So replay would just come down to if you missed an achievment and want it, or simply want to play the game again.

  5. #625
    Quote Originally Posted by Dakhath View Post
    I bought Trials of the Sky last summer and I just can't get into it, it feels too old which doesn't really make sense as I love replaying old FF and DQ games. I love the idea of diving into such a huge series that will probably take a thousand hours to make it through, but I might just be getting too old to enjoy something like this that I have no connection to.

    Honestly, if you don't like it then I think it's just not for you. I personally was hooked onto the series right from the start. This series is totally my type of game.

  6. #626
    Finished my replay of SC.

    Thoughts

    Spoiler: 

    I counted the days. Starting from the training camp in Leman to the end of the game, the game takes place over the course of 20 days (you play through 14 days. There is a one week time skip after the Ragnard fight). SC takes place two months after the end of FC, so... the story began a little less than three months ago (FC from beginning to end was 27 days, with a one week timeskip after the final boss).

    Day count:
    Spoiler: 

    FC

    Year 1202 (exact date unknown, month unknown, season unknown)

    Day 1: Joshua and Estelle become junior Bracers. Cassius Bright receives a letter from a Bracer guild branch in the Erebonian Empire asking for his assistance.


    Prologue:

    Day 2: Cassius leaves on the passenger airship, the Linde. He passes his jobs off to Joshua and Estelle. Joshua and Estelle spend the night at the Perzel farm, outside of Rolent.

    Day 3: Retrieved septium for Mayor Klaus. Joshua and Estelle escort Nial and Dorothy to Esmerlas Tower and meet Professor Alba. Septium was stolen, pursued Josette to Mistwald Forest. The Capuas escaped. Found out that the Linde disappeared.

    CHAPTER 1
    Day 4: Joshua, Estelle, and Scherazard travel to Bose (which is canonically only a few hours hike from Rolent according to Nial on the previous day). Contracted by Mayor Maybelle to investigate the Linde. Met Olivier at Haken gate. Investigated the Linde to the Ravennue Mine, but was arrested by the army. Spent the night in Haken Gate's jail.

    Day 5: Released from jail in the morning. The Sky Pirates robbed stores in Bose. Staked them out at the Kingfisher Inn. Snuck aboard their airship at midnight.

    Day 6: Assaulted the Capua's secret hideout in the morning. CHAPTER 2: Lodged at the Krone Pass gate.

    Day 7: Travelled to Ruan. Stayed the night at the hotel. Orphanage was burned over the night.

    Day 8: Investigated the arson but Agate took over the case. Contracted by Kloe to perform at Jenis Academy. Stayed the night at the campus dorms.

    Day 9: Helped setup for the festival. Stayed the night at the campus dorms.

    Day 10: School festival. Left the academy. Matron was mugged. Follower the robbers to the lighthouse, fought the men in black, and detained the Ravens. Returned to Manoria village and rested.

    Day 11: Left Manoria village in the morning for Ruan. Arrested the mayor. Got a third recommendation from Jean. Traveled to Zeiss. Slept at Tita's house.

    Day 12: Slept at the Maple Leaf Inn at Elmo Village.

    Day 13: Returned to Zeiss. Professor Russell was kidnapped. Pursued the men in black to Carnelia Tower. Agate was poisoned, stayed up late night to find a cure. Spent the night in Zeiss.

    Day 14: Infiltrated Leiston Fortress at night. Parted ways with professor Russell.

    Day 15: Arrived back in Zeiss in the morning. Left for Grancel on foot. Saw the tournament prelims. Stayed the night at the hotel.

    Day 16: Joined Zin's team. First day of the tournament. Stayed the night at the hotel.

    Day 17: Second day of the tournament. Met Julia at the Cathedral.

    Day 18: Won the tournament. Met the queen. Stayed the night at the castle.

    Day 19: Organized a resistance. Assaulted the Villa at night.

    Day 20: Assaulted the castle. Defeated Richard.

    Day 27: Queen Alicia's birthday. Joshua leaves.


    SC day count

    Day 1: woke up the next day after the end of FC. Went back to the house. Set off for the training camp.

    Two months later

    Day 2: At the training camp. Knocked out during an exercise.

    Day 3: Completed the training.

    Day 4: Returned to Grancel. Shipped out to Ruan. Checked out Bleublanc sightings. Fight Bleublanc at Jenis.

    Day 5: Travelled to Zeiss. Investigated Walter sightings. Fought Walter at Elmo village. Travelled to Grancel. Found Renne. Had dinner at the inn. Slept at the hotel.

    Day 6: Confronted Amalthea and the harbor. Slept at the hotel.

    Day 7: Set off for Rolent. Caught in fog. Girls stayed the night at the Bright house while the guys patroled town.

    Day 8: Woke up in the morning and investigated the Perzel Farm. Went to Mistwald and confronted Luciola. Campanella calls in the Glorious. Loewe and Weissman go to Nebel Valley and mindcontrol Ragnard with the Gospel. Estelle and friends travel to Bose. Loewe crushed the Bose mall and torched the Ravennue village orchards. Agate and Tita stayed that night at the village while the rest stayed the night in Bose.

    Day 9: Operation to tranquilize Ragnard. The heroes save Ragnard.

    ONE WEEK TIMESKIP

    Ingame day 10:
    Day 16: Went to the Kingfisher inn.

    Ingame day 11:
    Day 17: Vacationed at the Kingfisher inn. During the afternoon, Kurt's boat drifted in. Infiltrated the Ouroboros base at night. Got knocked out by gas.

    Ingame day 12:
    Day 18: Estelle woke up on the Glorious. Joshua rescued her. Kissed on the beach in the afternoon.

    Ingame day 13:
    Day 19: Joshua returned to the castle and reported what was up. Enforcers activated the towers. Flew around fighting them. That night, the Liber Ark was summoned.

    Ingame day 14:
    Day 20: Went around are the entirety of Liberl on foot in a single day (Zechs confirms that the Orbal Shutdown had only happened since yesterday). Stayed the night in Grancel

    Ingame day 15:
    Day 21: Travelled to Liber Ark and the end of the game.




    So Estelle canonically went from a newly recruited junior Bracer to being a "veteran", B-rank Bracer, in less one and a half months! Remember, she was the training camp in Leman for two months, having set out for the camp the day after Joshua left and her training didn't end until the day she left for Liberl. Welp, that's whack. Meanwhile, Agate and Schera didn't even get promoted, and they were just as important! It gets even more whack when remember that two years passed between SC and Zero and SOMEHOW Estelle didn't attain A-rank. It's like she was on a meteoric rise from junior Bracer to the top in the span of three months and then just flatlined for two years.

    Counted 14 instances of holding back. Notice how almost all of the instances of "holding back" were related to the Enforcers. Again, the writers want you to fight the bad guys, but the writers don't want the bad guys to be defeated just yet, so the fight counts for nothing and they just waltz off. Luciola was a little better since she controlled mist monsters at first, but then she straight up fought you on the tower and at the end anyway. I think the "holding back" meme in Cold Steel has to do with the fact that it's more obvious in 3D, when you have realistically proportioned heroes kneeling over in exhaustion while the bad guys are still standing tall. It's not as obvious given in Sky and Crossbell, given the limitations of the chibi proportioned sprites.
    Spoiler: 

    Holding back in SC

    1. Grant in the prologue.

    2. Carna in the prologue.

    3. Kurt in the prologue.

    4. Bleublanc in chapter 1.

    5. Walter in chapter 2.

    6. Ouroboros Archaisms at Guruna Gate in chapter 3.

    7. Ragnard

    8. Loewe on the Glorious.

    9. Bleublanc in chapter 7.

    10. Walter in chapter 7.

    11. Luciola in chapter 7.

    12. Renne and Pater-Mater in chapter 7.

    13. Walter atop the Axis Pillar, holding back the party. Strangely he stops holding back against Zin and gets one shotted. Apparently Zin was holding back.

    14. Loewe, holding back against the party (which includes monsters like Zin, Olivier, Mueller, Joshua, and Kevin). At this point, I think powerlevels are bullcrap and no one is actually trying their hardest to kill each other at all.


    The first five chapters were a slog. In general, the first half of both FC and SC are a slog, but they are different kinds of slog. In FC, it just takes too long for the game to give you a reason to care about what's going on. Not enough tension. You're doing relatively petty chores up until chapter 2 when you finally get some sort of end goal and it becomes apparent that something really is up. On the other hand, it's bearable because you're constantly going to new places and meeting new characters.

    In SC, the first five chapters are a slog because nothing happens. You don't go to any new new places. With the exception of Kevin, you aren't meeting new party members. You are not discovering the plot. You are just aimlessly wandering around Liberl doing pedantic sidequests until some supervillain shows up at the end, only for him to waltz off without you learning anything. FC also ends with the promise that the next game will be about chasing Joshua and uncovering his past... but no attempt to track him down his done for the first five chapters. It just feels like the heroes are meandering aimlessly. Meanwhile, you have the B-team of Kurt, Grant, Carna, and Anelace off doing the ACTUALLY INTERESTING, plot progressing stuff like trying to find the Ouroboros base. Indeed, it isn't until chapter 6, when you infiltrate their base that the plot feels like it's FINALLY going somewhere. On the upside, the first five chapters are tolerable because you at least get to choose your party members and walk around in a party of your favorite characters. I pretty much brought along Olivier and Zin for the entire game, with Agate subbed in until I got Joshua back.

    The orphanage kids really are one of the best things about Sky.




    I'd be very interested in finding out why Calvardians would advocate for war. They're already under enough pressure as is, what with the shortage of resources, the overpopulation, and the collapsing economy. A war doesn't help them in the slightest.

    I don't remember if I mentioned this in my Ao notes (when we got a scene of Red Constellation jaeger NPCs chilling out on the Beowulf in port), but I love when we get a short cutscene that shows off minor NPCs chilling. It really makes their organizations - makes the world - feel larger than just the major characters with unique models and dialogue portraits.

    I love how the military gets a spotlight in FC and SC, actively working alongside the protagonists to unravel the story, stop the baddies, protect the country, etc. Morgan was actively looking for the sky bandits, and even found the Linde and their base independently of you. Julia and the Arseille caught Dalmore. Julia led the diversionary teams for the villa assault, and led the ground forces that took the castle. Julia and the army showed up to stop the remaining ID agents, and so on.

    In the Cold Steel games, (CS1+2) you don't really get to work with the military all that much, instead only working for the military, or keeping them at arms length. In chapter 3 of CS1, Zechs and the 3rd Armored Division don't really help out; they just sit around mobilizing and waiting for either Calvard to make a move or for orders from Osborne while you go off and figure out the plot. In CS2, the army only moves in after you've done most of the grunt work taking out their soldats. You only really work with the military in chapter 5 of CS2, when Garellia Fortress is attacked (with Craig handling the AI tanks and you going after the railway guns), and during the finale of CS2, when you launch a joint operation with the military to retake Heimdallr.

    CS3 ending spoiler
    Spoiler: 






    This COULD possibly be foreshadowing the Erebonian curse that drives people to do irrational things, and since we know that the curse whipped up the frenzy that was responsible for Hamel 10 years ago, and given Ravenue's close proximity to Hamel...

    EDIT: Finished the game, and this stuck out. Not once was this addressed. It definitely wasn't the work of Weissman or the Aureole (beyond maybe the general septium vein fluctuations? Remember, the Aureole facility beneath Grancel suddenly activated ten years ago, according to Alicia in FC).

    I don't know. The curse in CS3 still seems to just come out of nowhere. Maybe I'm reaching here. It seems odd for the writers to have Agate drop this bomb that something was up just prior to Hamel, and then they didn't bring it up again. If it is, in fact, the work of the curse, then in CS4, Agate needs to comment on the similarities between how the curse influences behavior and how the monsters were acting right before Hamel happened. Otherwise, this may have been a line leftover from a prior draft of Sky in which the monsters acting strangely was due to Weissman.






    Dudes, you're flying in around in giant, bright red airships with engines that make so much noise people on the ground can hear you from miles away. Don't "radar stealth tech" me!




    I take it that the Sept-Terions of Gold and the Sept-Terion of Black are in the East? But the Aureole is the Sept-Terion of Space, and gold is the color of the space element. Hm...

    The Queen Alicia wanking is awful. Estelle is praising the Queen... for proclaiming to the public "stay calm" during the orbal shutdown. The very Queen who was so incompetent as to do nothing about the corruption in the military, nor adaquaetly prepare for when Liberl will be caught up in a war between the Empire and the Republic. The Queen is so bad at leadership the characters have to backpedal, deflecting her incompetency as "sexism" and praising her acts of basic competency.

    Kurt is underrated. One of my favorite Bracers. Really hope we get to see him again, but it seems like he stays in Liberl, so it's looking unlikely we'll get to see him again. Hope we learn more about Fangshu in the games set in the East.

    I think Colonel Cid is the one and only character in the entire series thus far to have managed to dodge Bleublanc's shadow weaving daggers.

    CS3 ending spoilers
    Spoiler: 



    Hm... I'm not sure how to reconcile CS3's "reveal" that the curse made the conspirators do it. I the Black Records had prophesized that the Salt Pale would strike North Ambria and shape Weissman into the man who would inevitably start Hamel, then why would the curse need to compel anyone into doing something that they were already going to do in the first place? Again, I'm still undecided as to whether or not the curse was a retcon.





    This seems to be strange. The Grandmaster managed to recruit 7 fiercely loyal followers - people who would devote their lives to her, people who would destroy countries, throw away their fortunes, give everything for her - and they don't even know what the Grandmaster's plan is? That doesn't add up. On the other hand, the Ouroboros mystery plot only works if the protagonists don't know what Ouroboros is trying to accomplish, and (CS3) with Vita probably joining the good guys in CS4, the only way for the mystery to be maintained will be for the Anguis to not know anything about the GM's objective, or else there is no reason why Vita shouldn't just spill the beans.

    Man, where is this outfit? I want to see Olivier in the dapper white uniform!




    END: I know it seems like I crap a lot on SC, but it's because I love this series. I kinda lost motivation to play around chapter 4 and my playthrough stalled out for a week, but I wouldn't have finished this game unless I legitimately enjoyed it. Well, except for chapter 4. Overall the game was okay. It's fun hanging out with the characters but there isn't much of note to write home about and the story was wonky a lot (I had more written in my notes, but I digress). Best parts of the game were the Ragnard arc in chapter 5, all of chapter 6, and the climatic end of chapter 8, and Zin vs Walter, and the stretch between the Loewe fight and the end of the game.

    Cold Steel 1 ending spoilers
    Spoiler: 

    Hey, if Renne gets a free pass for killing so many people she became known as the Angel of Slaughter (including killing six Grancel guards onscreen in cold blood, plus several more when she raided the castle), I think we can give Crow a free pass, eh? At least he was just a soldier in a war! Not a serial killer for funsies!







    I played on hard (since SC nightmare is a whole different level from FC nightmare, which is roughly equivalent to FC nightmare). Random trash battles were a slog, so I pretty much just had the cloak quartz equipped for the entire game and only did the mandatory battles. Thanks the EXP scaling, I was never underleveled for a fight.

    Combat continues to be rough in SC. You have a few more options than you did in FC, but not much.

    • Defense is an absolutely useless stat and you shouldn't bother stacking for it at all. You'll want to group up the party and have someone constantly cast Earth Wall instead. I had Estelle do this, since she was a mediocre physical attacker and a mediocre mage so really there wasn't anything else for her to do besides healing, curing debuffs, casting Clock Up EX on people, and spamming Earth Wall.
    • I ran with both Zin and Agate as my physical damage dealers. When my optional party member slots decreased from 3 to 2, Zin ultimately won out in the end. Zin and Agate have the exact same speed and STR stats. Agate has wild rage so theoretically he can put out more damage by popping that and then popping an S-craft... until you remember that S-crafts move your turn down to the bottom of the turn order. Zin, meanwhile, has Distend, which buffs his STR and DEF by 60%, and he has composure, which allows him to emergency heal other party members if Estelle can't heal in time and cure status conditions.
    • Olivier was my main caster. In SC, the highest tier arts actually only do a set amount of damage, so you're better off just casting the tier 1 arts, Hammer/Aqua Bleed/Fire Bolt/Air Strike/Shadow Spear. Casting higher tier arts doesn't net you more damage and only costs more EP. If you need to AoE, cast Stone Impac or Aerial. Only use Death Scream if there are a lot of enemies spread out across the entire battlefield.
    • I had Joshua as both a mage and a physical attacker. Death Scream spam was pretty easy up until the last 1/3rd of the game, at which point his Dual Strike craft dealt more damage than his arts and his just had him do that.

    The game got really hard starting in chapter 7, mainly due to the boss fights and the extermination sidequests. Hardest fight in the game was the final Luciola fight. Spent an hour stuck on that one.

    These games were clearly not designed to be played on anything other than normal (for those who don't know: the hard and nightmare difficulties were edited in by XSEED, and they simply just raise the numbers). The difficulties don't add any real challenge; they just make it a slog to get through the game.

    My recommendation is to just play on normal.
    Last edited by Val the Moofia Boss; 2020-05-22 at 01:35 AM.

  7. #627
    Quote Originally Posted by Val the Moofia Boss View Post
    These games were clearly not designed to be played on anything other than normal (for those who don't know: the hard and nightmare difficulties were edited in by XSEED, and they simply just raise the numbers). The difficulties don't add any real challenge; they just make it a slog to get through the game.
    I hate it when games do difficulty like that, but alas it's how the overwhelming majority of inbuilt difficulty modes works. All this does usually is promote tedium and/or degenerate strategies. Gief some comprehensive mechanical/AI buffs plox!

  8. #628
    Quote Originally Posted by Biomega View Post
    I hate it when games do difficulty like that, but alas it's how the overwhelming majority of inbuilt difficulty modes works. All this does usually is promote tedium and/or degenerate strategies. Gief some comprehensive mechanical/AI buffs plox!
    The Trails of Cold Steel games are a little better in this regard, as the developer added the additional difficulties from the get go. They are still just number bumps, but the main stat they raise is speed. This is a CTB game, where your speed stat determines turn order and how often characters get turns. Enemies having a speed stat means that they get more turns, and have more chances to actually do anything. This means that it is more important that you deny enemy turns (by delaying them or stealing their turn bonuses), or boost your character's speed. My first playthrough of each Cold Steel game (CS1, CS2, and CS3) was on hard, and I had a fun time. Never felt like it was a slog. If someone is playing the CS games for the first time, I'd recommend that they start on hard.

  9. #629
    I remember I found cs1 a bit too easy on hard so I went in to nightmare from the start in cs2. The first boss took 15 minutes, give or take and it wasn't even cuz it was difficult. Just MASSIVE health pool. I was like...nope not doing this.

  10. #630
    getting close to the ending of cold steel 3. while checking falcom music channel I saw some game and looked them up on wikipedia;
    https://en.wikipedia.org/wiki/The_Legend_of_Heroes

    on this link, I see there are previous games before trails in the sky first chapter. But it seems they are not really related. Can someone clarify? do they have stories directly linked to the trails in the sky series or the world itself?

  11. #631
    Quote Originally Posted by Gref View Post
    getting close to the ending of cold steel 3. while checking falcom music channel I saw some game and looked them up on wikipedia;
    https://en.wikipedia.org/wiki/The_Legend_of_Heroes

    on this link, I see there are previous games before trails in the sky first chapter. But it seems they are not really related. Can someone clarify? do they have stories directly linked to the trails in the sky series or the world itself?
    No, the Trails series starts with Trails in the Sky. The prior games are unrelated.

    Legend of Heroes II is a sequel to I, but they don't share an overarching story like Trails or anything. II is a sequel in the same way that most games get sequels after a game is really successful. (BTW, II was the first game current Falcom president and co-creator of the Trails series worked on at Falcom). There are no English localizations or fan translations of these games.

    III, IV, and V are a trilogy (Gagharv trilogy) set in the same setting. In the middle of the world is a giant pit called "The Gagharv", which splits the nations apart from each other. Each game is set in a different nation around the Gagharv. The games are not in chronological order. The original games do not have English localizations or fan translations. The games got PSP remakes, and were localized in English by Bandai Namco, and the localization quality is awful, and the quality of the gameplay of the remakes is divisive. You can see many of the ideas for Trails series being toyed with in Gagharv.

    Legend of Heroes VI is Trails in the Sky, which is the first installment of the Trails series. From here on out, Falcom drops the LoH numbering (for example, Zero no Kiseki is not called LoH VII or VIII. It's just called Legend of Heroes: Zero no Kiseki). Falcom also begins downplaying the LoH name brand and just focuses on the "Kiseki" name for this series (aka "Trails" in the West).

    There is also Nayuta no Kiseki, but it has nothing to do with the Trails series. It's pretty much just Zwei III (same gameplay but not set in the same universe as Zwei I and II) but with the Kiseki name slapped on it to help boost sales.

    - - - Updated - - -

    There is also Akatsuki no Kiseki, which is a gacha game developed by another company set in the Trails universe. It follows two bracers: Chloe (a student from Jenis Academy who dropped out to become a Bracer following in the footsteps of Estelle, no she was not an NPC who was always there in the Sky games, she was retconned in), and Nacht (a former member of the jaeger corp, Nidhogg, who dropped out after his squad was wiped out and he was the only survivor). They adventure in Liberl, Crossbell, and Reimferia in the year 1204. As such, you get to see what Liberl is up to during 1204, and this is thus far our only look at Reimferia (and it might be our only look at that country).

    It has no English localization or fan translation. The guy who was playing it and updating the wiki said nothing important in the grand scheme of the Trails story happened, but he stopped playing a couple years ago due to the grind. Last I checked, the story of Akatsuki is nearing its end.

    Akatsuki might be canon, as a character from it is directly referenced in CS4.

  12. #632
    @Val the Moofia Boss thanks a lot, this was very educational.

  13. #633
    The new Falcom 2020-2021 calendar preview went up on a store site. It teases what might be a character from Trails arc 4.





    It has been pointed out that the purple figure (to the bottom right of the red character) might be Cao Lee, the manager of Heiyue's Crossbell Branch. Note that Cao Lee is absent from Crossbell during CS3+4 and is said to be away in Calvard, so this could mean that the game is set during the year 1206.

    Further evidence that this scene might be in Calvard is that the figure towards the far right of the scene appears to be a woman wearing a western dress.
    The chances of seeing a person dressed that way would be higher in Calvard's Eastern Quarter, than in a country to the East of Calvard, which would have less westerners.

    (Note that this doesn't prove that the next game is "the Calvard arc"; all we know is that it is set in the East and that it will include Calvard as a playable area, how much we don't know).

    - - - Updated - - -

    Also note that Cao Lee is set to reappear in Hajimari no Kiseki, which takes place after CS4. If Cao Lee meets this new character teased in the above image, he might reference him during the Crossbell segments of Hajimari.

    RIP my hopes for an otome game/reverse harem featuring Shin and Jona as husbandos, as if the red haired character is the MC of arc 4, well... bleh. Also, if it's set during the year 1206, then Shin and Jona can't reappear either because they're stuck in Crossbell.

  14. #634
    I am about to finish CS3. However I got a little confused. I have been playing whole series in order from trails in the sky first chapter.


    so at the end of liberl arc, we have this flying city with super high tech. And aurole (if name is correct) is sealed. and the ancestor of kloe helps us to keepit sealed.
    And then there is great collapse. 1200 years ago.
    And erabonia.
    this ancient high tech country exited before great collapse? (or after?) Did it exist together with erabonia? I mean while erabonians were fighting with their fire and earth sept terrions, did this high tech society exist?

    Can you guys explain if these two countries (people,society whatever) related to each other?

    as how i see now is that, this high tech guys from liberl comes before everything else. Then their AI software goes crazy, society collapses, they seal their AI away. city is lost > then people spread left and right todays liberl founded. also erabonia from the same people, but these people have no idea of their AI or their previous high tech society. Then they find fire and eath septions etc.

    I am so confused. I am trying to clear up the beginning of this. I have read all the black records but I cannot connect the people of that high tech society and erabonians. Like while people were living in high tech back in liberl, erabonians were living an age of magic far away. and they have no idea of each other.


    my apologies for the wall of text.

  15. #635
    Quote Originally Posted by Gref View Post
    I am about to finish CS3. However I got a little confused. I have been playing whole series in order from trails in the sky first chapter.


    so at the end of liberl arc, we have this flying city with super high tech. And aurole (if name is correct) is sealed. and the ancestor of kloe helps us to keepit sealed.
    And then there is great collapse. 1200 years ago.
    And erabonia.
    this ancient high tech country exited before great collapse? (or after?) Did it exist together with erabonia? I mean while erabonians were fighting with their fire and earth sept terrions, did this high tech society exist?

    Can you guys explain if these two countries (people,society whatever) related to each other?

    as how i see now is that, this high tech guys from liberl comes before everything else. Then their AI software goes crazy, society collapses, they seal their AI away. city is lost > then people spread left and right todays liberl founded. also erabonia from the same people, but these people have no idea of their AI or their previous high tech society. Then they find fire and eath septions etc.

    I am so confused. I am trying to clear up the beginning of this. I have read all the black records but I cannot connect the people of that high tech society and erabonians. Like while people were living in high tech back in liberl, erabonians were living an age of magic far away. and they have no idea of each other.


    my apologies for the wall of text.
    Spoiler: 
    The nations that were built around the Sept-Terions of Fire and Earth have nothing to do with the people of Liber ark, the nation built around the Sept-Terion of Space. They are different civilizations located in different regions that existed at the same time.

    This is more of a terminology fluke on Falcom's part. In the Sky games, it was implied that there was one, singular, Ancient Zemurian Civilization, and that it was based in Liberl, on the Liber Ark. If you visit the NPCs in the museum in Grancel in FC, the NPCs talk about how Professor Alba was talking about how the Ancient Zemurian Civlization was based around ancient artifacts called Sept-Terions. However, the wording of the lines still implies that there is a singular civilization, and there is no evidence in the Sky games to suggest that there are other civilizations outside of the one seen in Liber Ark.

    In Ao no Kiseki, it is retconned/clarified that there was a civilization based around each Sept-Terion.

    Starting in the Cold Steel games, the term "Ancient Zemurian Civilization" is used to refer to all of the societies that existed 1,200 years ago, not just the one in Liber Ark specifically.

    All of the Sept-Terion based nations that made up the overall Ancient Zemurian Civlization collapsed about 1,200 years ago when their Sept-Terions went haywire.
    Last edited by Val the Moofia Boss; 2020-06-18 at 12:56 AM.

  16. #636
    @Val the Moofia Boss omg thank you. Now it makes sense. I was really confused. was it one or multiple civilizations.
    so liberl was space, other 2 were fire and earth. then we had mirage back in crossbell. So we don't know about wind,water and time?
    thanks for the clarification really.

  17. #637
    Quote Originally Posted by Gref View Post
    @Val the Moofia Boss omg thank you. Now it makes sense. I was really confused. was it one or multiple civilizations.
    so liberl was space, other 2 were fire and earth. then we had mirage back in crossbell. So we don't know about wind,water and time?
    thanks for the clarification really.
    Spoiler: 
    Correct. Only ones revealed thus far:
    • Space - Aureole, located in Liberl. Its servants were the Auslese family. Its Divine Beast was Ragnard.
    • Mirage - Demiurgos, located in Crossbell. Its servants were the Crois family. Its Divine Beast was Zeit.
    • Earth - Lost Zem, located in Erebonia. Its servants are the Gnomes. This Sept-Terion was merged with the Arc Rouge to form the Great Power.
    • Fire - Arc Rouge, located in Erebonia. Its servants are the Witches. Its Divine Beast is unknown as of CS3. Merged with the Lost Zem to form the Great Power.

  18. #638
    @Val the Moofia Boss Fire - Arc Rouge, located in Erebonia. Its servants are the Witches. Its Divine Beast is unknown as of CS3. Merged with the Lost Zem to form the Great Power.

    divine beast is lost. but from what I see at kiseki fandom, its guardian is listed as roselia. she is clearly no beast. so i was wondering, beasts are/were acting as guardians right? and she came to existence around 800 years ago and she has no knowledge of why. but seems to be guardian of fire.


    well, interesting really. I wonder what will happen at cs4 and with that hajimari no kiseki, I see artworks of Renne growing up. wonder how old is she now.

  19. #639
    Quote Originally Posted by Gref View Post
    @Val the Moofia Boss Fire - Arc Rouge, located in Erebonia. Its servants are the Witches. Its Divine Beast is unknown as of CS3. Merged with the Lost Zem to form the Great Power.

    divine beast is lost. but from what I see at kiseki fandom, its guardian is listed as roselia. she is clearly no beast. so i was wondering, beasts are/were acting as guardians right? and she came to existence around 800 years ago and she has no knowledge of why. but seems to be guardian of fire.


    well, interesting really. I wonder what will happen at cs4 and with that hajimari no kiseki, I see artworks of Renne growing up. wonder how old is she now.
    Renne is around Tita's age, and IIRC Tita was around 10 or 11 or 12ish years old in FC, which was in the year 1202. So Renne should be between 14 and 16 as of 1206.

  20. #640
    Finally I finished whole series so far.
    it took me around 4 months with. unfortunately due to work cannot play for long hours.
    Awesome game.
    Funny thing is I knew about this game for a very very long time and langrisser mobile had a collaboration event a year ago, then I thought about giving this game a try but damn I am grateful.

    Cold steel 4 cant come soon enough

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •