i play ff14 find it much better then wow and all the classes I play are less than 10 buttons including cooldowns
I mean, the guy could just be trying to learn a language, I dunno. No real reason to be an asshole about it.
Half of the reason I play FFXIV is precisely because it's a) supported in Japanese and b) wordy. It's good practice going through the quest text in reading various levels of material.
I made the jump from WoW to FFXIV last week-end (because of the content draught and retarded RNG in BFA) and so far I'm liking it.
My only grip so far is the lack of addons, because the party window is ill-suited for healing.
And yeah, the 2.5 GCD feels slow, but nothing I can't live with.
However, as a healer, not getting yelled at after a wipe is certainly a refreshing change
Edit: oh yeah, and being able to have all the gathering/crafting professions on a single character is <3 <3
Last edited by Tomana; 2020-06-18 at 10:01 AM.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 || FFXIV: 2020- || Lost Ark: 2022-
I have't played very much of FF14, but from what I have played, seems pretty fun. The ability to do all "classes" on one character also helps, no need to figure out at least 12 different names for each of you characters like in WoW.
So what makes you think they are more toxic or very toxic players, when you won't even see any evidence. As I said, people tend to shittalk less when it has consequences.
Do you feel particulary insulted whenever someone leaves your group after a/ or multiple wipes without saying a word?
As I said, you can pretend that they are toxic all you want. But the chat overall surely is not. It's just you imagining it. If you are that insecure about it, there is no helping it... doesn't mean it's true though.
Yet, I can already tell that the problem is probably not the other guy, neither in WoW nor FFXIV. It might be you.
Last edited by KrayZ33; 2020-06-18 at 12:11 PM.
This is more a matter of taste. I personally find a significant # of my PLD actions to be bland and binary. Most Ret abilities have some minor amount of depth/synergy.
If my choice is between 25 binary abilities and 10 with synergy and depth, the latter wins everytime IMO. That said, I firmly believe there's room in the middle. Basically, pre-culling WoW.
Both games are "easy" mode if you just push your buttons. They both have astronomically low skill floors. Dropping combos should never happen because they're static. I literally did it last time for the first time since the expansion dropped, and it was because of some really janky lag where it didn't register my first hit despite the animation fully going off? Missing positionals just results in loss of damage. Nothing truly THAT punishing.
There's a good bit of optimization in both games at the upper echelons. I personally think WoW's is better only because the kits have more depth/synergy in their abilities. FF14's is a bit too static for my tastes.
Cooldown usage is generally identical in both games (barring BL/Hero). Use on cooldown, unless you can delay for optimal without losing a usage.
No one measures APM, nor does either game capture it. If you're going to attribute APM in FF14, you'd have to do the same in WoW which then just puts us at an inflated, but still similar number we provided you.
In short - you're still wrong. Own it, and move on please.
My brother and I go back and forth on this. He loves it (he's a top world parsing WoW player btw). He loves just zoning in and fighting bosses. I personally miss the scale and thrill of navigating a full scale raid like in WoW, but appreciate the accessibility of FF14's raids. It's a tough scale to balance.
If M+ wasn't challenging you weren't doing high enough keys full stop. Some of the most fun I've ever had in MMO gaming was pushing the highest keys we could. Just barely scraping by, having to push the absolute limit of our DPS, using consumables like candy, and every iota of utility our comp had.
Here's the thing about "repetitive garbage", if your choice is between static useless dungeons or ones that scale with you and change with unique effects and combinations I fail to see any world where this system is worse from a gameplay perspective.
I don't think justifying the slower gameplay pace as a result of them having a history of turn based combat is really fair. There's really nothing to indicate any correlation. Especially when a lot of their modern games are action based or significantly faster turn paced.
There's also none of this "slower combat means more time to think" nonsense. There's really no dynamic thinking going on. It's heavily scripted be here or wipe, do that or wipe.
This is super ironic coming from you given your last post LOL. Just this post is inflammatory and unnecessary.
I would argue that if you add something (i.e. spend dev hours) to add something half assed that's a bigger crime.
Bingo.
Agreed. I've played both games for a very long time. I never really personally experienced much toxicity in WoW. Granted I've never done LFR so maybe that's why? I see it literally all the time in FF14, especially in savage raiding (delusions) and the duty finder (apathy).
I genuinely can't recall the last time I saw someone harass someone over DPS in WoW. Literally not in the last decade. Not since WotLK. It happens all the time in FF14 because people don't pull weight and the game slows to a crawl when carrying dead weight (unlike in WoW).
Dancer is an outlier though. They have significantly less buttons by a large margin. BRD definitely has more than 13 so you're doing something wrong there LOL.
Happens all the time on M+ runs. Probably less now because it's easier atm.
Never seen anyone say anything negative at all in a normal dungeon run in FFXIV. No one cares whether the healer heals or deals damage, or if the tank pulls slowly or all groups or just one group.
So if anything. Both games are pretty tame. FFXIV is certainly not worse, especially since people get timeouts for being toxic.
Because no one can object. You can't go "Healer can you dps? It goes so slow" or they'll retort with stupid shit like "YoU DonT PAy My SuB"
You can literally get suspended for trying to help people out when you have the most autistic bards ever known to man who ONLY used Quick Nook in an entire dungeon. If a person is in a bad mood and want to rustle your nuts then all they have to do is report you and tell them that they felt harassed and you'll get suspended.
There's a reason why the ONLY way to not get reported is to literally say nothing, not a word.
I can guarantee you that everytime you're a dungeon group and there's a few premades, they're trashtalking the shit out of the people in the party if they're playing like absolute douchenozzels
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So you're delusional beyond belief, gotcha. This is like banning free speech and then going "WoW, this place is so toxic free. No one is complaining!"
How can you be so dense
Nah. Just because your opinion makes you think you're correct, doesn't mean you are. APM is a huge factor in FFXIV, more so than just about any other MMO because everything is choreographed, fight wise. Very little random mechanics on timers. Getting in a set number of skills between mechanics is huge. If you can't keep up, you will not be successful. Obviously you're someone who sits up on a high horse as you just tried to attack anyone you could. But doesn't mean you're right. In fact, as someone who has done every savage raid in Shadowbringers, you're 100% fucking false. Keep thinking you're right though, I bet it works well for you. Don't be mad at others because you suck. Just get used to it.
Whatever you may believe.
Point is, players won't feel assed or insulted if you don't insult. Whatever they say behind your back doesn't matter.
It's not even remotely as bad (nor true) as you make it sound either but oh well. You got your opinion after all.
I told you already, if you are so bothered by it, it can't be helped. Doesn't mean people are toxic because you THINK they talk behind your back non stop.
What exactly makes you think people in WoW don't do the same? Because they tell it to you straight in the face? Guess what, that might just be in addition to what you/me or someone else isn't getting told.
Last edited by KrayZ33; 2020-06-18 at 03:54 PM.
Big numbers =/= difficulty. Rewards stop at M20. What's the point in going any higher other than just because?
M+ is stale as shit. Same content for the entire expansion. You might get a new half-assed dungeon sometime down the line.
Hallways are designed to be long so that they can pack in as much trash as possible to artificially inflate the amount of time you spend in a dungeon.
There's no uniqueness when it comes to the prefixes that are applied. Oh, one day it's pools on the ground to avoid. Cool. They've been doing that in every single bossfight and trash mob since forever. The next day it's enemies spawning after death. Wow, adds so much uniqueness. They're so miniscule and most go unnoticed with the slew of other bloated mechanics the trash are stuffed with. Avoid one mechanic and you accidentally just avoided 3 others.
But hey. People like playing CoD, LoL and Fortnite and those are all about mindless repetition. Who am I to judge you?
You're also lying if you never saw anyone harass another for their dps in "the last decade". What an odd statement. You don't have to lie to sell a point.
Wow abilities do not have synergy and depth, they have synergy OR depth and with borrowed power a lot of your strength is coming from neither. For example Shadow Priest abilities have Synergy but lack Depth. You do not have to think just press buttons on CD in a static rotation and win. Worse than that any Talent that doesn't "Synergize" with a spec is essentially either dead or is so overtuned you are forced to take it and ruin the spec's gameplay.
Eh I make comments to healers all the time when I'm tanking since I main heals, never had someone reply to me with that phrase despite it being such a popular meme. I've had times where my suggestion has just been plain ignored though but never been reported or confronted for it.
Maybe you are experiencing these things because, and this is just a suggestion, instead of offering polite advice and comments you are acting like most WoW players act? :\
Either way, haven't gone through this and there's plenty of people here saying the same. While some WoW players are saying the opposite. Nothing can really be measured. Though it would disingenuous to pretend WoW isn't toxic on it's own, specially with things like Trade chat enabling it every day in public.
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That's not really much different than FFXIV. There's a right way to play and that's that, and the abilities/traits descriptions make it obvious which way that is. I guess what WoW has going for it is you can at least change how you play a bit by picking other talents but besides that you are describing both games.
Last edited by Hyral; 2020-06-18 at 07:15 PM.
"I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner
"If you kill your enemies, they win." - Anduin Wrynn
The same reason that anyone who enjoys difficulty chooses hard over easy. Because they enjoy it, and it's the challenge they strive to overcome, not the gear they obtain.
As opposed to what? Having a single dungeon per patch that drops barely relevant gear? A dungeon which has no challenge whatsoever? Fair enough I guess, but I would personally demand more from dungeon content than something I could do in my sleep with one arm and three fingers.
That's all a matter of opinion of course, but as I said above, there's little or nothing to FFXIV's dungeons that make them any sort of challenge at all, so to knock one for trying to introduce that challenge in basic content so people can choose their level of difficulty is very unfair.
Well you kind of are judging already. I'm not exactly a fan of any of those games but even I cannot deny that the're often highly competitive pvp titles that appeal to people that enjoy overcoming the challenge of better and better players. That's what pvp is supposed to be about. As far as it being mindlessly repetitive, what exactly makes it repetitive, but not final fantasy 14? There's quite literally no way for pve content not to be repetitive by its very nature. You do the same dance, in the same way every time with little to no deviation. I've often spoken to people who enjoy pvp games because there's always a different opponent to face, which keeps it fresh. I don't think you're being completely honest here.
I haven't either tbh. Even in situations where it needed to be said. Someone said it in another post somewhere but FFXIV has an issue where problems being discussed and aired out in the open are discouraged heavily, to the point where people are afraid to voice any concerns at all and groups would rather not talk to one another at all than make waves. That's extremely passive aggressive, and an unhealthy cultural issue imo.