Originally Posted by
Raugnaut
I am curious as to how Corruptions are being phased out. We know that Azerite and Essences are staying since they lack the scaling needed to make it to 60, but Corruption effects? Is that on the PTR?
I don't think we will have quite the same power lvl at 51 as we currently do at 111. Keep in mind that a good bit of the 111 scaling had to do with both a weapon enchant (The Leech weapon enchant, which only provides like 2.5% leech at 120, provides, what was it, 20% at 111?), as well as the Neck scaling (You currently only need ~10 normal Islands to get a lvl all the way up to 80, which provides you with 20% haste, crit, mastery, plus a metric shit-ton of main stats at 111).
As the Shadowlands borrowed power mechanic isn't gear base, it likely won't cause powerful twinks.
However, the necklace scaling does make me wonder - Could you get a lvl 10 character with an ilvl 160 Heart of Azeroth?
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To be honest, it's not the ilvl scaling that causes this in Legion and BfA. It's because everything scales to the players level. Do keep in mind that in Cata->MoP, there were extremely OP BoEs that you'd give to lvl 80/81 characters which would allow them to do more damage and be extremely tanking then even a raid geared 85/90. Especially in MoP, there was that one Paladin who solod Sha of Anger AND even a few of the Mogu'Shan Vault bosses ridiculously fast, purely because he had rediculous stats (On Sha, he used a world item that gave 1500 haste, or the equivalent of 15% haste at 90, which gave him like 400% something Haste and caused him to deal enough damage to kill Sha of Anger before mind control). So technically even more broken in the past, but you didn't see them offering runs because even with uber-buffed stats, a player 10 lvls below max would miss half the time and be crit AND crushed half the time. Now that red-lvl monsters simply don't exist, OP stats can come into play to boost ppl up.