While I am not certain a new spec for every class is necessarily required, I would really like to see the classes that have only one role get a spec of a different role.
For example:
Mage - Healing Role Spec: Chronomancer - Reverse time to undo injuries. Time related buffs and/or debuffs.
Rogue - Tank Role Spec: Fencer - Dodge-focused tank spec with great mobility.
Warlock - Healing Role Spec: Cauterizer - Cauterizes wounds with fel fire. Does supplemental healing through shadow dps (similar to disc priest but without the shielding).
Hunter - Tank Role Spec: Beastsoul - Petless hunter melee spec. Call Pet abilities replaced with 3 mutually exclusive tank stances, each with a different benefit based thematically on pet specializations. These buff the Hunter as they borrow the souls of beasts to empower themselves.
That's something sort of like what I want to see just off the top of my head.
Last edited by Kyriani; 2020-06-20 at 01:50 PM.
There are SO many specs and talents in the game which are already broken and not being used. It's completely pointless to add new things when there is already a lot of stuff which is broken.
There isn't a single spec that's unused lol, sure there's specs that aren't as popular but that will always be the case. Even if all specs were within 1% of each other do you know what specs would be played? The top of the 1% pile.
I think there is this imagination that if Blizz added more specs all the other specs would suffer, but they wouldn't, how could they? I also think there is another imagination that if Blizz doesn't add new specs then the game will be more balanced, which it won't. It never has been and it never will be. And if the game will never be balanced, what difference would it make to throw another 12 specs to the mix?It's completely pointless to add new things when there is already a lot of stuff which is broken.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
They are having a hard time maintaining 36 specs as is and you want to them to add another 11?
If anything, they probably should remove a few, for example Survival or merging Assassination and Subtely.
Need throwning spec ASAP
The games had 3 classes added in its entire lifespan. Three. Theres other things i would much rather see than just taking another flavour on the same shit people have been playing since 2004.
Gladiator as a spec would still be a Sword and Board dps spec, otherwise it would be radically different from what Gladiator was. This means you had a shield which means you automatically have higher survivability that you wouldn't really be able to get rid of, even just in the form of Block potential and the additional armor. Short of artificially lowering survivability by either have a passive that reduces your armor by some set amount, makes it so you cannot Block and/or take a higher % damage, these things won't be able to be disregarded. The alternative would be to make the DPS lower as an offset but then you risk the DPS being lower to the point that it wouldn't be worth playing because it couldn't be competitive. With the bleed over of abilities from Protection to the other specs, this means Gladiator would still have things like Shield Slam and whatnot. The only thing that it would be lacking would be the one passive that increased your AP based on your damage taken or whatever it was (it has been a while .... and I don't have the ability to look it up at the moment lol). The thing is, if it is a proper DPS spec, that won't matter because their AP will be higher as a result of going for DPS gear and not worrying as much about survivability, despite being higher.
Like I said, in a vacuum it could work, and in the Legion days of "SPEC ABOVE ALL ELSE!!!!!" where you shared virtually nothing between specs (relatively speaking), Gladiator could work. With the unpruning and intense bleed through of abilities between specs, Gladiator would have most of the tool kit minus a few active mitigation spells that Protection has, plus other DPS abilities. If the damage was set comparable to Fury and Arms, the added survivability alone (unless artificially fucked) would mean that short of hating the play style, Gladiator would be far superior within just the Warrior specs. And given that they already rely on a shield and would have a lot of the same spells, they would make for amazing offtanks/spot offtanks. And this isn't even considering where they would fall relative to other DPS specs.
Gladiator is one of the ideas that sounds great but in practice would likely be way too difficult to even attempt to actually make functional as a second spec. Similar to the Demo Tank Warlock that was possible because of the one Glyph (I think it was .... pretty sure it wasn't a Talent).
And Gladiator, sadly, is the easiest to integrate in terms of class fantasy/theme/playstyle, meaning it would be the most likely to actually happen.
Survival is a poor example because you are literally pulling a melee spec on a class that was pure ranged. People play Hunter to be a ranged non-caster DPS (with or without a pet). If they want to play a melee, there are so many other options (with multiple options in the same class, as well as in classes with other roles) that the likelihood is naturally lower they would choose Survival. The spec itself sets itself up for being less played, regardless of how it does.
Warlock has multiple options...could do perhaps a demonic based tanking spec or go really left field and make it a Necromancer
Mage can be a Battlemage spec
Priest could be a DPS Holy damage based spec
Rogue could be a Dark Ranger spec
Monk can be a ranged DPS spec
Shaman can have a Rockbiter based tank kinda like how it looked but never became in Vanilla
Hunter can add back something like the ranged Survival
DK could perhaps be a ranged Necromancer spec
Pally obviously could make Shockadin a reality
Warrior there is always Gladiator spec
Those are just quick off the top of my head
I think people are overlooking that there is more that goes into balance beyond "make the numbers the same" or make a rogue that can dodge a lot.
Beyond the obvious that there's more to a spec then 'a DH that shoot arrows' you also have to consider what adding more tanks and healers (or god forbid melee dps) means for group balancing and utility.
Healers have basically always had problems with representation (anyone even remember what a holy priest is?) without adding two or three more into the mix. And there is only ever going to be one or two tanks (excluding cheese starts) per group no matter the size there absolutely would be dead tank specs if two more appeared overnight (if you don't count bear and veng as dead already).
Honestly, i'd rather new classes.
So you think, knowing what Blizz does to classes, that demo wouldn't have gotten destroyed otherwise? Interesting. So what caused the destruction of every other spec?
Opinion, I'm happy with them all, haven't really played healers though.current specs/classes are fucking shit
More interesting stuff to dowhy would u want to add more specs?
You can have both.they should fix existing classes
Everything can be improved but adding more specs doesn't prevent that from happening.
SV is probably my #2 favorite spec :O That spec has fucking everything. If SV did more damage I guarantee people would QQ about it because it's so freaking packed with goodies. Sub isn't my favorite but I do enjoy playing it, mostly SD windows but I like how the abilities work together and you can access extra effects by using different abilities.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I would do these 4th specs:
Death Knight - Fire: Just like Bolvar can use, also the helchains azerite power. Ranged/melee mix, heavy on the ranged.
Demon Hunter - Soulstealer: Heals by directing soul fragments to allies and can generate them without needing a kill.
Druid - Nightmare: Uses harmful illusions and dots with the red nightmare theme.
Hunter - Tinker: Expands on the tech theme hunters have been getting since Legion. "Shapeshifts" into a mech tank.
Mage - Chronomancy: Locally speeds up time to heal wounds. Healing that would take weeks happens nearly instantly.
Monk - Red Crane: Ranged damage spec focused on chi attacks. Expands the chi burst idea into a full spec (think DBZ lightshow).
Paladin - Void: Militant, melee shadow priests in plate. Gravity/dark matter/black hole/implosion type attacks.
Priest - Necromancy: A 2nd shadow spec that uses pets. Expands on the necromantic spells priests already have.
Rogue - Bard: Ranged rogue spec that heals using combo points and energy. Uses glyphs to change instruments.
Shaman - Blademaster: 2h tanking spec that uses earth defense and fire offense, with air for rapid movement.
Warlock - Annihilan Grimoire: Similar to Eyes of the Beast, but allows full combat control of a Pit Lord tank.
Warrior - Artillery: Uses heavy guns, cannons, mortars, and rockets to dominate the battlefield from range.