OK, only allow that if the person leaves of their own accord.
If the group leader kicks, then the key diminishes in level.
Most people aren't dicks, they just don't want to get bogged down in a fail group. It's just we all have different definitions of fail group, and not all of them are realistic.
It does need a significantly harsher penalty. I propose 24 hour ban for leaving one key, 48 ban the second, and a week long m+ lockout for every quit after that
You can't really din this one. No system can teach people manners. Like the only thing i can think of is make a visible counter of how many unfinished dungeons that person has but even that can end up not being the person's fault. Hmmm...
- - - Updated - - -
No, ppl dont want to spend time in a key if they are not timing it. Because it doesnt increase their IO. A failure doesnt affect their RIO, but why should they waste their OWN time to finish something that gives them nothing? Whether this, in the context of an mmo, is being a selfish dick or not remains to be decided by the people affected.
It's a good idea but I'd like to take it a step further.
Ban every dps from the current season if they do below tank dps.
Whenever someone dies to grevious the healer loses 100 rio permanently.
Tanks who pull more than 105% trash are banned from using the tank spec for a week.
Every mob/boss not pulled by the tank gains 800% increased damage and health for the rest of the dungeon.
If there are more than 20 overall deaths in a dungeon the person with the most deaths will have their character deleted, unrestorable. If there's a tie they both get deleted.
DC'ing during an M+ run will charge your blizzard account for 13 Euros.
I think these changes would help us build a much more friendly m+ pug community.
I do want blizzard to make a better version of RIO tho.
People think its so elitist and toxic but all it really does is show your experience with the dungeons. Blizzard RIO doesnt have to have a number associated to you. It could simply show how many runs of a dungeon someone has done and how many they have done within certain brackets.
Ok, I'll afk till the group kicks me. Problem solved.
--And what about the premades that dont want to finish a key when it is obviously gonna deplete? Like, most 20+ groups.-- (Okay, they can run out and reset dun - meep.)
- - - Updated - - -
I vote this up. Especially because I recently started healer and most pugs make my life really hard.
- - - Updated - - -
I actually like how Rio itself works. Most people just use it wrong. You shouldn't look only on the "overall" score, but mostly on the finished key-level that one is looking people for.
It makes no sense to take someone with 1400 Rio into a 15 ToS if he doesn't have ANY ToS runs finished, at all. Or only +8 exp or sth.
Or not taking someone that finished a 17 ToS in time, but got an overall low score.
Last edited by Bloodyleech; 2020-06-22 at 03:11 PM.
M+ is a group activity in a M(assively) M(ultiplayer) game. If you can't find 4 friends to run dungeons with maybe you just play the wrong genre of game.
You have your own key, just use that and decide for yourself who gets to tag along.
R.IO and especially ilvl are not perfect, but I think r.io if used correctly (inviting players of your own experience) is the best thing we have today. If you have another system to fill your key feel free to describe it, can always do better. Btw, the r.io guys have a discord and are open to suggestions to make it better.
How would I drop the 19 key I got playing with friends down to 15 for the weekly chest with another group of friends?
That was just a joke, but my point still stands.
And that's a non-issue, because when you PUG you take a risk. What did you lost? Time? Half an hour at max? Just find another person and push the key once again. If you cannot do that again then you're the problem.
While OP presented stupid idea of getting 2h deserter debuff because someone leave.
If you are good enough(have high r.io and ilvl, because there are no easier and better forms of proving that you're good), you'll find a group in no time. My point still stands.
I just hold myself to a few standarts in Mythic+ PuGs:
1. Finish every key <=15 if reasonable. Running into a wall at one boss over and over again is just useless after 20 minutes.
2. Never leave before talking with the group.
3. Keep in mind that every Key above 15 is not worth completing in a Pug if you won't be able to time it. Why? There is no training as you probably never play with them again. Not timing it won't give you anything.
If your group is shit, why would you stay? If you disconnect you singlehandedly removed a portion of the content a person does.
All your idea provides is a problem which makes me go "Oh, so i just have to FORCE a person to leave then I can leave without issue, gotcha."
This is why games like league of legends don't have a kick feature
But youre happy with IO basing a players worth solely on whether or not the dungeon got timed? And that's why M+ will always be toxic. Because the tool used to evaluate players doesn't list anything other than whether or not it was timed. So leavers get no penalties, and good players who got into the wrong groups but tough it out to not screw over the other people will get screwed left and right.
If what doesn't kill you, makes you stronger. Then I should be a god by now.