ok Donald...here we go...https://worldofwarcraft.com/en-gb/ch...agonmaw/darchi
...anyway, I was never said or wrote for myself that I am high pro lvl player...I think I belong to middle tier lvl players, but amount of salty and toxic ppls here is just amazing... anyway gl and cheers to all of you!!!...peace!!!...
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And I bet you are bad as a person in rl...
Last edited by Grof; 2020-06-22 at 05:43 PM.
They're fine early on, but for anyone with gear, it quickly becomes a case of "Oh sweet, I just got an upgrade... Now to run 5x 5 masks after farming for hours to get the visions/echoes required to do them in the first place. Greeeeat."
Torghast seems to be a lot more fluid & varied with the power-ups & whatnot, though. I'm hoping it's at least a significant step up from Visions in terms of buffs & fun times to be had, with a lot more spec-centric stuff instead of "kill this guy for 10% crit chance." I've not looked too much into it so I might be wrong, but I am a bit hopeful that it'll turn out good.
I don't think the concept of visions is bad, just some mechanics are unfun. And that applies to a lot of aspects of the game. For example knockbacks are terrible. Anything that makes you lose control of your char, really (and no, living action potion is not a solution).
As melee though i find leaden foot the worst offender.
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The longer something takes to die, the higher the risk to make mistakes. For example you can burn the bosses while in gift of the titan and IGNORE everything or actually have to deal with stuff. On Alleria, even if you kick the explozives, the room will get filled with crap if you are too slow.
Time matters. A lot. Has it never happened to you that you were picked up and thrown in the Geyara area in Org through the daze circles? And then because of leaden foot and the way daze makes you walk you simply get grounded and can't get out of the next thing when your daze wears off? This is pure bad luck, nothing you can dodge here.
Also, keep in mind undergeared chars can actually die from damage taken. On bosses even, when it is not a matter of pulling safely.
Last edited by Loveliest; 2020-06-22 at 11:15 PM.
its more varied, powers let you do silly powerful things. but at the end of the day, people rebel against anything that becomes "mandatory". and seeing how its the only way to get the mats for legendaries, it will be mandatory.
tl;dr - it will be fun, but people will complain about it, endlessly.
They are ok, but they are overrated. Not sure why people keep praising them as something really special? After you have done few of the 5 mask runs, what else there is to them? You most likely have all the toys and pets at that point. To grind the 100k mementos for mount? Click the mailboxes in the small hopes that Mailmuncher will spawn this time? Pfff, no. Gonna do that in SL when I dont have to think each time I do them.
Okay so you don't like the concept of visions or the mechanics that are contained withing this game mode. Fair enough. On the flip side what would you want to see in order to better the system? Seeing as how visions are a temporary game mode in terms of relevance there has to be some kind of idea that you think would make this system better.
I like visions because they are relevant, rewarding solo content that give players an alternative progression path.. I think I kinda both love and hate them for different reasons, the mechanics are incredibly frustrating at times but overall I think they are still good content... Just maybe not after you have farmed them hundreds of times, which some people have.
The tank mage tower was bloated but it wasn't the same kinda annoying bloated. And I think the mage tower is different because it's a sort of boss encounter, it's more of a sprint than a 25-30min vision, which is more like a dungeon. I did the Mage towers on Warrior with period gear and they were all very difficult but you could plan ahead, you'd keep wiping and refining your approach as you progressed a bit like a raid encounter.
Mage towers were one and done too, not farm content. Can you imagine having to do Guardian Druid Mage Tower every week? Jesus christ.
Probably running on a Pentium 4
Only issue is hot feet, but not as much as a bad affix, but it's frequent... way too frequent.
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I have two issues with HVs, but neither of them are related to gameplay (I actually love their design and run 4-5/week).
1) Farming the currency kinda sucks. I get that they don't want people to burn out running them, but 10k is steep for some people.
2) The reward pool is limited. If it was truly designed to be a path for solo gearing they should have included weapons and jewelry.
Did you think we had forgotten? Did you think we had forgiven? Behold, now, the terrible vengeance of the Forsaken!
It actually says in the buff they have. They also only get energy when they successfully land melee hits. On tanks, they can spend a minute at 0.
They're also completely fixed. He throws them in the exact same locations every single fight. There's nothing random about any of the CCs in Visions.
visions haven't any real rng. Just bad execution from player sometimes. Also I often finish 5 masks + 10 crystals + all mobs without any orbs. If u r still bad at mechanics just do visions as group of 2. It become slighly easier. All bosses are trivial if you do em properly. Some affects more annoying than others. Especially on some bosses. Slow on Umbric when you havent any slow removal rly annoying. Fire legs as well. But well, if you play arenas sometimes you mustnt have so much bad feels about that. When 20 of 30 secs you are sheeped, stunned, feared or rooted. This crap pretty similar - just need accept it as a part of rotation.