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  1. #1

    The Races of Azeroth in 10.0 After a Timeskip

    Let me hear what your version of a not too distant future might look like after a timeskip of about 5-10 years from BFA events.

    How The World Might Look If 10.0 Had a Timeskip
    In the new Warcraft time jump, the races are far more autonomous than before. And have much improved. This is blizzards way of showing the improvements each of the races have gotten, some ofc have more than others, but that's because they've suffered a lot more.

    Alliance Races
    The night elves are alliance only in name, they help EK group with nothing, and don't ask for any help - they are focused on rebuilding (Highborne focus on civilization and progress, Druids on restoring nature and balance/harmony, Priests still govern making sure everything holds together and the NElves don't go off course. However they all watch global affairs closely, making sure they are never caught off guard and are prepared.

    The alliance is core humans, void/high elves, dwarves, gnomes - Worgen and Draenei are different. Worgen are largely focused in Gilneas issues, Dranei are everyone's friends but generally busy with making a new life for themselves. Dwarven culture is greatly changed, Titan discoveries and Magni's role as speaker have changed Dwarven religion, Azeroth is worshipped as well as the other Titans. Golganeth has the biggest following, though it's not as religious as you might think - (think patron deity).

    The Horde Races
    The horde don't have a core. The trolls similar to the night elves are fairly autonomous, Zandalari leadership strengthens over most of the Troll tribes but the Darkspear still live and work closely with the orcs, and the Tauren are tight with them, the blood elves stick to themselves as do the Nightborne though the two work together a lot. They are small but they do well by themselves. The Farondis got restored, they are friendly with the Nightborne and with the Darnassians, but they have more interaction with the both the Fangfire Worgen (NElf worgen group from the Emerald dream allied race based in Val'Sharah) and Nightborne - faction loyalty is not a strong factor on the isles. Both the horde and alliance were not like they were in BFA - with races sworn to their side and drafted in, So the guys on the island pretty much continue life as normal without much interference from anyone. The blood elves do visit Suramar a lot though, but so do night elves some of which are friendly with the Nightborne but not aligned to the horde. The Highmountain Tauren get along very well with new Fangfire worgen. Scuffles with the Vrykul in Stormheim still continue. The Vrykul love a fight.


    With the war at least 7 years in the past (possibly 10) everyone's been doing their thing. No major conflicts or escalations, no one wants to start one. New zones will have a zonal quests.

    Lordaeron
    Lordaeron is back, it has living and undead humans in it. It is a neutral hub city for both alliance and horde with leadership open to both, similar to how Dalaran became, the horde and alliance are more political parties the populace tend to vote it's governing officials on. Much of the former Alterac nation, Hillsbrad,Silverpine, eastern WPL. Forsaken capital is in Northrend now, they got ICC, While the Deosolate council are horde aligned, again that doesn't mean much, the Lich King rules and he isn't aligned to any faction - the dynamic is with some complexity.

    Illidari
    Illidari tend to work with their respective races.. night elf ones with night elf in NElf areas, blood elf ones with blood el areas incl ones in Outland, broken ones with broken, naga with naga etc. They fulfil their duty watching amongst the races of Azeroth and do so by having camps, HQs in many major race capitals - with BElf ones in most horde areas, NElf ones in most alliance areas, although their biggest bases are in NElf lands and BElf lands. They have recruited new members from other races to train as demon hunters - the mortality rate is much higher on other races, the elven members often joined after fresh great tragedies induced by demons, which produced the hatred and motivation to destroy the demons like no other and their magical blood made them naturally good at handling. Both the magic and the resolve to push though played huge roles in their success rates, very few individuals from other races have that degree fo demon hate to make it, especially with the Legion gone, but some do.

    Draenei
    Draenei have rebuilt a version of Auchindouin on Blood myst isle and a new city where the exodar (now in the air was), it looks so futuristic.

    Gnomes and Goblins
    Gnomeragan is saved, and looks very Gnomish, Gnomes build biggest tunnel between Mechagon and Gnomeragan for trains. now, Kezan and Undermine (2 Goblin cities) have also been cleared and revealed, Goblins have sky scrapers and a lot of pollution.

    Gilneas
    Gilneas is back in Gilnean Worgen hands, while friendly with the night elves, they don't see much of each other being on opposite sides of the world, and unlike the Fangfire worgen (Night elf worgen) who can all enter the dream (only Gilnean worgen druids trained for it can), it tends to be the Fangfire seeing night elves a lot more often - I mean they live in Val'shsarh, so obviously. Gilneans now includes part of Silverpine and Hillsbrad.

    Lightforge Draenei - built an Auchindouin replica where the Dalaran Crater once was, this becomes their home

    Orgrimmar & Central Kalimdor
    Orgrimmar is a thriving city, it looks big, many more buildings and much of the Durotar peninsula is now urbanised, many more from Outland now live on Azeroth, While the horde capital, Orgrimmar has become perhaps the world's first truly global city. You find all races there now, not just horde ones, it's a huge trade centre - at the heart of moving/drigving the economy are ofc goblins. While alliance races are fewer there, most of the human survivors moved there. The orcs and night elves came to an agreement. The druids, led by Hammul, developed a forestry farm program in the Fertile growth (previously Barrens) zone, harnessing wood. The night elves declared Ashenvale a nature reserve with wood cutting/harvesting without permission, etc

    Crossroads is the 2nd largest city on Kalimdor - it doesn't have the elven beauty of Eldre'thalas or New Elundis on Hyjal, but it's massive, and a hodge podge of various different architectures. Orcish homes, Tauren ones, Goblin ones, Human ones

    . Theramor is an undead city on Kalimdor, (they're not all in Northrend) and the Farakki signed up with the horde in Tanaris. More Tauren settlements in 1k needles and Stonetalon where they mix with night elves.

    Small Human pockets still exist in places like Fort Triumph, so to are dwarves, but they are much friendlier with horde races who they depend on for trade etc.

    Northern Eastern Kingdoms
    Much of EPL and WPL are restored, but high elves and void elves alongside humans dominate that region. The Thalassian picked up druidism (advanced Botany (they prefer to call it) and helped restore most of it. Large high elf populations still exist in Dalaran and Stormwind - Dalaran has been in the former EPL/WPL working on restoration.

    Silvermoon is totally rebuilt, and still predominantly sin'dorei but has become an ideological warzone - more at the end.

    Night Elves
    Night elves, are now crazy about regrowth (druids) and Development (Highborne led) - they harness their power fully, to protect their lands from ever being at the mercy of other races and to make sure they're race and civilization recover into a power house. It is not a drive for an empire, but rather that the places they call home will be restored and secure.

    Amongst the night elves, the druids seek to regrow all the forests lost and heal lands, the Highborne lead efforts focused on restoring the ruins and as much of kaldorei civilization as possible. Highborne do not have the respect they took for granted in the pre-sundering era, so they are very focused on trying to prove they are the high calling they were once believed as. They engage with the rest of the world, and are known for having high standards almost as if "we'll teach you how to live the right way" They do this from their centre in Eldre'thalas - they rule western and northern Feralas spilling into much of desolace, but unlike Hyjal, they're far more engaged with the world, trade etc, and serve as the defacto night elf civilization on Kalimdor - while Hyjal is full of researchers, and is more considered a sacred capital - the Highborne study and utilise the Well, the druids the nature and the emerald dream through the tree, and a new Cathedral to Elune and primary HQ of the Order of Elune is built there. The Cathedral of Eternal night is the broken isle chapter, Nightborne and Val'Sharah priests that moved south operate it there - Elunites do pilgrimage to Hyjal, though it is mostly night elven. However CoEN has Nightborne, Fangfire worgen, Void elf races involved.


    How the Various Night Elven Races/Groups look in 10.0

    A new night elf grand Holy capital is on Mount Hyjal. It's the best location if you're going to build fully for the night elvs - but if you're not, it's the broken isles. Hyjal has the Well of Eternity, the Tree, the wild gods. Build a great city, and a temple, and there is lots of forest for miles around - it can serve as the central hub for the kaldorei moving forward.

    •Highborne will have their all capital in Eldre'thalas [Alliance]
    •Nightborne in Suramar [Horde]
    •nazdorei in New Zin'Azshari - Nazjatar [TBD - but likely alliance, could be both]
    •Fangfire Worgen (NElf one) - Shal'anir Val'Sharah [Alliance]

    •Darnassian Capital - Hyjal

    Hyjal capital would actually involve druid culture too amongst priest and Highborne. Yes Highborne will have a huge presence due to the well, druids because of the wild gods and trees, and Priests will have a temple built. And no, no tree city, Nordrassil and the surrounding forest is the tree portion, architecture is pre-sundering but full of nature and life as all aspects meet.

    The capital on Hyjal, New Elundis, is not your typical city, sure, trade happens etc, but access is mostly through portal and with permission. There are very strict rules of behaviour and contect, and many no-go areas for visitors. The well of Eternity sacred to the night elves is there and is the frontier of arcane research and development, while the nature wild gods so revered by the night elven druids also reside there as a land deeply connected with nature. the restord forests are huge wild lands, but you can often see wild gods visiting the city, and the massive tree in the centre hosts many unique life forms as a gateway between the dream and the present.

    To Spice Things Up - Shadowlands restored many a genocide
    For population booms - you can credit Shadowlands for reversing many a genocide. Biggest beneficiaries are Night elves, Gnomes, High elves, Humans. Farondis and Ravencrest find themselves lucky beneficiaries by intervention of Elune. The orc and draenei booms come from Outland folk moving into Azeroth,

    Thalassians
    Silvermoon and Quel'thalas become a hotzone mess. The return of many of the fallen high elves as created a war of ideals, with half agreeing with the sin'dorei philosophy of going forward and half agreeing with the original Quel'dorei mandate. One thing they agree on is they're not killing each other. Eversong woods and Silvermoon tend to be blood elf dominated, while Ghostlands and former EPL tend to be high elf dominated. Ghostlands is healed, the Thalassians have a second city in the now restored EPL - but it is far from simple, there are disagreements all the time

    - - - Updated - - -

    Your Input and Your Prediction of the Future
    Population increase from Shadowlands is the most effective and realistic way of replenishing the nations, explaining and giving the boosts you need to many of these areas, it also creates many interesting situations and ofc some former heroes returned. I haven't done all zones ofc. e.g. Dark Irons and Black Rock orcs? What would that look like?


    So, which ever group or race interests you, I'd like to hear your thoughts on the potential future in a time skip if it happened. Where do you think
    Last edited by Mace; 2020-06-23 at 09:47 AM.

  2. #2
    I also thought about how could life on Azeroth look like in near future. Here are my thoughts:

    HUMANS
    - Elwyn Forest and Westfall are being transformed by increasing agriculture and industry, now more resembling Stormsong Valley. The two regions are now more connected
    - Redridge is now being more heavily fortified as new garrison is being build here to protect Kingdom of Stormwind from encroaching threats from Burning Steppes and Swamp of Sorrows.
    - Renewed relations with Kul Tiras come to fruition in Menethil Harbor, which is now called Proudmoore Harbor and is rebuild in a kul tiran fashion. It is now prosperous city of trade
    - Stromgarde is now powerful stronghold of the Alliance on the northern parts of EK. Trollbanes are now about to reclaim Hillsbrad as their own and want the region to add into Kingdom of Stromgarde.

    Dwarves
    - Moira, Muradin and Falstad decide that in order to adress pleas of all dwarven nations better, Council of Three Hammers will change their seat of power every few years. Since they resided in Ironforge for several years, they relocated into Shadowforge City.
    - Moira's son is now grown up and is preparing for taking over his throne. He has been sent to Twilight Highlands to educate more about ways of Wildhammers and get some experience.
    - Dark Irons face encroaching orcs and mag'har orcs who are invading upper sections of Blackrock Mountain and Burning Steppes. There are rumors that those orcs are now in league with the Horde.
    - Grim Batol is retaken

    Gnomes

    - With the aid of their mechagnome cousins, gnomes finaly manages to fully retake Gnomeregan and cleanse it of radiation. They reconstructed most of the city, which is now marvel of modern technology.

    Draenei
    - after years of isolation, draenei decide to build more settlements on Azeroth and make their living here
    - Azuremyst Isles are now place of New Karabor, spectacular temple city. Majority of Bloodmyst Isles are cleansed, but there are places where void rifts are being still opened after all these years.
    - Eager to help their allies, draenei makes settlement in Arathi Higlands, helping newly rebuild Stromgarde to battle ogre and troll threats and help in their quest to claim Hillsbrad for their own
    - Lightforged decided to pledge themselves to fight undead threat and make their way to plaguelands.

    Night elves
    - Over the years, most of the night elves living in EK decided to relocate to Kalimdor to liberate their ancestral lands
    - Darkshore is in hands of kaldorei since BfA. Ashenvale followed and majority of the forest is now back in hands of elves. Every Horde entering the forest is being hunted and killed on sight. Sentinels shows no mercy for any Horde, be it orc, tauren or any kind of elf.
    - Felwood is being slowly cleansed, large parts of the forest are still tainted.
    - Elves are now employing guerilla fights across regions of Kalimdor. They are sabotaging and assassinating various Horde assets in Azshara, Stonetalon, Barrens and Desolace. Those groups act on their own, but it is rumored that they are actually supported by Tyrande, but it has not been officialy confirmed.
    - Moonglade is now back in hands of kaldorei and Nighthaven serves as a capital of night elves, as it did in ages past. Malfurion and Hamuul relocated Cenarion Circle, alongside most of Green Dragonflight, to the Hyjal Summit.
    - Ruins of great city of Eldre'thalas has been reclaimed by kaldorei magi, backed up by sentinel army stationed on the coast of Feralas. They now control part of the city, while the other part is being overrun by Nightborne, who are also interested in ancient secrets hidden here.

    Worgen
    - with the aid of Stromgarde and threat of Undercity diminished, gilneans finaly retake and rebuild their country.
    - a group of gilneans also repopulate Darkshire, which is barren since Legion. They work here to cure local feral worgen of their mindless state and teach them to take control of themselves.
    - Many worgen join night elves in their fights through Kalimdor. They make their base in felwood, rejoining with original kaldorei worgen. Together, they help elves to cleanse the land of the corruption
    - Since the defeat of Arugal in Grizzly hills, local worgen populace reformed and officialy joined Alliance

    Void elves
    - Telogrus rift is being expanded. It is now a sacred place for ren'dorei, a place of pilgrimage and safe space for all who want to study void. On one of the islands, elves found a surge of pristine void energy. They found a way to use it for ritual to infuse more elves with the void, thus procreating their numbers
    - a group of ren'dorei make their way to Raven's Hill Cemetery in Duskwood. They went in the steps of Natalie Seline, a priestess of forgotten shadow. They find out several void rifts here, which are causing dead to rise.
    - ren'dorei also ventures into Twilight Highlands, accepting elves who defected Twilight Hammer. Together, they capture Bastion of Twilight and make it a base of operation for the Alliance

    Orcs
    - orcish shaman are now working hard on cultivating barrens. Together with tauren, they helped the land to flourish and creates more sustainable place for the Horde
    - orcs found out that some of the Botani and Saberon escaped Draenor alongside the Mag'har. Saberon now roams steppes of barrens and Botani pushed the quillboar of their territories and took over southern reaches of Barrens, which they transformed in their vision
    - maghar make expedition to the burning steppes, where they manage to recruit remaining orcs to their side. They also capture upper parts of Blackrock Mountains
    - since Outland is now even more unstable, more orcs are comming to Azeroth.

    Trolls
    - Darkspear takes over several spots of Stranglethorn jungle.
    - Horde successfuly recruits farraki trolls, making Zul Farrak a horde settlement
    - Zandalari ventures into Hinterlands to reinforce local forest trolls and they are also after secrets of Vilebranch trolls. They find out that Vilebranch knows the way to bring back fallen loa. Their ritual goes wrong however and they bring back undead Shadra, which escapes and terrorize both trolls and dwarves of the region.
    - Zandalari dinomancers sends their expedition to Un'goro crater

    Tauren
    - Tauren join the orcs effort to cultivate barrens. They also face new threats of botani and saberon
    - Most of tauren druids are contributing to the restoration of areas destroyed in the fourth war. They want to make amends.
    - Thunder Bluff is now spiritual center of the Horde.
    - Taunka finaly rebuilds their lost settlements in Northrend

    Forsaken
    - with Undercity still uninhabitated, Forsaken moves to the ruins of Alterac and rebuild it in their image.
    - on Kalimdor, they settle down in Dustwallow and build "New Theramore", to mock it's original founder
    - they also strenghten their grip over numerous areas in Northrend

    Goblin
    - Goblins move to the coast of Stranglethorn, where they create luxurious holiday resort. It is, however, endangered by cannibalistic trolls, pillaging pirates and deadly wildlife. They are hiring adventures to take care of those problems.
    - Gadgetzan is rebuild as huge city, similar to it's image in hearthstone
    - Kezan is reclaimed and Crappopolis is now proper capital of the Steamwheedle Cartel
    - Crossroads are rebuild as a proper trade/business centre

  3. #3
    Quote Originally Posted by Mace View Post
    Let me hear what your version of a not too distant future might look like after a timeskip of about 5-10 years from BFA events.

    How The World Might Look If 10.0 Had a Timeskip

    So, which ever group or race interests you, I'd like to hear your thoughts on the potential future in a time skip if it happened. Where do you think
    Ah, excellent, I love threads like these.



    Quote Originally Posted by Vaedan View Post
    I also thought about how could life on Azeroth look like in near future. Here are my thoughts:
    Oh I love a lot of these, especially how old instances get repurposed like zul'farrak and eldre'thalas. Though I'm not a fan of crapopolis getting more focus or new-theramoore.



    My thoughts for this... I lean more towards a 10-year timeskip.

    Overview: The Alliance has grown more militant and has developed more firm political blocks. The Horde's council system is working out and it's much more developed than it used to be.

    Rather than having regional threats be from cults or evil empires (Though there's still SOME of those), there's a bit more cold-war status and a lot of proxy-conflict.

    Azshara is still missing, and lots of minor naga leaders have set up all over the ocean and coasts.



    Night Elves:

    New Darnassus is built out of several smaller trees that grow atop the isle Teldrassil used to be on. It has a firm grip on northern Kalimdor, controlling Darkshore, Ashenvale, and having cleared up most of Felwood alongside the worgen and Draenei.

    Though still a neutral area for druids, Moonglade is more heavily alliance leaning, and the remnants of Shatterspear village are now connected to Moonglade, and it's where the Horde druids mostly congregate since nelves are much more harsh to any outside of neutral areas.

    Winterspring is still isolated but some new temples to Elune are built and as a result much of Kalimdor's northern areas see a resurgence in healthy Moonkin.

    Malfurion helps finish healing Nordrassil and the area becomes more heavily night elf aligned, though they allow strictly controlled pilgrimages by other races to the Wild Gods shrines in Hyjal. Many of the Myriad furbolg tribes reconvene in Ashenvale and Hyjal under the nelfs protection, a version of the Worgen ritual is developed that helps them keep from going insane when the land is wounded.

    The Night elves form a stronger naval tradition, a group branched off from the Sisterhood of Elune known as the Starchasers, to keep the numerous night elves spread out over Val'sharah and EK from the destruction of Teldrassil united, this also helps nelfs rebuild by funneling funds from merchant trading into rebuilding their lands and building up new ones. Nelf settlements grow in the Wetlands, in Duskwood, and in the Hinterlands.

    The Night Elves develop stronger ties with the scattered Ankoan tribes and Kul'tiras, as well as the Jinyu and Tushui pandaren, reinforcing their naval strength by setting up lots of trading posts between themselves and Gilneas on various islands, as well as in Jade Forest and Krasarang, making it easier for them to defend against Naga attacks.

    Tyrande breaks Azshara's curse on Farondis's court, though Farondis himself and a few members bind themselves magically to artifacts so they can remain to advise Mordent Evenshade and the remaining Highborne. They reform the Moonguard and under the Wardens supervision, as Maiev rebuilds them with all of Aszuna as their stronghold. As a result Nelfs contribute to Alliance magical tradition becoming very conservative and control focused alongside the Draenei and Kirin'tor.

    Shandris retakes Sardor Isle, and Feralas becomes the Nelfs major bulwark in the south, supporting Estulan's attempts to retake Dire Maul, and growing very close with the Green Dragons in the area, essentially reforming their Dragon Riding tradition from Loreth'aran, and setting up Chimaera roosts in the region as well, turning Feralas into the Heart of the Nelfs "air force" the Moonhunters.

    Though Malf and Tyrande don't take the fight directly to the Horde they're brutal to any missteps within their territory, while Shandris and Maiev often lead covert strikes against fringe Horde forces to keep them away from Nelf territory.

    There's a popular movement among young druids to rile up Centaur, Quillboar, and harpies against the Horde.




    Forsaken
    **WIP**
    Twas brillig

  4. #4
    Stood in the Fire Wylyth1992's Avatar
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    I hope they get rid of the faction restrictions. Note I said faction restrictions, not factions.

  5. #5
    Quote Originally Posted by Skytotem View Post
    Ah, excellent, I love threads like these.




    Oh I love a lot of these, especially how old instances get repurposed like zul'farrak and eldre'thalas. Though I'm not a fan of crapopolis getting more focus or new-theramoore.



    My thoughts for this... I lean more towards a 10-year timeskip.

    Overview: The Alliance has grown more militant and has developed more firm political blocks. The Horde's council system is working out and it's much more developed than it used to be.

    Rather than having regional threats be from cults or evil empires (Though there's still SOME of those), there's a bit more cold-war status and a lot of proxy-conflict.

    Azshara is still missing, and lots of minor naga leaders have set up all over the ocean and coasts.



    Night Elves:

    New Darnassus is built out of several smaller trees that grow atop the isle Teldrassil used to be on. It has a firm grip on northern Kalimdor, controlling Darkshore, Ashenvale, and having cleared up most of Felwood alongside the worgen and Draenei.

    Though still a neutral area for druids, Moonglade is more heavily alliance leaning, and the remnants of Shatterspear village are now connected to Moonglade, and it's where the Horde druids mostly congregate since nelves are much more harsh to any outside of neutral areas.

    Winterspring is still isolated but some new temples to Elune are built and as a result much of Kalimdor's northern areas see a resurgence in healthy Moonkin.

    Malfurion helps finish healing Nordrassil and the area becomes more heavily night elf aligned, though they allow strictly controlled pilgrimages by other races to the Wild Gods shrines in Hyjal. Many of the Myriad furbolg tribes reconvene in Ashenvale and Hyjal under the nelfs protection, a version of the Worgen ritual is developed that helps them keep from going insane when the land is wounded.

    The Night elves form a stronger naval tradition, a group branched off from the Sisterhood of Elune known as the Starchasers, to keep the numerous night elves spread out over Val'sharah and EK from the destruction of Teldrassil united, this also helps nelfs rebuild by funneling funds from merchant trading into rebuilding their lands and building up new ones. Nelf settlements grow in the Wetlands, in Duskwood, and in the Hinterlands.

    The Night Elves develop stronger ties with the scattered Ankoan tribes and Kul'tiras, as well as the Jinyu and Tushui pandaren, reinforcing their naval strength by setting up lots of trading posts between themselves and Gilneas on various islands, as well as in Jade Forest and Krasarang, making it easier for them to defend against Naga attacks.

    Tyrande breaks Azshara's curse on Farondis's court, though Farondis himself and a few members bind themselves magically to artifacts so they can remain to advise Mordent Evenshade and the remaining Highborne. They reform the Moonguard and under the Wardens supervision, as Maiev rebuilds them with all of Aszuna as their stronghold. As a result Nelfs contribute to Alliance magical tradition becoming very conservative and control focused alongside the Draenei and Kirin'tor.

    Shandris retakes Sardor Isle, and Feralas becomes the Nelfs major bulwark in the south, supporting Estulan's attempts to retake Dire Maul, and growing very close with the Green Dragons in the area, essentially reforming their Dragon Riding tradition from Loreth'aran, and setting up Chimaera roosts in the region as well, turning Feralas into the Heart of the Nelfs "air force" the Moonhunters.

    Though Malf and Tyrande don't take the fight directly to the Horde they're brutal to any missteps within their territory, while Shandris and Maiev often lead covert strikes against fringe Horde forces to keep them away from Nelf territory.

    There's a popular movement among young druids to rile up Centaur, Quillboar, and harpies against the Horde.




    Forsaken
    **WIP**
    I love this one. I really hope you will get this thorough with other races.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  6. #6
    Quote Originally Posted by Skytotem View Post
    Night Elves:

    New Darnassus is built out of several smaller trees that grow atop the isle Teldrassil used to be on. It has a firm grip on northern Kalimdor, controlling Darkshore, Ashenvale, and having cleared up most of Felwood alongside the worgen and Draenei.

    Though still a neutral area for druids, Moonglade is more heavily alliance leaning, and the remnants of Shatterspear village are now connected to Moonglade, and it's where the Horde druids mostly congregate since nelves are much more harsh to any outside of neutral areas.

    Winterspring is still isolated but some new temples to Elune are built and as a result much of Kalimdor's northern areas see a resurgence in healthy Moonkin.

    Malfurion helps finish healing Nordrassil and the area becomes more heavily night elf aligned, though they allow strictly controlled pilgrimages by other races to the Wild Gods shrines in Hyjal. Many of the Myriad furbolg tribes reconvene in Ashenvale and Hyjal under the nelfs protection, a version of the Worgen ritual is developed that helps them keep from going insane when the land is wounded.

    The Night elves form a stronger naval tradition, a group branched off from the Sisterhood of Elune known as the Starchasers, to keep the numerous night elves spread out over Val'sharah and EK from the destruction of Teldrassil united, this also helps nelfs rebuild by funneling funds from merchant trading into rebuilding their lands and building up new ones. Nelf settlements grow in the Wetlands, in Duskwood, and in the Hinterlands.

    The Night Elves develop stronger ties with the scattered Ankoan tribes and Kul'tiras, as well as the Jinyu and Tushui pandaren, reinforcing their naval strength by setting up lots of trading posts between themselves and Gilneas on various islands, as well as in Jade Forest and Krasarang, making it easier for them to defend against Naga attacks.

    Tyrande breaks Azshara's curse on Farondis's court, though Farondis himself and a few members bind themselves magically to artifacts so they can remain to advise Mordent Evenshade and the remaining Highborne. They reform the Moonguard and under the Wardens supervision, as Maiev rebuilds them with all of Aszuna as their stronghold. As a result Nelfs contribute to Alliance magical tradition becoming very conservative and control focused alongside the Draenei and Kirin'tor.

    Shandris retakes Sardor Isle, and Feralas becomes the Nelfs major bulwark in the south, supporting Estulan's attempts to retake Dire Maul, and growing very close with the Green Dragons in the area, essentially reforming their Dragon Riding tradition from Loreth'aran, and setting up Chimaera roosts in the region as well, turning Feralas into the Heart of the Nelfs "air force" the Moonhunters.

    Though Malf and Tyrande don't take the fight directly to the Horde they're brutal to any missteps within their territory, while Shandris and Maiev often lead covert strikes against fringe Horde forces to keep them away from Nelf territory.

    There's a popular movement among young druids to rile up Centaur, Quillboar, and harpies against the Horde.
    Not fond of using Teldrassil again, would rather like them to go to Hyjal, but other wise a pretty cool headcanon, lots of good ideas!

  7. #7
    Quote Originally Posted by Vaedan View Post
    Snip
    Most of that's pretty interesting, thank you for the read. The only problem I have with it is your reference to Nighthaven. It was never a kaldorei "capital" of any kind. It was founded by the Cenarion Circle and run from them from day one. Forcing them out of Nighthaven would be like forcing mages out of Dalaran.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  8. #8
    It's difficult to imagine all this happening in a decade or less. Frankly, when they hinted at a time skip, I thought it would be several decades or longer. Back in reality, it usually takes at *least* a generation to rebuild. E.g. 20+ years.

  9. #9
    Quote Originally Posted by cparle87 View Post
    Most of that's pretty interesting, thank you for the read. The only problem I have with it is your reference to Nighthaven. It was never a kaldorei "capital" of any kind. It was founded by the Cenarion Circle and run from them from day one. Forcing them out of Nighthaven would be like forcing mages out of Dalaran.
    You're right, my bad, Nighthaven being specificaly described as capital of night elves is from warcraft RPG, thus non-canon. According to the canon materials, it was for millenia used mostly by elven druids, tauren and other kind of druids were allowed to be here after Third War, if I'm not mistaken, so it is not that big stretch to remove Horde from the area. It is not exactly the same case as Dalaran, which was actually founded as a multicultural city state centered around magic, housing human and elves from the very beginning.

    Quote Originally Posted by Rune B View Post
    It's difficult to imagine all this happening in a decade or less. Frankly, when they hinted at a time skip, I thought it would be several decades or longer. Back in reality, it usually takes at *least* a generation to rebuild. E.g. 20+ years.
    Well, not in warcraft. Races are shown to rebuild in a matter of few years, population numbers does not really matter too.

    Blood elves:
    - they rebuilded Quel'thalas and great part of Silvermoon in 6 years after they were genocided, majority of their survivors exoded to Outland, considerable part of their nation exiled and at the same time, whole populace suffered severe magical addiction

    Goblin:
    - they build their settlements and big harbor in Azshara in a matter of weeks?
    - they are shown to have this "instant building" technology

    Orcs:
    - constructed Orgrimmar also in a pretty short time
    - established presence in Barrens and surrounding regions pretty quickly
    - even after SoO, they managed to have strong presence in Draenor campaign too
    Last edited by Vaedan; 2020-06-23 at 08:58 AM.

  10. #10
    1 years in during the time skip, Anduin was brutally murdered by the daughter of Guldan with a spiked club.
    Anduin's sister, shown to be a much better priest and also a true warrior effortlessly defeating Greymane in combat, is now the beloved queen of the alliance.

  11. #11
    Quote Originally Posted by gobio View Post
    1 years in during the time skip, Anduin was brutally murdered by the daughter of Guldan with a spiked club.
    Anduin's sister, shown to be a much better priest and also a true warrior effortlessly defeating Greymane in combat, is now the beloved queen of the alliance.
    Sounds like a nice excuse for faction war. I hope Anduin's sister has at least twice as much plot armor as Jaina.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  12. #12
    Quote Originally Posted by gobio View Post
    1 years in during the time skip, Anduin was brutally murdered by the daughter of Guldan with a spiked club.
    Anduin's sister, shown to be a much better priest and also a true warrior effortlessly defeating Greymane in combat, is now the beloved queen of the alliance.
    Because all we need is another STRONGWEMEN in this game...
    By the way killing the most powerful LGBTQ character in the game isn't nice, poor Anduin

  13. #13
    Quote Originally Posted by Vilendor View Post
    Because all we need is another STRONGWEMEN in this game...
    By the way killing the most powerful LGBTQ character in the game isn't nice, poor Anduin
    Baine is still alive. Don't worry.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  14. #14
    I had a semi-concept for what void elves and Telogrus Rift could look like after a time-skip.

    Basically I am starting from the idea that times passes differently in the Void, since it's in a different dimension from Azeroth and in that regard is quite similar to the Shadowlands and the Twisting Nether. Thus since Telogrus Rift is located on the brink of the Void, the flow of time would be different in there. 2 years of Azeroth would equate 20 or even 200 years in Telogrus Rift. This would be enough to justify how the void elves could create a city in two expansion.

    The void elves should carve a city within Telogrus Rift. Such a city would serve as a refuge for all those who wish to study the Void in peace, and thus amongst its inhabitants we wouldn't have only void elves, but also other kinds of elves and in general any mortal who shows interest in learning the Void. It could also function as a hub where new ideas, knowledge, and technology flow.

    The architecture could be something like this. A dark and eerie version of Silvermoon, with cold and almost dull colors instead of the vibrant and cheerful colors you'd see in Silvermoon. There could also be flying obelysks. Thematically that'd fit, as obelysks are often associated with the Old Gods and the Void, and it would be a nice contrast with the crystals in Silvermoon. Maybe they could also erect a massive void shield ala Ban'dinoriel to protect Telogrus from void storms or incursions from void creatures. The void elves could also attempt to create their own Sunwell (maybe by corrupting the Sunwell and taking a vial of it?), which would allow them to defend their city with its void magic as well as perhaps sate their thirst for void energy.



    Finally, since there will obviously be a Void expansion, Telogrus Rift could serve as the hub/capital of the Alliance ala Boralus, since I was saying it's located on the very brink of the Void.
    Last edited by Varodoc; 2020-06-23 at 09:56 AM.

  15. #15
    Quote Originally Posted by Skytotem View Post
    Ah, excellent, I love threads like these.



    -snip (but I read it all and liked it) -




    Forsaken
    **WIP**
    I look forward to reading the rest. I liked what I read so far. Although I more focused on the positive stuff, and have the Night elf capital in Hyjal instead, I like the position of the night elves in that they don't take the fight directly to the Horde, but are brutal to any missteps in their territory.

    Good job. It's nice reading different views and visions of the future. Also like that you included Farondis and the Highborne

    - - - Updated - - -

    Quote Originally Posted by Vaedan View Post
    I also thought about how could life on Azeroth look like in near future. Here are my thoughts:

    - snip - [Also a very good read]
    This is also quite enjoyable to read, while I focused on civilization growth, and restoration, I like how you provide the dangers, threats and where there are conflicts of the various groups. Your vision is mostly compatible with mine, yorus focusing on what perhaps quests in the zones would be about. Even our night elf visions are totally compatible, although in mine, they've probably gone a lot further in the healing/cleansing of the forest arena, the Druids have learnt to tap the power of the Emerald dream into the world in ways unknown previously (this follow Malfurion's gains in Stormrage book), the night elves are now using their powers fully - both well of Eternity and the Emerald dream world tree.

    They are very determined to be strong enough to defend their lands (priest), guard nature (druids) and be the leaders of civilization and progress i.e. show the world how it's done (Highborne).

    They consider themselves the only ones truly responsible enough with this power - having witnessed the other races often abuse power, and realising they (after Azshara's reign) have really proved themselves not only capable but the best at managing and the best equipped to do so. They highlight their society as being the most balanced and capable of dealing with and utilising power effectively.

    it's not all talk. While they remain mostly reclusive and autonomous to the rest of the races, they work with wild gods, the blue flight (highborne) and greenflight too. The druids (incl tauren, trolls, worgen ones) are very much involved in Hyjal though it's the night elf capital. they tap the power of the dream to heal the forests. The cenarion circle isn't dissolved because the Night elves made their capital in Hyjal, it continues its work on and in the great tree and surrounding forests, druids intermingle with the night elves in their city, though they mostly stay out in the woods.

    It's not the the priesthood don't trust the Highborne, they consider it their duty that Kaldorei civilization would never go off kilter again, so they watch and monitor - but the way they do this mainly is buy maintaining the moral rectitude, and discipline of the people, the thing is , the highborne badly want their reputation and revere restored. Farondis restoration boosted this a long way, but the pride of the Highborne is what forces them to be even more diligent, they don't want the people to ever think they'd repeat the past and that they can be fully trusted, they are also driven by proving to the people the Night elves do things best, and they are most capable.

    As such they quickly ascend to handle progress, development, diplomacy affairs, and while the priests deal with internal affairs and leadership buck stops with the High Priestess, the highborne are the international face of the Night elves handling most of the interactions with other races, although a priest usually accompanies (not because of trust issues, but their position of leadership).

    Although they operate in very different locations and spheres. Prince Farondis, Tyrande Whipserwind and Malfurion Stormrage are the 3 main leaders the Kaldorei honour the most and look to and are the 3 most trusted. Farondis has respect from everyone, and is the main reason the Highborne are trusted by everyone a lot more than previously His contribution is obvious - as Tyrande isn't actually that concerned about night elf progress and development - but more spirituality and military defense, while Malfurion is still far more concerned about nature, and the harmony of the race.

    - - - Updated - - -

    Quote Originally Posted by Hellspawn View Post
    Not fond of using Teldrassil again, would rather like them to go to Hyjal, but other wise a pretty cool headcanon, lots of good ideas!
    That was my critique too, Move to Hyjal again for the night elves.

    - - - Updated - - -

    Quote Originally Posted by Varodoc View Post
    I had a semi-concept for what void elves and Telogrus Rift could look like after a time-skip.

    Basically I am starting from the idea that times passes differently in the Void, since it's in a different dimension from Azeroth and in that regard is quite similar to the Shadowlands and the Twisting Nether. Thus since Telogrus Rift is located on the brink of the Void, the flow of time would be different in there. 2 years of Azeroth would equate 20 or even 200 years in Telogrus Rift. This would be enough to justify how the void elves could create a city in two expansion.

    The void elves should carve a city within Telogrus Rift. Such a city would serve as a refuge for all those who wish to study the Void in peace, and thus amongst its inhabitants we wouldn't have only void elves, but also other kinds of elves and in general any mortal who shows interest in learning the Void. It could also function as a hub where new ideas, knowledge, and technology flow.

    The architecture could be something like this. A dark and eerie version of Silvermoon, with cold and almost dull colors instead of the vibrant and cheerful colors you'd see in Silvermoon. There could also be flying obelysks. Thematically that'd fit, as obelysks are often associated with the Old Gods and the Void, and it would be a nice contrast with the crystals in Silvermoon. Maybe they could also erect a massive void shield ala Ban'dinoriel to protect Telogrus from void storms or incursions from void creatures. The void elves could also attempt to create their own Sunwell (maybe by corrupting the Sunwell and taking a vial of it?), which would allow them to defend their city with its void magic as well as perhaps sate their thirst for void energy.

    https://pbs.twimg.com/media/D_m9p4kXkAUDaKe.jpg

    Finally, since there will obviously be a Void expansion, Telogrus Rift could serve as the hub/capital of the Alliance ala Boralus, since I was saying it's located on the very brink of the Void.
    Nice version, but does it have to be Telogrus rift? You know they could build a city in the void realm of Quel'thalas and be the ones defending it from void threats.

    It could be even one of the reasosn that bring the void elves back home, basically void threats from the Ethereals on the sunwell still increase, and the only ones that can effectively fight them are the void elves. In my vision of the Quel'thalas, there is a complex intereaction between those adhering to high elf ways and blood elf ways. Especially after the restoration.

    This sort of forces Silvermoon and Quelt'halas into opening up to alliance aligned Thalassians even though they build a city of their own in what was formerly EPL.

    However defense of the Sunwell from the void means the void elves have built in the void realm and they work together. Despite having allies in different factions the importance of their work outweighs that consideration. Factions allegiance don't dominate them.

    In fact, faction allegiance is only a big things amongst Orcs, Trolls, Tauren, Humans, Dwarves, (and Silver Covenant High elves) - who are seen as trouble makers in sIlvermoon and usually not welcome since fights break out.

  16. #16
    Stood in the Fire Wylyth1992's Avatar
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    I wonder if the timeskip might be a total revamp ala "A Realm Reborn" for FF14

  17. #17
    I'd love to see Lordaeron restored as a human city.

  18. #18
    La la la la~ LemonDemonGirl's Avatar
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    Quote Originally Posted by WFD1992 View Post
    I wonder if the timeskip might be a total revamp ala "A Realm Reborn" for FF14
    How about a total universe reset, like in Steel Ball Run?

    There'd be Alternate version of characters then
    I don't play WoW anymore smh.

  19. #19
    Quote Originally Posted by Mace View Post
    I look forward to reading the rest. I liked what I read so far. Although I more focused on the positive stuff, and have the Night elf capital in Hyjal instead, I like the position of the night elves in that they don't take the fight directly to the Horde, but are brutal to any missteps in their territory.

    Good job. It's nice reading different views and visions of the future. Also like that you included Farondis and the Highborne

    - - - Updated - - -



    This is also quite enjoyable to read, while I focused on civilization growth, and restoration, I like how you provide the dangers, threats and where there are conflicts of the various groups. Your vision is mostly compatible with mine, yorus focusing on what perhaps quests in the zones would be about. Even our night elf visions are totally compatible, although in mine, they've probably gone a lot further in the healing/cleansing of the forest arena, the Druids have learnt to tap the power of the Emerald dream into the world in ways unknown previously (this follow Malfurion's gains in Stormrage book), the night elves are now using their powers fully - both well of Eternity and the Emerald dream world tree.

    They are very determined to be strong enough to defend their lands (priest), guard nature (druids) and be the leaders of civilization and progress i.e. show the world how it's done (Highborne).

    They consider themselves the only ones truly responsible enough with this power - having witnessed the other races often abuse power, and realising they (after Azshara's reign) have really proved themselves not only capable but the best at managing and the best equipped to do so. They highlight their society as being the most balanced and capable of dealing with and utilising power effectively.

    it's not all talk. While they remain mostly reclusive and autonomous to the rest of the races, they work with wild gods, the blue flight (highborne) and greenflight too. The druids (incl tauren, trolls, worgen ones) are very much involved in Hyjal though it's the night elf capital. they tap the power of the dream to heal the forests. The cenarion circle isn't dissolved because the Night elves made their capital in Hyjal, it continues its work on and in the great tree and surrounding forests, druids intermingle with the night elves in their city, though they mostly stay out in the woods.

    It's not the the priesthood don't trust the Highborne, they consider it their duty that Kaldorei civilization would never go off kilter again, so they watch and monitor - but the way they do this mainly is buy maintaining the moral rectitude, and discipline of the people, the thing is , the highborne badly want their reputation and revere restored. Farondis restoration boosted this a long way, but the pride of the Highborne is what forces them to be even more diligent, they don't want the people to ever think they'd repeat the past and that they can be fully trusted, they are also driven by proving to the people the Night elves do things best, and they are most capable.

    As such they quickly ascend to handle progress, development, diplomacy affairs, and while the priests deal with internal affairs and leadership buck stops with the High Priestess, the highborne are the international face of the Night elves handling most of the interactions with other races, although a priest usually accompanies (not because of trust issues, but their position of leadership).

    Although they operate in very different locations and spheres. Prince Farondis, Tyrande Whipserwind and Malfurion Stormrage are the 3 main leaders the Kaldorei honour the most and look to and are the 3 most trusted. Farondis has respect from everyone, and is the main reason the Highborne are trusted by everyone a lot more than previously His contribution is obvious - as Tyrande isn't actually that concerned about night elf progress and development - but more spirituality and military defense, while Malfurion is still far more concerned about nature, and the harmony of the race.

    - - - Updated - - -



    That was my critique too, Move to Hyjal again for the night elves.

    - - - Updated - - -


    Nice version, but does it have to be Telogrus rift? You know they could build a city in the void realm of Quel'thalas and be the ones defending it from void threats.

    It could be even one of the reasosn that bring the void elves back home, basically void threats from the Ethereals on the sunwell still increase, and the only ones that can effectively fight them are the void elves. In my vision of the Quel'thalas, there is a complex intereaction between those adhering to high elf ways and blood elf ways. Especially after the restoration.

    This sort of forces Silvermoon and Quelt'halas into opening up to alliance aligned Thalassians even though they build a city of their own in what was formerly EPL.

    However defense of the Sunwell from the void means the void elves have built in the void realm and they work together. Despite having allies in different factions the importance of their work outweighs that consideration. Factions allegiance don't dominate them.

    In fact, faction allegiance is only a big things amongst Orcs, Trolls, Tauren, Humans, Dwarves, (and Silver Covenant High elves) - who are seen as trouble makers in sIlvermoon and usually not welcome since fights break out.
    Yes, it has to be Telogrus Rift since that's their racial hub and it makes no sense to randomly change it.

  20. #20
    The Patient Astranea's Avatar
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    Quote Originally Posted by Varodoc View Post
    I had a semi-concept for what void elves and Telogrus Rift could look like after a time-skip. [...]

    The void elves could also attempt to create their own Sunwell
    A... Voidwell?

    Sounds dangerously similar to a Black Hole to me.

    Scary, and yet... interesting. Very much so.

    How about a circular city floating in the event’s horizon of the well?

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