Raiding has never been more meaningless in retail than it is in bfa and likely shadowlands.
M+ and seasonal catch up mechanics ruin the raid aspect of the game
It’s why wow classic has more raiders than retail according to wow logs
Raiding has never been more meaningless in retail than it is in bfa and likely shadowlands.
M+ and seasonal catch up mechanics ruin the raid aspect of the game
It’s why wow classic has more raiders than retail according to wow logs
How does M+ 'ruin' raiding? How is it related to raiding in any way.
More people are doing raiding in a game mode where raiding is literally the only pve content at max level and it's so easy you can clear the hardest content in under an hour? Woah that's 5head observation.
The reason classic has more raiders is that raiding in classic is easier then doing a normal dungeon as 460+ ilvl.
There is literally nothing challenging in classic atm outside perhaps pvp.
There is truth to some of what you are saying, but you arent hitting the nail.
The problem isnt catcup, the problem is that for most people the gear you get from raiding is on par or worse then the gear you get from m+.
Most people who raid do normal/hc, only a small % does mythic raiding and its always been like this.
Raids should have the, by far, best weapons and trinkets and should have tier gear. This would give the incentive to raid back.
yeah,there were 2 reasons why wrath was high,people loved arthas and the expansion came after a strong tbc,and also wrath was hello kitty care bare easy mode,casual games always keep players playing,you could get amazing gear in easy heroics and the easiest raids ever,today m+ isnt easy mythic raid isnt easy for the averege casual so ofc the game cant retain them
I was talking about a MythicRaid. Because a weekly 475 Item is basically what you would Expect from pugging a MythicRaid.
True, but tell that to the Countless groups who cant even get past 4 bosses. Honestly, I´ve jumped into the Occasional Pug in Hopes for the Raden weapons, and Honestly, I dont even join them before they are going in the direction of Hivemind anymore, because its annoying af to struggle through to there with the average raid, only to crumble at HiveMind for some reason.
Mythic raidiong should have a monopoly on the best items in the game.
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Someone here obviously didnt play wrath raids.
Hc raids in wrath where harder tuned then anything before it. Some of the hardmodes in Ulduar aswell(firefighter comes to mind).
Comparing that to all of classic or most of tbc and saying it was easy is absolutely ridiculous
"too many forms of different progression" and you've listed one. ONE. dungeons are relevant again, that is a good thing. do you really want to go back to the days of pre-Legion where dungeons stopped being relevant at all?
this is yet another example of someone who has come back (after a 5 year hiatus), found a guild and has suddenly decided that LFR sucks (I agree with you there) and is all but saying it shouldn't be there. why are people SO FUCKING OBSESSED with how other people play? assuming OP isn't trolling (1 post account) then he has found a guild to raid in and do M+ in yet still feels the need to dictate to others how they should play
Most BiS Azerite pieces come from Nyalotha Mythic, especially the Carapace and Nzoth ones at 485->490ilvl. Also both bosses drop 485ilvl items. For example my mage can get BiS weap pants and shoulders just from Carapace.
Some really good trinkets like Xanesh and Raden, and unique corruptions like Lash of the Void are acquired only through raids. Same for the Claw trinket for PvP players. Raids provide a performance boost to high end mythic+ players.
Some people like to pay Blizzard 49.99 every two years and 14.99 every month to log on and go afk for gear they won't use beyond equipping it. Of course this should be where all the resources in a game go. They just pay. Pay pay pay. Target them. Take their money. Thank you!
I'd like more ways to get gear and I dislike that I can't farm 475 from m+ and must do mythic raids or be lucky when opening the weekly chest. Don't get me wrong, I like doing mythic raids and I do, but I can't farm them more than once per week. I guess you can get high ilvl from PvP? Never been over like 2100 rating and that was in WotLK :P
Point being, I think that we should be able to get max ilvl gear from many more things than currently.
oh boy,actualy i did play it since day 1,wrath was the only expansion i played 100% pvp and pve to its fullest rewards getting 2.2 weps and lk 25hc weps,and yeah,some ulduar hard modes were pretty good,and icc had 2-3 good fights,but the worst timegating in wow's history and the biggest and fastest nerfs ruined it quick and made hc an easy mode pugfest,i even tanked 25hc lk wile NEVER having tanked pre icc,and every other raid was a joke,naxx maly sarth,trial
im not saying tbc was far harder or anything,but overall it was more consistant,plus the bugs and overtuning made tbc rly hard early on
No please. I like playing everything and I don't want to be crap in PvP when I have high ilvl from PvE or the other way around. I'd rather have the ability to target different gear no matter what I played. Then you're not forced but you can still go do different things on a suitable level if you want to.
I don't think it's the peak of wow. You have super high end PvP, RBG and M+ as well and I think thouse should also reward equal level of gear. I might not have 12/12 mythic yet but we're working on N'zoth at the moment and to me it might be difficult at first but the more I learn the fight the smoother it becomes. The same could be said about any of the other avenues.
The only thing I think would be resonable would be having a chance to get highest ilvl gear from "spamable" content like m+ or PvP or it would be super easy to gear.
You are remembering tbc wrong then. Like just objectively wrong.
Wrath had the defacto hardest raids to date(not including normal modes/non hardmode ultuar bosses). Ulduar hardmodes(to a certain degree), sarth 3rd before the zerg became viable, ToTC hc, icc hc and that raid who shall not be mentioned hc where objectively harder then anything that came before it.
Depends how it was made difficulty wise. If we added late lfr + Normal + early Heroic together and then late Heroic + Mythic we would have easier stepping stone to Mythic raiding while still having some difficulty in the other (flex) diffiulty.
Ofc it all becomes easier if raids have more bosses, the fewer bosses the more difficult it is to incorporate multiple difficulties to one.