Ex-Mod. Technically retired, they just won't let me quit.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
This is a pretty good tactic, usually some melee hero buffed (Chaotic Commands, Protection from Evil, Death Ward, Haste, etc.) into high heavens; similar tactic works on the Beholders (just get a Shield of Balduran) and send your melee hero in alone.
Luckily, Mindflayers in 5e don't really kill instantly. Extract Brain still requires the target to be reduced to 0 hitpoints on the attack.
Good reason to roll a Berzerker/Barbarian main or have Minsc; that and Kangaxx. I like a hard fight but when there's essentially only one valid way to get a fight done it's a bit silly.
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I had always thought that Beholders were meant to be incredibly rare creatures kinda like dragons just... uglier; was surprised at how many you face in BG2 although I guess once you've made a video game asset you want to get your monies worth. But the Elder Orbs or w/e they are called were as powerful as I figured they ought to be, just didn't think you'd be carving a swathe through several of them at once (?? dafuq)
Basically, Beholders are solitary, and have an entire hive dedicated to the defense of themselves and their treasure. They typically have a large amount of dominated slaves. Fighting a beholder in its lair is an incredibly dangerous fight. The lair is multi tiered with a central shaft through which the beholder can access the entire lair quickly. The beholder den in BG2 isn't really a good representation. Even the smaller Gauth you encounter are normally solitary creatures. Why they chose to pack them like that I don't really know; maybe to provide more of a challenge? Maybe to reuse the sprites? The Beholders also lack their antimagic field eyebeam (luckily).
Fun fact about Beholders:
EDIT: Actually, after checking my Volo's Guide to Monsters, it would appear that a hive is possible (i checked after reading above quote). It would feature 3-10 Beholders birthed from a dream of a Beholder. The dreamer is the dominant one. However, it still is not the same as the hive in bg2.Originally Posted by Volo
Last edited by Cairhiin; 2020-07-02 at 09:48 AM.
Yeah I'm totally unfamiliar with Forgotten Realms lore other than a few lost hours reading up about the various gods and the upheavals that distributed which spheres they were in control of / avatars of; or however you'd describe it. I did read a lot of the 2e Monstrous Manual tho which is where I probably got the idea it was a solitary 'dragon' like villain/ end boss type monster rather than a grunt/shock trooper like they are in parts of BG (the tomb under the temple district of Amaunator (or whoever he was, the dude you have to heal to kill) has a bunch randomly chucked in when you're already on a big quest to kill just one of them; kinda waters down the threat )
100% trueee.
I never played BG1&BG2 and when I heard Larian was making BG3 I became super excited, especially on hearing its turn-based. Because BG3 piqued my interest on the BG series as a whole I went and purchased BG1&BG2 EE and am currently playing through BG1 and enjoying it. Like I enjoy it more than Pillars of Eternity 1 starting O_O!
Gatekeeping is disgusting and I'm glad that Larian are making BG3 and it will most likely be as successful if not more successful than their bombastic DOS2 they recently made.
That's what Intellect Devourers are for.
Two abilities; one forces the target to save, and a fail means they roll 3d6. If the result is their Intelligence or higher, they're Stunned, and it only ends if they regain at least a point of Intelligence (which generally means magic like Lesser Restoration; you don't recover from this over time). The second means they do an Intelligence contest with the target, if they win, they invade the target's head, eat and replace its brain, and immediately learns every single thing the victim knew and adopts all their features; they essentially become that character, but under the DM's control. You can force them out with some magics, but that leaves the victim a brainless dead body.
Either ability is devastating. The combo is particularly brutal. And these things are only Challenge Rating 2, as opposed to a Mind Flayer's 7; they're likely to show up WAY earlier. And when the players are WAY less able to handle this kind of thing.
Sure, none of that's a given, but if you toss 4-6 Devourers at a party and they focus-fire, you can probably write off their target.
This isn't a worthwhile comparison. The game you're referencing isn't called Stormwind, and your character isn't "deleted" after turning in Onyxia's head.
I also apparently need to mention again that Baldur's Gate was never about Baldur's Gate, and there weren't "so many different story arcs". There was one story. Your character's. And the majority of it didn't even take place in or near Baldur's Gate.
And people are STILL trying to redefine the definition of "sequel".
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
" If destruction be our lot, we must ourselves be its author and finisher.." - Abraham Lincoln
“ The Constitution be never construed to authorize Congress to - prevent the people of the United States, who are peaceable citizens, from keeping their own arms..” - Samuel Adams