https://www.wowhead.com/azerite-finder
have fun
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https://prnt.sc/tau0lr
you can get 4 pieces with dance of death in bod for bm, which was the meta at the time, same with DH and fg. same with monk and OPS. pretty much every class but i cba to do the work for you. go knock yourself out and I expect a well thought out apology when you're wrong.
the joke is most of the playerbase got their good traits from M+ before they got to the azerite bosses in mythic nya
Last edited by Kehego; 2020-07-03 at 02:16 AM.
Just about every feature of the game has people who love it and people who hate it.
I firmly believe both flying and LFR make the game worse, but there are a ton of people who love it.
That's just how it goes.
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Personally, while I loved dailies at the time, 8.3 bringing dailies back made me remember how annoying it is to fly over an objective area just to pick up the quest, fly back, do the quest, then fly back to turn them in, instead of just getting the quest upon entering the area.
I don't mind a central hub, and I wouldn't mind dailies at all if the quests were in the area you land when you travel to a realm of the Shadowlands, but it looks like Blizzard is preferring the "scattered throughout the zone" approach to daily quests, as if they were world quests but with an interaction to start and finish, rather than the MoP-style "a hub where you pick them up". There are days in the 8.3 Vale where
you have to fly almost literally to extreme ends of the zone, including indoors, just to pick up all four daily quests before getting started on them. I prefer world quests to that.
Removal of flying and implementation of LFR are two biggest ones. Removal of flying is catering to all that "flying kills WPVP" crowd. Was reverted soon after that, because, you know, Blizzard should have refunded all that cash shop flying mounts then, that wasn't possible. LFR was implemented as alternative to raids for casual players, who wanted to experience content, but didn't want to put social obligations on them and wipe for 100500 times. Was time-gamed and overtuned soon after that, that killed whole purpose of this content, because all that hardcore crowd cried about wanting exclusive access to endgame content.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
I agree the nerfing of those dungeons was a huge loss. I had a ton of fun doing them with my guild. The problem, however, is they included that level of difficulty into the LFG queue. The Cata heroics should have been implemented more like mythic dungeons are today where you have to form your own group.
Yup. I loved titanforging procs. Gave a reason to do even LFR for potential upgrades. But corrupted items are also decently fun, so it's not all bad.
I agree with this 100%. I think they were too difficult for random groups of strangers to do right away which was a major problem right from the start.
For me personally, I like doing support stuff as well as damage and some off-healing if necessary (shadow priest almost from the start). The regret that I most have about most of this stuff becoming less important or non-existent is that it all happened because Blizzard continues to double down on "playing with total strangers" as some sort of good design thing.
It isn't. It's not how we interact and socialize with human beings in real life. I have a really long rant (which I won't go into) about how normal human interaction tends to work in work/play environments. Random groups/pugs are very nearly 180 degrees the opposite of that. And here we are.
Mythic dungeons were a step in the direction of addressing that but I don't have a sense that they have done much to help the guild scene and that most groups are still pretty much strangers to one another. It's not a fun way to play. It's more stressful than anything.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Yeah, lots of times. I wish they just could go with what they wanted instead of doing changes in the wrong places, based off feedback. There are lots of things they listen to now in alpha that are good changes, but those are mostly stuff that are cosmetics and QoL changes.
One change, which is mentioned is the infamous "Cataclysm dungeons were too difficult" which they were not and got made into a snorefest after people complaining about it.
I have a suspicion about one thing they are changing in Shadowlands based on feedback that might be a very bad decision, but hard to say that yet without knowing exactly how it will be...
Let loot be loot
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37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Yeah, Azerite Armor is the biggest joke they have ever implemented in this game. So full of flaws its ridiculous. To replace a game system like they did when getting essences in just tells it all. I even thought of AA as something that was fine at the start, but with the exception of the regrind very early on. They didn't even manage to fix that properly after major complaints all the way to 8.1, and now when the expansion is done all its flaws are just staggering.
There is a reason why they bring legiondairy and tier effects(like 80% of all datamined effects) back in Shadowlandairies and the Soulbind works like a mini artifact weapon+relics. Should have done just that for BfA. Taking them 2 years to understand what they should take from feedback instead of doubling down on the bad stuff.
Players: We don't want to grind more legendaries!!
Blizzard: Okay, you guys want to regrind what you already got 1-2 times per patch, every patch instead? Thanks for your feedback guys.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
They listen to feedback and most of the time players provide in their view a good solution. Then Blizzard somehow has always the need to come up with a halve baked "creative" solution that most players also dislike, creating another need for feedback. Then they try and hotfix that new problem the next 10 patches or ignore it completely.
Pretty sure the "flying has ruined the game" narrative was from a small but vocal minority of players from around the tail-end of MoP.
An thanks to them we got nonsense like pathfinder achievement.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
More or less. I think it's not just up to feedback, also comes from blizzard decisions to take part of it. But definitely, hard to pick up the right things that really a whole community has different opinions and tastes about. Players want the game to get better, and of course they tell what they would like to see, but i guess it's hard to please everyone as well. So in some ways, feedback will always make game worse - just in someways-, there's always this bit of "i don't like it" side. Even me and my boyfriend have hard time sometimes to enjoy same things on the game. But there's also many things we can agree on and would like to see and would be great seeing those changes.