Not only this but nowadays you pay so much money for a half game because they want make more money and add DLCs into it for the same amount of money. I remember the good ol' times when you paid for the full game...
No wonder people in countries who not have so much money download cracked games.
Last edited by kodemonkee; 2020-07-04 at 11:08 AM.
The only Dlc that is acceptable is a expansion to the game and even then it needs to come out later (not on day 1). Most of the Dlc on day 1 is just cut content.
Not many games have expansions this days. This one for example is pretty ok:
https://en.wikipedia.org/wiki/Age_of...gy:_The_Titans
But stuff like this is not:
https://en.wikipedia.org/wiki/The_El...%93_Hearthfire
Oh and Sims dont count as one. They cut out previos game stuff and just re-sold it as new expansion.
Something that was already there. For a expansion, it needs to be new.
I don’t care...i nearly never buy Games Day 1 (Last 2 were GTA V and FF7R) And wait until they are 30€ or below including their DLC. Wont change that.
Really? Where did I say that? Please. Quote me.
I see you glossed right over Take 2 and Square and chose to just focus on Ubisoft to build a strawman.
If you want to claim that "most" game companies make too much fucking money right now, that's on YOU to prove. I've given you three major studios who aren't. EA main business model is churning out the same games almost yearly. Activision has 75% of their revenue from non-product sales, as a third of their revenue is from King, and a third from Blizzard which is primarily subscriptions and the cash store. So Activision isn't really going to care that much about games going for $70 instead of $60 even if they do, because that's only a small portion of their revenue.
The big players are going to be fine as they'l find side revenue to make their money, and are diversified enough to get through it.
No one is agruing that the $70 price will remove DLC, MTX, or other monetization. What people fail to reailze, is that even AT $70, it is still below "market value", and it is DLC, MTX and other monetization that even keeps it there.
well i'm certainly going to be less willing to try out games if the base price becomes $70. especially games published by ea and other stupidly greedy companies.
"Development costs have gone up, so game prices need to go up" doesn't work as an excuse. AAA companies have MORE than enough money to cover the costs of developing a game. Most AAA companies don't even pay any taxes, so it's not like they're bleeding money.
I was talking about 80ies coin-ops.
And it’s not wrong, but the length of the game is only a part of the story.
A 30 mins Green Day CD has the same price of a 70 minutes Opeth CD for example, but not necessarily the Green Day CD is worse or not worth the same money.
Video games are art for a reason, time you can spend on them matters but it’s not the only variable and often it’s not even the most important.
Last edited by chiddie; 2020-07-06 at 07:14 PM.
ah yeah i'm not unfamiliar with entertainment being short and sweet but with video games and movies i'm unlikely to play it over and over again.
music is probably one of the few exceptions.
anyway before i start forgetting what this was all about.. this is probably why i like mmo's. it doesn't end after the story part is done.
I had fun once, it was terrible.