I don't mind the 10-20 dollars price hike IF they keep all micro transactions out of the game, it would not be acceptable to have both, that would be disgustingly greedy.
I don't mind the 10-20 dollars price hike IF they keep all micro transactions out of the game, it would not be acceptable to have both, that would be disgustingly greedy.
Games could go up to 90$ if that means they would stop with microtransactions left and right.
You just perfectly described gaming industry, sooooo....
"The video game industry reached a record of $36 billion in revenue for 2017, according to data from the Entertainment Software Association (ESA) and the NPD Group."
Gaming companies will NEVER wilfully drop this insane source of income, price increase or not.
"FIFA 20 publisher Electronic Arts (EA) announced in a financial briefing late last week it had made nearly $1 billion from microtransactions alone in the quarter that ended Dec 31."
That's ONE game mt's income in ONE quarter. Yeee, gl thinking they will just drop it, if the game prices would go up.
Last edited by Makabreska; 2020-07-06 at 10:06 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Few things.
First off, that's revenue. Revenue = | = profit. Revenue is how much they've made, not accounting for expenses, taxes etc.
Second, you're including data that's heavily pulling from F2P games, where MTX are the only way for them to generate revenue - https://www.investopedia.com/article...ics-gaming.asp
Well, EA did for the last Star Wars game and apparently have for the upcoming one so...you're wrong? Some will still aggressively monetize, some won't, and some will learn how to monetize more fairely.
Regarding FIFA - https://www.casino.org/news/ea-hits-...-over-fifa-20/
And that's not "one game", that's from all their games combined, including Apex Legends and other sports titles (and SWTOR!).
Again, we're seeing publishers positions on MTX evolve in response to consumer backlash/feedback. FIFA folks keep spending big on team packs, so even though they complain EA is still gonna serve that market. The heavily monetized progression of Battlefront 2 bombed, the removed it and released 1 Star Wars game without any real MTX that I'm aware of (no loot boxes at least) and have another one coming that similarly won't feature that kind of monetization. And it's $40 to boot.
I agree that if prices go up then they need to tone down MTX for some games. I've got no problem shelling out a bit more given that the budget/risks of launching a AAA game have increased over the years and realistically game prices haven't kept up with inflation. And I'll continue to do my best to avoid games with bad monetization schemes no matter what their based-price is, if they even have one.
Quality standards may go up but for the same reason I don't buy new games these days will stand. Primarily short game times
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There is no real justification for games being as expensive as their are now already. I see an unlikely increase because of services like GamePass which will hold the prices from going up much, hell you get like 20% off most games on game pass too so it ends up being cheaper. Publishers cannot compete with services like that and expect to sell their games for $100(where I live) after taxes, games are FAR easier to pirate than in the 90's so good luck stemming the tide this time once they try to sell games for unrealistic amounts.
Ugh, close to a hundred CND$ then? I already rarely buy games at full price (only two ones in recent memory were Total War: Three Kingdoms and Doom Eternal), now it'll be even rarer. Yes, yes, inflation and shit, but that argument would hold a lot more weight if the majority of full-priced games didn't also feature microtransactions and outrageously overpriced special and deluxe and collector's editions and whatnot, and if the video game industry wasn't reputed to be a shitty place to work for programmers and such in the first place.
I used to review games something like 20 years ago and short games were never rated 10/10.
Not that there were soooo many short games back then, it was another era completely.
But indeed I can completely understand people that care about how long the game is. I don’t but it’s a position we have to accept, it’s legit.
I'm ok with CEOs making the most out of the entire company. They're at the head, setting the direction for it and having the most responsibility, after all. I just don't feel that one guy should be getting 30mil bonuses in the same year that 800 employees were laid off to make profits look better. On top of the company doing things like not paying taxes.
How much do CEOs actually make in game companies? Because I'm pretty sure game devs make an average of what, 50k a year? Which, if CEOs make what I think they do, is enough to give their dev employees a massive pay increase per year along with bonuses and still make 90% more than them yearly. It's pretty insane.
Bobby Kotic(ATVI) makes 319 times the wage of the average employee. And that doesn't even consider bonuses and stock options. He's also in the 100(ranked 25 for 2019) top most overpaid COEs in the world.
To be objective, he has also increased the profitability of the company an insane amount over the last decade alone. That's a lot of jobs that probably wouldn't otherwise exist. I just wish ATVI didn't get there by such underhanded, cutthroat, only technically-legal means.
Apple thrived by offering very expensive products designed to please wealthy clientele. The Apple model might be the future for a lot of stuff. Maybe take the idea of collectors' editions and crank it to 11, packing in a slew of exclusive features for a whopping $200 price tag. Shoot for the moon. There was some discussion that this would be the way out for Disney Star Wars as well. Disney could focus on the hardcore fans and do a super exclusive premiere showing of every new Star Wars film, packed with giveaways, posters, toys, etc. The price of a ticket for this exclusive Disney Star Wars event would be like $350. Casual fans would balk but the hardcore fans might just eat it up.
It sounds nuts but look at Blizzcon. People spend hundreds of dollars to fly to California, buy a ticket, dress in cosplay, and walk around and buy even more stuff. You don't need to sell tons of tickets, just some tickets to whales.
Feels like this is gonna translate to 100 euros for Europe, just because, you know, they can stick it to us. We (not me personally but people in general) have already been paying 70 euros (80 dollars) for games on release day for almost a decade... So why not milk us even more?
Not really. There were most definitely games back then that shipped with game-breaking bugs (even if you dont want to remember the bugs).
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I'm fairly certain I paid much much less than that for legion, bfa, and SL *combined*. If someone charged you $400 for just one, you let yourself get ripped off.
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Europe is sticking it to you, not blizzard. Blizzard doesnt actually control European commerce laws...
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You linked the wrong list. Your link leads to an article about the 50 highest paid CEOs, not the 50 most overpaid CEOs.
The fact that you intentionally mislabeled the article and intentionally mislead your audience shows you had zero intention to be objective.