The world revamp dream will never die!
Last names could have gameplay consequences as well. Like you gain bonus rep for having the same last name as an ALT who is exalted.
What is this nebulous "the playerbase?" Which parts of it are demanding this? Is it the majority? What is the reason they're demanding it? Is it because class playstyles feel too critical to have them be absent? If something is demanded, does it mean you have to do it? I'm not "telling myself" anything - I'm stating a fact that remains a fact if it were to stay that way. You're using a slippery slope fallacy here by inferring that doing one thing means you need to do it every single time. Just because a subset of people would demand otherwise doesn't mean they enter into the equation, and you're talking about hypothetical outcomes that don't really mean anything.
The fact of the matter is, people used the same argument going from Legion into BFA as to why certain things shouldn't be kept. Enough bad feedback meant that class design as it goes into SL not only deprunes irrelevant things, like Frostbolt being given to Fire, but also in a lot of cases adds abilities and talents that should've been baseline in the first place. But logic like yours was the only reason it didn't happen sooner.
So then you acknowledge it's a problem, at least.And how are they to decide which ones to keep? You're not actually providing a solution, you're just dumping a bucket of paint on the problem.
I pretty much already said which ones you keep - if something feels critical to a specialization to the point where it's either a mandatory talent or the spec feels extremely slow or half-baked without it, that's when you want to make certain concessions about abilities to add. When the pruning happened, it was removing abilities that were seen as extraneous to a core rotation. Since then, core rotations are actually pretty solid, but the introduction of new abilities or modifications to old abilities made certain playstyles feel so much more complete that the absence of those same "temporary" systems or abilities is very jarring, and sometimes their replacements are outright inferior (Azerite traits vs. Artifact traits).
It's a case by case scenario of what you keep. But if SL does actually succeed in making those same Covenant abilities worthwhile and engaging, there's nothing wrong with advocating a retention of some mechanics without it turning into a sadistic choice. "You can keep X, but only on one specialization, and it's replacing Y in this row." That's not forward progress.
What is this nebulous "the playerbase?" Which parts of it are demanding this? Is it the majority? What is the reason they're demanding it? Is it because class playstyles feel too critical to have them be absent? If something is demanded, does it mean you have to do it? I'm not "telling myself" anything - I'm stating a fact that remains a fact if it were to stay that way. You're using a slippery slope fallacy here by inferring that doing one thing means you need to do it every single time. Just because a subset of people would demand otherwise doesn't mean they enter into the equation, and you're talking about hypothetical outcomes that don't really mean anything.
The fact of the matter is, people used the same argument going from Legion into BFA as to why certain things shouldn't be kept. Enough bad feedback meant that class design as it goes into SL not only deprunes irrelevant things, like Frostbolt being given to Fire, but also in a lot of cases adds abilities and talents that should've been baseline in the first place. But logic like yours was the only reason it didn't happen sooner.
And how are they to decide which ones to keep? You're not actually providing a solution, you're just dumping a bucket of paint on the problem.
So then you acknowledge it's a problem, at least. Progress.
I pretty much already said which ones you keep - if something feels critical to a specialization to the point where it's either a mandatory talent or the spec feels extremely slow or half-baked without it, that's when you want to make certain concessions about abilities to add. When the pruning happened, it was removing abilities that were seen as extraneous to a core rotation. Since then, core rotations are actually pretty solid, but the introduction of new abilities or modifications to old abilities made certain playstyles feel so much more complete that the absence of those same "temporary" systems or abilities is very jarring, and sometimes their replacements are outright inferior (Azerite traits vs. Artifact traits).
It's a case by case scenario of what you keep. But if SL does actually succeed in making those same Covenant abilities worthwhile and engaging, there's nothing wrong with advocating a retention of some mechanics without it turning into a sadistic choice. "You can keep X, but only on one specialization, and it's replacing Y in this row." That's not forward progress.
And it'll happen. Inevitably. And the same people who cling to this imaginary reality where they won't horribly fuck up and demand it stay exclusive will eat it right up when it does.
"It's not a choice if you do that! ...even if there are like 30 other Covenant specific things that'll stay exclusive. But also you shouldn't pick a Covenant based on their ability, you min-maxer, you should do it based on which one you like! ...but which one you like is meaningless if they don't make the ability exclusive!" So much god damn circular logic.
Oh I suppose you can see the future.And it'll happen. Inevitably.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
All the Mail covenant armor sets are so ugly. What the heck man. The plate sets are amazing especially the necrolord, the mail sets all have mismatched shoulders and and look awkward AF. the night fae is plain, venthry idk whats going on there and necro has weird shoulders, The kyrian though is alright though i would wear that. but the rest come on why can't i look symetrical?
Now that most of the content is out on beta we are in for a long boring 4 months before launch. Buckle in boys. Its going to be a long night.
...Oh boy...
"We didn't kill the Lich King he killed us and Tiron saved us from being turned into Undead uber soldiers by Arthas." This, I will agree with. However, since the Lich King, we've grown a fuck ton and have obtained a lot of power that should, currently, make the Lich King look like complete and utter fodder at this rate.
"Deathwing died not by us(Thrall and the dragonsoul or was it demon soul)" We still took down his plates and fucked with the remains of his collapsing body till the Aspects and Thrall ended him. Now, Deathwing shouldn't even be a threat tbh.
Garrosh didn't die, but he still lost to us. Archimonde died, so yeah it counts. Also, what happened Garrosh also applies to Gul'dan. He didn't die by our hand, yes, but we still fucked him up at full power to the point where the Legion dipped on him.
I personally love the Night Fae mail, thought it was a huge jump over the previous iteration based more on the Gorm. Kyrian mail is pretty good too. Agreed on the Venthyr and Necro ones, though.
For me, all the Maw sets are so good that it barely matters, though. Need to finish those. Still itching to see the completed leather one.
I still can't believe that night fae cloth set is actually done.
Even the robe version of the night fae leather set looks better, and that one covers half the 3D assets.
Formerly known as Arafal