It's just you.
its you
theres nothing permanent in this game and you want players to be limited becaus them having choice somehow hurts you
its you man
I am waiting on the add-on that tells you what peoples covenants are since i am sure Armory will have the selection.
Not exactly how you think it went down. It was over one talent. They were extremely toxic about it, thats all I remember about the encounter.
It wasnt that i wouldnt change to that talent, i tried it out and hated it. If you played demo at that time you would understand that it made the gameplay of demo trash. Yes it was a 3% increase but only if you could stand still 100% of the time but there were no fights with minimal movement. Ursoc was the closest thing to patchwerk at the time and that should say a lot.
It was definitely an entitlement issue with them. Especially when they say screw fun.
Shit players still think "evil raiders" want to take things away from them, while in reality, terrible systems fuck everybody, you are just too bad to realise it.
Besides.
If I can switch everything easy - it doesn't affect you. Make your choice and roleplay the way you want.
But if we can not switch - it is fine for you, nothing changed, but other people are punished for nothing.
So...looks like you are the one who is entitled. You want to put an anchor on other, better player's feet to make them equal with you, and all this other bullshit about "but muh RPG" is just crap.
Make your choice and stick with it, fuck of with this shit from others, who want to change things like it was possible since the day one of the game.
Last edited by Pury; 2020-07-11 at 04:23 PM.
How is that entitlement, whether or not you agree with it or how much of a benefit of it was.
It doesn't matter how "toxic" they were if they wanted you to do that to play with them but you didn't like it etc doesn't make them entitled.
If anything it makes you entitled.
Nah i just left as soon as i saw they were toxic.
Well after the the whole encounter. Didnt talk to them again. While being toxic ofc.
To put it in a way you might be able to understand, it was a case of our current warlock does this and we want all our other warlocks to do this and if they dont do exactly as our other warlock does then we wont let them join.
Pretty sure thats entitlement to its very definition.
Last edited by Usernameforforums; 2020-07-11 at 04:37 PM.
If the guild was on progress, you pick whatever is best regardless of FUN... If you want to have fun you can join any other of the bottom of the barrel guilds that "prog" in mythic raids. You are entitled, it's been that way since forever and it wont change. Once you have stuff on farm, spec whatever the hell you want, until then, you always pick the best dps increase.
I don't really see it much different than the same argument that has been had over flying for years. One group wants flying limited and when they are reminded they do have the option to not use it that isn't good enough.
There are a group of people out there that just need to have their choices and game play arbitrarily limited. For some it's so they can make the " wrong choice " and still be seen as ok, while for others they need Blizzard to save them from themselves.
The harcore/elite are just used as an adversarial punching bag because people have always had a preconceived notion about them. Very rarely are the battle lines that cut and dry.
This isn't about Mythic Raiders.
https://www.pcgamer.com/wow-covenant...ffer-pcgamertw
As sure as Gearscore turned into Raider.io, you can't undo what's been done. This is your community. You will never change the culture. Blizzard needs to accommodate and adapt to the reality that their "player choice" can't be driven by permanence when it's related to direct power upgrades, or they're going to continue having people lose faith in them while playing the system shuffle where every 0.5 patches they're throwing in some new fix (Residuum, Echoes, etc.) that shouldn't have been needed in the first place."What can easily be dismissed as a concern for only like the top fraction of one percent of players has a way of trickling down through guides and player perception into the behavior of a broader range of players," game director Ion Hazzikostas told me in an interview yesterday. "And I think, at the core of a lot of these concerns is the anxiety that someone is going to pick the Covenant that they think is coolest and then get told that they're being declined for a Mythic+ group, or pick-up group raid or whatever, because they're in the wrong Covenant. That's a very valid concern."