Dude, the whole point is not to have meaningful choices, but rather shove them down everyone's throats. I mean, if the RP/"choice" part was sooooo important, they wouldn't give a crap about swapping or not, since no one would prevent them from not swapping their chosen covenant ever - and they'd have to live with their Choice™
the issues are highly overrated. Some people chose a coven that looks cool, some chose one that sim the highest, its easy to swap, hard to go back, if you chose one that is garbage, you can change coven easily. When blizzard inevitable nerf the op coven or buff the marginaly worse one, thats on you and you just have to put in the effort required to swap back.
How covens are designed will force blizzard to spend a lot of effort balancing it. So it won't be a issue for 95% of the people playing the game
You're unbearably naive. Remain oblivious all you want, but the issue is covenants are tedious to unlock, cost a lot to change, and have abilities tied to them that will get buffed and nerfed throughout content and will be situationally better or worse depending on what you're doing.
I mean, making meaningful decisions seems to me like it's destined to bite them in the ass. If they had to balance however many classes there were in the past, they now have to balance those classes, with choices they share with other classes. The complexity of balancing seems to be a lot harder, especially since it's not like you can change it as you can with talents.
So if you have to spend god knows how many hours grinding to respec back and forth to the best covenant to do harder content being able to pull your weight, meanwhile not being able to hop on alt because you need to spend your game hours grinding covenant respecs, it doesn't really feel such a big departure from AP, isles and whatnot.
Depending on how this is done, this can really f.up competitive high-end content and the enjoyment of the game for those who like that sort of thing.
That is a roundabout way of saying "GTFO if you don't like it". And it's "mythic raiders that come off as extremely entitled".
Problem is, games are designed for people not the other way around. If WoW was a new game on the market, I would agree with you. Not every game is for every player after all. I would agree if Blizzard came out and loudly said: "Hey, we don't care about people who care about their performance, you are not our audience and we are not going to design the game around you."
But right now Blizzard wants to eat their cake and have it too. They are just keeping everything the same, while slapping a bandaid with a fancy graphic on top of it.
"Some nobody" is their whole team for the past 15 years.
Last edited by LorDC; 2020-07-13 at 08:10 AM.
I'd love to see everyone saying "It's fine, pick what you want" still saying the same thing after they nerf their chosen covenant's abilities week after week because it's overturned in a certain aspect of the game they don't participate in, and then being shafted if they want an ability that's actually impactful.
Absolutely nothing about this post makes any logical sense.
A large disparity in balance hits everyone who is trying to push themselves in this game. We arent talking the 1-2% difference here, hardly anyone cares about that. We are talking massive difference because the covenant abilities are way differently powered.
A blood dk who can continuously pull a mob after him? Thats extremely strong for m+. Nothing else compared even if its better damage wise. Its useless for raids though.
These things shoehorn people who even care a little about their performance. I get it, it doesnt matter for the people who only pick flowers and sell them on the AH. People like that shouldnt voice ther opinion on this though.
Im just sick of the borrowed power and the grind to get it. Soul binds nothing but another version of artifact weapons from legion it has been done for 3 x-packs now move on away from that grind. and it going to blow if you play tank and dps 50-50 on your choices which will suck. and will suck for alts too the grind like all ways.
I already don't like that my character feels different in the world vs. in dungeons and raids because of War Mode and PvP talents. I wouldn't want an even more complex system with fun passives to be disabled during my most important battles.
You arent as informed about the system as you think you are. Thats clear from how you describe the problems with covenants.
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agree with this. I dont think thats the solution. Perhaps you could disable the covenant specific abilities(the utility ones) in instanced content. THat would at least make it easier to balance. But getting rid of the class specific abilities aswell as soulbinds and stuff is a mistake.
The funny part about this is that I’ve seen people argue that every different DK power is “mandatory” for M+. It’s almost as if they are all going to be useful in different scenarios...
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It’s not feasible either way. All of these things interact. Soulbinds change how covenant abilities work.
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“Can you imagine this absurd hypothetical I made up?”
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You have this backward. More knobs are easier to balance, not harder to balance. It’s counterintuitive, but it’s true.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Wait til ppl pick a covenant because it is the best dps/tank/heal wise than Blizzard will proceed to nerf it for some reasons. Can't wait to see that shitstorm.
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Any source to back up that claim about the "knob"? Because I can make shit up as you do (not as good as yours since you have so much more practice in the matter).
"stop puting you idiotic liberal words into my mouth"
-ynnady