No it wasnt. You are right they should so be glad they are not. Becouse it would definitly make game better if our character builds would be pernament so each player feels unique. Like any developer would told you that talent swaping is terrible and makes game worse. They mostly implement some sort of way to swap under pressure of players feedback. Problem is what players consider good is in most cases actualy bad. Swapable covenats wont make game better. It will make game more acessible but less fun = worse game.
I mean, while I was sarcastically exaggerating, I don't entirely disagree. There's a version of the game that could exist in a really cool way if they did it scorched earth. But that would effectively be a new game with how much things have changed since around Wrath. They'd need a bold expansion to do that, one that changes as much as Cataclysm and Legion combined.
Do it one way or the other. Either make an uncompromising system where every choice matters and tune the highest content around it as such (right now, Blizzard tunes Mythic Raiding deliberately for players to pick the best options by their own admission) or allow the flexibility that exists now to carry into all systems.
Covenant abilities as they are right now just don't mesh with WoW's present idea of class design. And it further contradicts Blizzard's own decision to make you more about "class" than "spec" this expansion by their own words. And even then, you'd still have Soulbinds being exclusive. I trust them to balance 12 passive trees. I do not trust them to balance 52 active abilities.
Last edited by Vakir; 2020-07-15 at 01:04 AM.
I love RPGs been playing them for 20 years. I used to love WoW (pre Legion). I love table top RPG, Pathfinder and D&D and I honestly feel that Covenants are the worst thing I've ever seen.
That's what I've been saying this whole time. We need lots more permanent choices, covenants stick out like a sore thumb because it's the first one we're getting. If we had like 4-5 systems like that it would no longer be an issue because no sane person would have 50 alts of the same class just to get all possible combinations.
IMO, the problem with covenants is that they decided to add the "choice matters" theme in a game where choice does not matter anymore.
If this was added during WOTLK era, this discussion would not arise, at least not to this extent.
Choice does not matter in WoW since MoP, maybe even earlier. So putting the convenant system, and making your choice suddenly matter, does not mesh well with the current game.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
Then they'd need to redo the entire damn game for it to work. Active abilities are too jarring of a shift, too quickly. Again, Primordial or Deathborne are two easy examples where what it does for 1 spec is absurdly different in function from another in terms of quality. Soulbinds are at least exclusive trees, but Conduits are Covenant-agnostic so it's not that terrible to have some passive abilities that aren't the same across all characters. Let's see if those work first.
They should experiment first before they start flinging entire new class mechanics at the wall.
The funny thing is, Torghast is a great example of a way to do it right. You don't get those same powers outside of Torghast, but every single class in Torghast plays uniquely, and some are absolutely bonkers-fun based on the things you can get away with. But since they're totally detached from instanced content that's tuned very significantly for being able to meet certain scripted criteria, you can get away with it. And it means that it has value because your experience is totally different across 12 classes rather than it being what the game is in dungeons and raids sometimes - which is that you're just playing 12 flavors of similar tools.
Last edited by Vakir; 2020-07-15 at 04:56 AM.
High end content is literally tuned around making the most mathematically optimal choices. This is both confirmed by Blizzard and continues to be their M.O. for bleeding edge content, but sometimes even just below that.
This isn't an issue of "Method wannabes," it's literally how the game functions. And even then, if you wanna PUG, all the same issues. If you feel shitty about underperforming as a personal issue, all the same, but you're still stuck if you don't like the aesthetic, story, or flavor of the Covenant you chose that is "optimal."
Decoupling player power from choice fixes all of these issues. It does nothing to harm YOUR enjoyment. It does plenty to affect people who aren't you.
This isn't wrong at all. You'd know this if you push content. Trust me.
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As someone that loves M+ key pushing this is correct. It's not just for "Method". LFG is brutal. Even guild runs are separated by those that are optimized and those that just play the game. I know many think "My guild lets me do M+ with them regardless". This is true. What you don't realize is that your guild probably has teams you don't even know about pushing higher keys that you are never invited to.
Tbh you sound more like you are in the wrong mindset. Telling people how to play the game and how they are supposed to have fun.
WoW has always been about optimzing you character too. Since vanilla. Back then we just did not know how.
And if the ability is the only reason the covenants are a meaningful choice than there was non to begin with. The immersion mainly comes from hte story and your investment in it. Not if someone uses an ability in a dungeon you are not even in.
You can RP the hell out of the Covenant. RP that there are non of the abilities in game for all i care but don't tell me what i am supposed to have fun at.
Also: WoW will never become an ARPG. Complete system is different.
Take a step back an evaluate why YOU play the game