Druids actually don't make much sense. You can argue that they might do it with nature(wind) magic, but druids are not really an agile class in the classical sense. They are more casters that get away with wearing dead animal skin. Their physical prowess is mostly predicated on shapeshifting into animals that can do physcial things, but animals aren't exactly known for double jumping or using martial arts. They also already fill that fantasy with being able to fly via shapechanging of stuff like the pounce ability.
Last edited by Cosmic Janitor; 2020-07-15 at 03:59 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
problem is, how would they justify them being able to jump while in the air, even tho the animation doesnt show it, in demon hunters case they can just say that first they jump up in the air, and then use the wings for a second jump, kinda a missed opportunity to not have the animation reflect them using wing for second jump.
Rogues and Monks can have all that stuff once Shamans get to summon an air elemental that lets them fly (tactically, not the silly class mount), can use their mastery of air to feather fall, and (most of all) get Gust of Wind back. Seeing as Shamans are 'masters of the elements' and all.
Give my cat form the ability to not double jump but jump a bit farther or higher, with a little butt shake animation beforehand! (I know they're tigers and whatnot and not house cats...but a boy can dream...)
What if we just delete the brokenly overpowered mobility edgelord class with double jump and pretend it never existed?
Druids should absolutely get it, in all forms, because fuck me it would be funny to be able leap way up into the air as a bear. Someone else mentioned it though whether or not the DH double jump is unique because of their wings and demonic energy, rogues can fling themselves way the fuck up in the air for a finisher move. They ought to be as agile as a bloody Demonhunter.
And give stealth to DH and monks too.
Monks and Rogues can have double jump when DHs get Sprint and Chi (Fel?) Torpedo, and Death Knights can get Charge and Divine Steed when Warriors/Paladins get Death's Advance.
In other words, let different classes be different.