37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
and people wonder why i stopped tanking pugs lol
Member: Dragon Flight Alpha Club, Member since 7/20/22
peak mmo champion this thread
People don't forgive, they forget. - Rust Cohle
Raiding is the cancer that is destroying this game, what else is new?
You have a sorry outlook at life.
If anything, random groups "destroyed" this game, if only in the sense of making people aware of the fact that people can be shit in any way imaginable. But that's not exclusive to raiding or WoW even. And to top that argument off, random grouping was possible since the inception of WoW and long before, in other games.
I thought you talked about mythic and then I realized you're talking about normal? Are you trolling or actually serious? Typical routine of pugging is if you join a group at boss #3 you just run what you need and if you need the first 2 you join another group after for those 2. Literally non existent problem. It's not mythic+ "someone left in the middle now the key got downgraded and we also didn't get any loot for the 20 mins of our life". Maybe people don't wanna join your run because there are easier sources of echoes and easier sources of better loot than normal raid... Normal / lfr are in such bad spot loot wise all things compared very few people need it especially this late into the patch.
Blizzard literally made normal / hc flex size, cross realm and loot lockout instead of raid ID so people don't cry over "screwed ID". Back in the days yeah, you could join a pug in progress, be insta saved to their raid ID, not even kill a boss and then be screwed for the rest of the week on that character. That's why they removed it so all the pug people can be happy. Afaik they even put confirmation on classic that you will be saved to this ID if you enter and that was NOT the case in original game, you could be told it's fresh, enter, see the message "you're saved" and find out you got trolled and nothing you could do about it.
Because there needs to be more GDKP pugs thats why. It was perfect system and I wonder whether goldsellers killed it or players are just that dumb.
I tank and I'm trying to think what tanks would want out of a normal raid at this point. Honestly if you're a tank and want to farm raid for gear 30 Tank raid is heroic gear!
Don't pug raids, especially not heroic... you're just endlessly wasting your time and you only get frustrated.
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Honestly, heroic is also pretty bad right now. In 8.3 I actually didn't raid at all until now and when I started I realized that I already had almost full heroic-level gear besides trinkets.
You can't force people to play more roles. 98% play DPS because they simply want to kill things. Nothing Blizzard does will change that thus it will always be an issue.
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NO it would not. People don't want to tank now. Adding a 4th spec is not going to make people magically decide to tank that never wanted to in the first place. All you would be guaranteeing is that you would be embarrassingly wrong.
Yes, your majesty, because people play this game to cater to your personal needs.
They needed that particular boss and once it's dead they went their way. What, because they are tanks and not yet another retarded DD, then they don't have the privilege of a choice of what to do with their time?
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wtf, kekw?
Yes, because apparently raid is same shit as your casual M+ run. No loot unless you kill all 12 raid bosses? That is your "good design"?
Lol good one, go do m+ where "all loot is given at the end" and see if people don't bail. My friend tried to pug Shrine 16 today for weekly, group wiped at 1st boss cuz herp derp tyrannical can't handle, insta someone left, group disbanded. This is a constant occurrence in m+ pugs. 1 wipe = disband.
PUGing in Wrath was indeed fun. I blame two things for the loss of that. Firstly, LFG meant that people could be complete arses in pugged 5-mans because they'd never see their victims again, and that mentality started bleeding into PUG raids, even though the raids were still single-server only and so your rep would suffer for it. Secondly, Cataclysm put 10-man and 25-man raids on the same lockout, and that killed the practice of serious raiders taking their main to an off-size partly-pugged or outright PUG run, which lowered the success rate and made pugging much more of a gamble - and it (on my server at least) killed the community of people who sort-of pugged, sort of raided with friends, especially at odd hours. We had a good thing going, and Blizzard killed it (probably by accident, but still).
I will keep thinking that becuse I have 15 years of data to back me up. That you are good at the others roles is irrelevant and you also show that you don't have the first clue why people avoid those roles to begin with. It has nothing to do with the ease of the role. It has to do with the toxicity of the groups towards tanks and healers. YOU keep thinking that a 4th spec will magically make people heal and tank. I will laugh when nothing changes.