Im talking "mid-game" customization options.
You play for 10 hours, the game asks you to make a "gameplay customization" choice and if you want to try the other choices you need to create a new save file.
If you dont agree "creating a new save file" is a fair comparison, then show a game that is incredibly TAXING to change customization options.
NOT talking about a "class" and start of game character decisions like the new remake of Trials of Mana where you need to pick your party at the start of the game and need to create a new save file to experience other stories.
-----
Ion Hazzikostas repeatedly tells us the covenant system is more "RPG"...................but i never in my life played an RPG game with irreversible customization options
Educate me to what great RPGs i've missed
------
Lastly i wanted to say I DONT have an agenda against the covenant system
I genuinly dont care.
Im just confused by the RPG argument Ion spams on every interview because i dont know any game with this system
I agree it sounds very RPG-like though