Originally Posted by
themaster24
See, I think the first sentence misses the important nuance between WoW tokens and what it's often compared to (buying currency in P2W games). Without going into too much detail, there is only 1 token (not multiple tiers and "best deals"), and the value is, generally speaking, determined by the players. Blizz also isn't adding gold into the system, but facilitating trade amongst players. These may seem insignificant, but they make a pretty big deal in the grand scheme of things when trying to say that blizz is or is close to "selling power" (not to mention that any power you would then buy from trading your token for gold is once again at the whim of other players, no the game system/blizz itself).
For the second sentence, I doubt it. They said they regret having a mount with the AH attached to it, but know players would riot if it was outright never available again (since they pretty much never do that for mounts). Hence, the BMAH, and over a years notice of the impending vendor removal. I know people want to demonize blizz, but it's highly unlikely their motivation for this was to "sell tokens".
I greatly disagree with this take. Here's my opinion.
Firstly, there's nothing in this game that can create "whales". I don't think people realize what whales are in this kind of context. Whales are players who spend so much money that they make up an overwhelming amount of revenue for a game, often to the point that some developers will cater their game to them and give them special treatment. I had an old friend who spent $50k in a year on a Clash of clans kind of game, and he would literally email the company when, say his base got attacked, and they would just restore everything for him. That's a whale.
Carries also aren't even remotely new, they've existed since vanilla. However, it is obvious that they are more lucrative than they have been in the past ever since the introduction of a guaranteed mount drop or a vanishing title/achievement (which started well before the wow token). The bigger difference is that more guilds are participating than they have in the past, contributing to more visibility. This furthermore dispels the notion that "Blizz introduced P2W right under our noses", as a.) gold has always been purchasable, b.) gold has always been used to facilitate these kinds of activities, and c.) they are actions undertaken by players and the game/blizz in any way.
Lastly, no, this mount, and all the mounts like it in the past, were designed literally as gold sinks. They got extremely expensive because WoD (and legion to a similar extent) generated an absolutely absurd amount of gold for some players. It's just like the 3Mil spider mount from and argus warframe from Argus. It's also why blizz introduced a load pricey mounts in BfA.
I could very well be wrong, and blizz devs sit around thinking about sneaky ways to make people buy more WoW tokens. However, when I look at WoW token data, and their overall actions, I just can't find anything to justify believing it's as nefarious as people want it to be.