What are the ships that require the most crew in SC? I've heard of one in the Javelin Destroyer that requires a MINIMUM of 23 crew. Is that the largest one? If so what is the maximum crew on it?
Well good news guys, if we have two Javelin Destroyers against each other on the server 46 people will be able to do something! Woo! Ship combat boys! Just don't try to go over 50 because Kaboom
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Instead of trying to point out what ships can have X crew you just resort to insults and personal attacks. You realize that is the difference between the posters in this thread right?
Isn't there something called a Bengal Carrier that can have a crew over 50?
What about this thing called the Idris? I've seen numbers all over the place for the crew on this one. It looks like information keeps changing because the game is in development hell. Fuck if anyone knows what the real numbers are based on the digging I've been doing.
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Weirdest recruitment ever! Come play SC where you can get insulted on a daily basis! Wooohooo.
Last edited by Kyanion; 2020-07-24 at 02:49 AM.
I said ingame ships. Javelin is not ingame yet as anyone with minimal knowledge of the game would know...hot air...
For someone who doesn't like, play or intend to play Star Citizen you seem very worried about ship crew requirements and capital ship battles.
A lot of hot air going on in there Phew Phew Phew.
Nope and Nope. Stay far away from it. There's almost enough haters and jaded backers to fill a Javelin by now we don't need more, not even to mop the floors.
We lured another one guys! Welcome to the mad house!
Last edited by MrAnderson; 2020-07-24 at 03:11 AM.
Oh what a shocker, not in game yet. The story of SC in a few words. Not in game.
Very worried? I went and did 5 minutes of looking around, I pulled the Javelin info off of their own damn website. Didn't stop them from selling ships that aren't in game yet did it? Of course it didn't!
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Yeah enough to fill that thing that isn't in game yet!
Throwing out insults and trying to goad people because you don't like their opinion is not a good look.
You constantly whine and moan about haters while being the most negative person in this thread towards other posters. It just shows how personal it is for you.
Last edited by 1001; 2020-07-24 at 04:41 AM.
So, we are now at the point were SC fanboys start spamming memes and lulz-videos to "defend" their reasoning?
Goddamnit this crash at 6:00 was so lame I thought it was a PS1 game. Glad for you if you're happy your 300 million game with 600 developers ends like this though
I also like that the thing gets shot for hours without showing any damage then suddenly explodes - such realism
I think that's ironically what SC is trying to do too. Putting space, ships and people and they believe that automatically makes a great space game
Last edited by Ophenia; 2020-07-24 at 05:29 AM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
The ship was basically on a set of rails following one set route so its not going to behave correctly when players are forcing it to do things its not supposed to, it was mainly just for show for the event thats it, the space combat in SC is still far superior to any space game that your actually in the cockpit for.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
It may eventually be, once they get all of the components properly working, and all of the multi-crew stations properly working, and once they finalize on the flight model, and fix up networking. Networking issues aside, I would place its current state as above average. The fact that it does have *some* multi-crew support is nice, with medium and large ships having one or more turrets. If you're in a 1v1 fight, then it can be pretty entertaining, but once you get into 2v2 or greater territory, you're quickly reminded that you're still in an Alpha with some huge networking issues that need resolving. Still, manning a turret while two Hammerheads duke it out with some support ships flying around was pretty fun, even if it was super janky.
Right now, space combat in SC is okay. Current meta for small to medium ship duels is just missile spam (whoever has the most missiles wins), circle strafing for sustained fire (whoever has the most DPS wins), and jousting for big alpha damage. For big ships, good luck every killing anything; turrets are useless and big ship shields are so strong that two hammerheads with all turrets shooting at each other can't penetrate each other's shields. Suicide ramming is more effective.
Happy to help.
https://quebec.huffingtonpost.ca/201..._10941920.html
Again, you're obsessing about a percentage as if it is the main point of anything or even crucial to the example I gave. I've explained with numbers in a simple example why your claim has no convincing base for it at all and it's nothing but pure speculation because you want the project to look good.
You keep confusing players, backers and unique accounts. Why is this so hard for you to understand?
- An account on the site is a Citizen. A Backer can be responsible for multiple Citizens, some of which may/may not have pledged.
- A player is a unique person, not a unique account.
You can't throw around "registered players" as if it means anything. Again, you don't understand the data you're posting.
Also, we already have all the data you've posted already about funding and unique accounts on the site. Even buying what you write outright, there is no convincing argument that the "grand majority of backers" agree with anything.
Besides, it goes without saying that somebody who pledged cash in 2017 might not be happy in 2018, 2019 or 2020 for that matter. You could never just lump everyone together and say that today, three years later, that somehow their opinion has been static. What if they wanted to "answer the call" 2017 and nothing more?
It's time for you to provide a convincing argument for your claim with actual numbers. So far, in every single exchange we've had, you've avoided this like the plague. Show us your figures and your logic which will lead to a reasonable conclusion that your grand majority of backers support CIG today.
Frankly, I don't think you can do it - because you know that once you have to engage, there is no turning back, you'd actually have to commit to something. You seem to prefer weaseling your way out of arguments and shitpost instead(nice ban btw).
You do realize that very few backers actually play the game actively, right? The playerbase can stagnate without the base of backers stagnating(which it can't anyway, we've already gone over that). A backer doesn't have to play the game. I'm the perfect example of that. Haven't touched the broken mess in a long time even though I could theoretically log on and play right now.
Now that you're banned for blatant shitposting, I'm going to leave you with my favourite Star Citizen video series ever: Sunk Cost Galaxy. Enjoy! And may it make the passing of time that much faster for you.
Anyone looking to have some fun, check out the video series. It goes over a lot of Star Citizen's history throughout the years.
People are not happy with the continued evisceration of the roadmap https://robertsspaceindustries.com/s...july-24th-2020
It was mainly for show... the story of Star Citizen's life.
Star Citizen's combat is pretty damn dire, Elite beats it in every way.