Prove it, because according to the game my character learns several abilities spontaneously. I'm afraid I need a statement from Blizzard that disproves what I observe in the game.
I never said you didn't learn some abilities from your trainer. I'm just saying that you didn't learn ALL of your abilities from your trainer. Some you learn on your own. Gameplay backs that up.Gameplay being changed did not change the origins of the spell, and the origins are still valid today so it's a "blood" ability despite not being available to blood... but when gameplay is changed to not require you to stop leveling in Feralas to go Darnassus to learn new spells from your class trainer, then that shit is gone forever, never to be lore again?
Again... double-standards.
Except I never made that argument.I'm sorry, Teriz. You can't say "gameplay reflects lore" and then say it doesn't when you're presented with an example that showcases how dumb your assertion is. The only "absurd point" here is your claim that our characters learn everything on their own. If our characters "learning abilities on their own" is canon lore, then our characters being able to effortlessly carry over 30 tons of weight is also canon lore.
I never said any of that. I'm simply saying that your character clearly learns some abilities without the aid of a trainer.But it's not a fact. A gameplay mechanic is not a lore fact, Teriz. Are you going to say our characters stop existing in the lore when we log out of the game? Are you going to say that all heroes are telepathically linked because we can communicate with others across an entire zone through the general chat, or across literal worlds with the "whisper" command?
Well that's easy; Just start a new character and log in to WoW. Right off that bat you'll see an ability in your tool bar. You learned this ability before you even meet your trainer. In WoW Classic, you'll magically learn talent points that you can allocate without any trainer around.No, Teriz. It's actually your burden to prove it. Because, and I'll explain once again. Gameplay mechanics is not lore. Our characters no longer needing to visit trainers is a gameplay concession, not lore. Our characters already knowing one or two abilities at level 1 when we start the game is also not evidence, because it's another gameplay concession.
There you go, I proved it.
- - - Updated - - -
https://www.wowhead.com/spell=133362...obumorphanator
Turning targets to gold and instantly killing them IS the WC3 Alchemist transmute ability. I'm merely giving it a support-based attribute.Very whimsical Not very practical.
Whatever you explained right here though, isn't the Warcraft 3 Alchemist Transmute ability. So despite whatever you're proposing, the Tinker still wouldn't have the Alchemist's ability, instead they get some awkward whimisical metal-transmutation ability that is usable on allies.
- - - Updated - - -
You're talking about the lore, I'm talking about the class. In terms of the class, many of their abilities can't be used without an equipped weapon or shield.