Isn't M+ the Rifts equivalent?
Somebody here is rather ignorant on how the roguelike genre has evolved. Yes, Torghast is a roguelike mode, and roguelikes haven't been limited to turnbased for a while now. For that matter, Diablo originally started as one. Also, Torghast is nothing like rifts, which you still seem to have trouble understanding.
We also haven't "just discovered" this. It's been known for months that the WoW devs approached the D3 devs... for help on levelbuilding, not on the gameplay. Torghast's gameplay loop is, again, quite different from the D3 rifts.
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It's probably the closest thing in WoW, yes.
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So you're basing your point on something I didn't say while also having creative license with your interpretation of what I said, great. The use of the word "Roguelike" is something that has only been regularly banded around during the last few years and it continues to get bastardized further, Diablo is nothing like the game Rogue, it's an action RPG or a Hack & Slash, feel free to look at any gaming magazine going back to the 1990s.
Torghast is also not "like" Rogue, it has a lot in common with how Rifts are done in Diablo 3 though. It seems your point was just to be an "acktuuchaully" after all, with no points of discussion or conversation and also while "ackkkchtually" being wrong. I mean go play Rogue, the 40 year old turn based game that has effectively nothing in common with Torghast or D3, having procedurally generated levels really doesn't change that perspective.
Probably running on a Pentium 4
I think it will be a interesting side activity and a improvement on islands I don't think its gonna be the new "killer" mode people are hyping it up to be.
I don't see anything wrong with that, reaper of souls and the rift/grift endgame made diablo 3 a good game imo. since it has a good replay-ability.
I mean sure, we are at season 21 at this point and it is rather stale now because it has been going on for years, but you can surely get your money's worth out of d3 ros.
The first "Roguelikes" were not called Roguelike, it's called Roguelike because the games have things in common with the game Rogue.. Lots of games have things in common with the game Rogue, as they have things in common with Pacman, Super Mario, Legend of Zelda.. You came into a thread and quoted me without addressing anything I said just so that you could say "hurrrr Roguelike"..
What exactly was your point all along? Torghast is more like Diablo 3 than it is like Rogue. WoW has taken several ideas from Diablo 3 and successfully made them work, but sure if you want you can trace those ideas back to other games. It's pointless and has nothing to do with my post, nor did you even address anything I said? You just posted to be an annoyance, and achieved nothing else.
By all means, tell me what the point was so this is a discussion instead of a pointless waste of both our time.
Probably running on a Pentium 4
Company who owns both franchises consults developers on other franchise on how to make an infinite system within a different game, as they have experience in this field.
This is incredibly shocking.
Well....Good. Rifts are a good system and if they handmake the system for WoW, it should be good aswell.
Like, many people might not know this, but Rifts saved D3. Its the best feature of the entire game and it, together with G-Rift, have made D3 a really good game, that does what it does really insanely good.
So its not bad, that Rifts are going into WoW. But as it is with any other feature borrowed from another game, if the adaptation is not done right and if energy is not put into it, it would properly not match.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
They've been copying things from D3 for awhile now
Una melodía tocada por las cuerdas de nuestras almas,
y el ritmo que nos sacudió hasta el hueso
I'm surprised they didn't just find boogers there.
Jokes aside, copying features from D3 is hardly surprising. One of the best features, Transmogrification, came from Diablo3 as well. They also lost alot of flavor with some other descisions though, especially the seasonal gameplay loop. Not to mention the rng loot grind shit-fest.
Edit: Though I'd argue saying they got it from D3 is less embarrassing than saying they got inspired by glamours and deepdungeons.
Last edited by Cosmic Janitor; 2020-07-26 at 07:12 AM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
That's what I was going to mention, as WoW has incorporated D3 aspects since... well, almost as long as D3 has been launched. Right down to actual spell names and visuals. If you play a Wizard in D3, you're going to notice quite a bit of familiar graphics and names when looking at a Mage in WoW.
Is Torghast the same as D3 greater rifts? No, not at all. The feel is completely different, as is the goal of completing the content. Procedurally generating aspects of Torghast were probably discussed with the D3 team, beyond that nothing else was probably 'borrowed' that hasn't already been in WoW.
Of all the things to have issue with when it comes to WoW 'stealing' things from D3, Torghast is probably the last thing that actually should be a concern.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville