Should have been a multiple choice vote. Otherwise this accomplishes nothing.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Totally Tinker, but previous chance for that was bfa. *shrug*
There was a chance for necromancer for SL with all of its death theme, but blizz missed that too.
Still hoping Tinker for what comes after SL. Necromancer is ok too, but we already got dark casters, summoner and also dk. Necromancer isn't really bringing anything new unlike Tinker.
Armored suit for tanking! Fuck yeah!
Chainswords and flamethrowers for dps! Fuck yeah!
Some healing goo for healing! Fuck yeah!
How can you say no?!
Windwalker Monk.
At this point, the spec is an outdated Havoc DH and clearly needs to be reintroduced.
Blizzard already adapted the major aspects of a Necromancer into the Death Knight. That was the intention. You are arguing the semantics between the fantasy of a Necromancer and the fantasy of the Death Knight while ignoring the larger vision: Death Knights were created with the Necromancer theme in mind. So what is "death arts" anyway? The art of necromancy? Of raising the dead and using Death magic? Using blood, bone, and decay?
Sounds like the WoW Death Knight.
Ok so I think I know what you are trying to get across. I am in agreement of adding another class that uses Death as a theme, just as we have 2 classes that use Light as a theme (Paladin and Priest) and I think a Necromancer would fit the bill.
However, the Necromancer in it's current theme has too much crossover with the Death Knight playable class. I understand that you can argue "Necromancers came first" but Death Knights were added as a playable class before Necromancers.
Unless you gutted a majority of theme/class kit from Death Knights and gave it "back" to Necromancers, I think you would have to change up the theme/kit of Necromancers instead.
Would be pretty interesting though.
Last edited by KOUNTERPARTS; 2020-07-26 at 12:40 PM.
Go Tinkers.
It would be cool to have necromancer, and it can be done - a Diablo Necromancer is all "SKELETONS, BONES", while the WoW Unholy Death Knight is more about "PESTILEEENCE", so there can be different flavors of necromancy.
But I would prefer tinker.
Anything that wears mail the rest are too bloated
Sand Mage / Glass Fighter. A caster & Melee hybrid type of deal. Slow and hard hitting mix of sand and flame magic, building up glass and going into melee mode as a fighter with glass weaponry. Once the glass / resource breaks, you turn back into a mage. It would probably play a bit similarly to Red Mages in FF 14, but I think there's lots of potential for a sand / glass spec. Slows (Withering sand, melted glass) a different playstyle in the hybrid range / melee category, where you cast from afar, charge in to melee and disengage to cast again.
Blood Mages also has an appeal to me, I always like the darker tones, which makes it too bad that Shadow Priest was removed from the game. I shall miss that spec forever.
A scion! Allow us to pick 3 talent trees of our choice.
I would make a brewmaster holy frost mage!
If that's not possible, a tank with a ranged spec other than a druid.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I picked Bard mostly as a joke. Seriously? I can't really think of any offhand that wouldn't function better as a fourth spec for an existing class that offers a very different playstyle while keeping with the core mechanics. For example, Shadow Hunter for rogues, using Energy and combo points but functioning as a midrange throwing weapons-and-shadow-oriented spec, or Dark Ranger for hunters with auto-Lone Wolf and taking notes from the old Survival's focus around DoT shots.
Some hero classes have almost entirely been baked into other classes, like Necromancer being baked into Unholy Death Knight (I wouldn't be opposed to a gameplay option to play Unholy as a ranged spec, mind*), Mountain King being baked into Fury Warriors, and Blood Mage largely being baked into Fire Mage--they just need a Phoenix cooldown and they've just about got the whole Blood Mage kit assigned to Fire, minus the verdant spheres.
That all being said, if Blizzard can design a hero class in such a way that it doesn't feel identical to the class it was originally baked into, then go wild.
* edit for further context here: Expanding Unholy to allow players to choose between a melee or ranged playstyle, while I'm 100% sure it would be a Sisyphean task to balance, would help fill the Necromancer class fantasy as well as give a nod back to the Second War Death Knights, who were warlocks' souls placed in the bodies of slain human knights, and in most appearances specialized as ranged casters over melee combatants, but as seen in Teron Gorefiend's fight in Black Temple, were no slouches up close and personal, either. Knowing the storyline in Shadowlands, I can easily see Bolvar and Darion agreeing that they should look into adapting these techniques for their own use even though there's only a tertiary link between the Scourge Death Knights and those of the Old Horde.
Last edited by Thage; 2020-07-26 at 01:39 PM.
Be seeing you guys on Bloodsail Buccaneers NA!
I was about to click necromancer, but I always had a soft spot for Blue Mages.
I want both blood mage and tinkerer, as well as unique class for each race or class unique to only 2 race, for example tinkerer for both gnome and goblin.
Warcraft 3 Reign of Chaos was the game that brought me into gaming. I was 17 years old then, I abhorred gaming before this game. From then on, I became a fan of Warcraft and Blizzard. To see it all go down the drain like this is truly sad for me. No king rules forever but at least some of them went down in history as real badasses. I hoped Blizzard and Warcraft would be one of them but it is no longer possible.