• Gameplay allows our characters to remain conscious, standing,
and fighting normally
after being eviscerated, our internal organs removed. That goes against basic logic and narrative logic.
• Gameplay allows our characters to remain conscious, standing,
and fighting normally
after having pieces of our souls painfully carved off.
• Gameplay allows our characters to survive and take no damage whatsoever from a fall miles high... as long as we fall in the water.
• Gameplay allows our character to run from Silvermoon to Booty Bay, without stopping even once, while carrying over 30 tons of weight on their shoulders, and reach their destination without being even slightly winded.
• Gameplay makes priests, mages and others be physically unable to wield a shield.
• Gameplay allows our characters to float in the water like they're wearing floaties, despite being clad in full plate armor.
• Gameplay allows our characters to spontaneously learn new things without the help of mentors and trainers.
• Gameplay allows our characters to come back from the brink of death, curing grievous wounds in seconds
by eating one apple.
• Gameplay prevents all players of the opposite faction from attacking you, if you don't have PvP mode on.
• Gameplay prevents you from being dismounted when you're on a flight taxi.
• Gameplay does not require your character to sleep.
• Gameplay says that one apple takes the same space in your bags as a two-handed warhammer.
• Gameplay allows you to magically summon your mounts out of thin air.
• Gameplay says our characters are homeless.
• Gameplay allows our characters to speak with each other even
inter-dimensionally and even
through time by... whispering.
• Gameplay allows us to be instant and magically teleported into a "dungeon" the moment an unseen force selects four other characters to accompany yours.
• Gameplay allows us to clear a "dungeon" over and over and over again, in the same day.
• Gameplay allows our characters to know what's behind their backs without them even turning around to look.