Second if Pocket Factory had to exist as a skinned skill it could easily end up being a flying fortress skin of Starfall with the clockwerk goblins falling from the sky exploding or as one of numerous aoe, cone damage skills. And since I know you are going to claim that isn't remotely the same even though its a thousand times closer than your dismissiveness of my possession idea I want to remind you that many of the Warcraft 3 hero skills either changed names, looks, the way they work, etc for wow so why would pocket factory be any different:
http://classic.battle.net/war3/neutr...ewmaster.shtml
Breath of Fire-
Mostly the same except for cds and stuff
Drunken Haze
renamed Keg Smash and no longer can cause then to miss attacks.
Drunken Brawler (Passive) -
morphed into Elusive brawler with several differences like blackout strike effecting elusive brawler.
Storm, Earth, And Fire (Ultimate)-
kept the name of the spell and splitting into three otherwise completely different skill.
Note: When this spell is activated, the Pandaren Brewmaster is temporarily removed from the game, and this also includes the items in his inventory.
This splits the Pandaren into three separate units with their own special abilities: Storm, Earth, and Fire. Storm is the most useful of the three with good micro skills, as he has Cyclone, Wind Walk and Dispel Magic. Use Cyclone against dangerous ground units or Heroes, and Wind Walk to quickly move him out of harms way if he gets targeted.
Earth and Fire are melee brawlers with impressive health and damage. Earth is a mix of a Mountain Giant and Tauren, combining massive health with the ability to deal AoE damage and forcing enemy units to attack him. Fire is simply an Infernal, dealing massive damage coupled with a passive Immolation aura.
Regardless, all three elements come with Resistant Skin. Earth has Spell Immunity. This makes the elements nearly impossible to focus down because they can only be killed by raw damage, and the three elements have 1,200, 1,700 and 1,100 health respectively, giving the Pandaren Brewmaster an effective health of 4,000 while the spell is active. If all three are somehow killed before the timer expires, then the Pandaren Brewmaster will die and need to be revived again. However, this should be unlikely given the spell's short duration of 45 seconds and each element's massive health pool.
http://classic.battle.net/war3/undea...thknight.shtml
Death Coil
A coil of death that can damage an enemy living unit or heal a friendly undead unit. -
In wow does damage and reduces cd on dark trans. No heal.
Death Pact
Kills a target friendly unit, giving a percentage of its hit points to the Death Knight. -
In wow its now a talent and does not kill a friendly unit not even unholy pets.
Unholy Aura
Increases the movement speed and life regeneration rate of nearby friendly units. -
Doesn't even exist in wow atm.
Animate Dead (Ultimate)
Raises 6 dead units in an area to fight for the Death Knight. Animated units are invulnerable.
Army of the Dead is its replacement.
http://classic.battle.net/war3/night...onhunter.shtml