EDIT:
Editing this comment because idiots still are trying to citate it, though they have their answers below.
Last edited by Eazy; 2020-08-01 at 09:31 AM.
Well, given how 3x is not actual loot but options, i think it's better for actually targeting specific loot instead of "i need to do all". From how it's setup, the best course to take is "i'm gonna get 3x of this specific tier".
If i need my BiS from M+, i'm gonna farm those so i can get 3 rolls from that loot table. Instead, if i need something from raid, i'll make sure to do those bosses. It doesn't make much sense to run all the things all the time, since you're not gonna bring back home more than 1 item per week.
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Conduits are on a separate roll/loot table. So if a boss has X chance to drop an item and Y to drop a conduit, you can get both or nothing or one, but one dropping doesn't affect the other.
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No. if you run a single +15, you're gonna get the highest ilvl. Just, you're gonna get a single item choice. If you run 15 dungeons, you'll get 3 choices - but you're gonna bring back home 1 item only.
If you do a single M+ run each week, it's gonna work exactly the same as now.
EDIT: it's made on purpose so you don't do a single +15 and then spam 14 +1 to get all max ilvl. It seems that each step also counts the specific dungeons done to reach it - so if you do a 15, you'll get the max ilvl as choice 1. If you then do 4 +10, the second choice will be a +10. same for the third step.
It's actually a good system. Who is really committed and it's gonna run AT LEAST X (we don't know what X is) is gonna get the full array of 3 max ilvl choices.
Last edited by Coldkil; 2020-07-30 at 10:14 AM.
Non ti fidar di me se il cuor ti manca.
I know it's options, but 15 M+ runs, 10 raid bosses, and 500 Conquest (which currently is like 10-15 arena wins) isn't comparable. That's all I'm saying - it's likely not balanced yet (or Conquest will be FAR slower to earn).
Right but that doesn't actually explain how it will work with the weekly chest though. Either you'd be able to pick more than one item (a normal piece + a Conduit), or Conduits wouldn't show up in the chest at all, for that to be true. Otherwise Conduits are going to be able to take several of the option slots.
EDIT: Also, regardless of how fast Conquest is to earn, 1 -> 5 M+ runs is a lot more of a step than 3 -> 7 raid bosses or 100 -> 150 Conquest. Not to mention 5 -> 15 M+ runs or 7 -> 10 raid bosses.
Last edited by Segus1992; 2020-07-30 at 10:20 AM.
What a shitshow.
Imagine getting invited to 15 M+ every week, or even 5 as a non-meta dps. Or making your own group 15 times spending god knows how many hours in queue.
Or if you are willing to go through the hell of organizing and scheduling 5 people to play together with 8 hours every week, you might as well just raid mythic. Way more productive and rewarding.
I don't see how this feature is an improvement for the general populace. It is just gonna increase the gaps even further between meta and non-meta classes, and between mythic raiders and everyone else.
He did not. The intention is obviously to avoid people doing 14x +3 keys and 1x +15 and get 3 choices of +15 loot.
Doing a single +15 and a single +3 is still going to give a single +15 reward from the chest. Doing 5 +15 and 7 +3 is going to give two +15 rewards. Doing 12 +15 and 3 +3 is going to give two +15 rewards and one +3 reward to choose from.
The same system makes sense for raid bosses as well, but not as much for Conquest.
Would make more sense for the PvP rewards if the criteria were something like "win 3/7/10 arena matches or 1/2/3 RBGs", as you could then apply the same system to it.
Last edited by Segus1992; 2020-07-30 at 10:32 AM.
Last edited by exdeath202; 2020-07-30 at 10:35 AM.
I am not 100% sure. But is the string pulled out from game data:
It says "your top X runs". So, the top X of 1 run is 1, until it checks the whole streak for all rewards. Anyway, still makes sense. Boosts can still survive since you can boost a single run but i don't think anyone is gonna boost 15 runs to a random guy (not counting the amount of gold required). Again, independently from what it checks, if you limit yourself to a single +15 run/week, you're gonna get the exact same as it is now.Code:WEEKLY_REWARDS_COMPLETE_MYTHIC Complete Mythic Level %1$d dungeons. The reward is based on the lowest level of your top %2$d runs.
Point is, you're gonna get more than now if you invest actual effort on this. If you just "want to get it done", just to the single weekly and roll a single piece.
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Oh now i get it. Yeah, it's all about balance and what's faster to do, but since they're 3 different loot tables, you're not gonna get M+ loot by doing just raid bosses (i assume - we don't know how it will actually works).
As for conduits, i think we're gonna either not see them in the cache or as an additional item. Agree with you that if conduits are treated as standard item and put into the same loot table they're gonna dilute the chances by a whole lot.
Non ti fidar di me se il cuor ti manca.
As posted before, it's made so you don't run a +15 and then all +1 for the week. It makes sense if the ilvl check is made separately for brackets, so you have freedom in setting up the runs. If anything, it should be the same for raid bosses (kill at least X on heroic to get heroic ilvl).
EDIT: i think the top X will be something around 4 or 5. So you have to do at least those +15, then you can spam low ones safely. Makes more sense and it's definitely more doable by anyone.
Last edited by Coldkil; 2020-07-30 at 10:42 AM.
Non ti fidar di me se il cuor ti manca.
Not sure what blue post you're talking about, I'm referring to this string:
And extrapolating via logic that A) it wouldn't say "lowest level of your top runs" if there wasn't a cut-off and B) that number of runs wouldn't be a variable unless it could change (most likely with the next bracket of additional reward options).Originally Posted by Blizzard Entertainment
I admit I'm guessing. We all are. But I can't see any other conclusion being logical.
I love doing m+ but 15 is probably too much for me too. A dungeon itself is over in half an hour, but with talking about the route, going there, picking up a drink before starting and just chatting with your buddies it takes a bit longer. I play a couple evenings 20-22 o'clock in which time we mostly do 3 dungeons. That means 5 days a week dedicated to dungeons to make the third bracket. Considering I also want to raid 2 nights that's not gonna happen at all for me.