Wedge: "You know, the Imps on Coruscant used to call two Corellians together a conspiracy. Three they’d call a fight."
Corran: "More fools they, then. Any Corellian knows three of us together is a victory."
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
No, it wasn't. Retail is currently in BFA. Shadowlands stuff is still up to change (and hopefully will).
Not quite as bonkers as thinking we need 100% crit after stealth as a legendary shoulder in legion, then again as a talent in BFA, then again as a different legendary in shadowlands.
Seeing as Master Assassin has only been a talent for Assassination, I'd agree it's a bit rough to introduce it to Assassination a third time. For the other specs it's the first time it returns.
It was and is a general legendary though, so I'd still consider it a small issue compared to some of the really awful new legendaries there are. Essence of Bloodfang, Triune Ward, Lycara's Fleeting Glimpse - oh boy, so interesting!
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No you're right, it isn't bonkers to think the entirety of TBC was "changing things for the sake of changing them" and not at all "this is how the game can be better and more fun". It's just genuinely stupid.
I honestly can't understand why you think shitty new effects is better than good old ones. Again, if it was only good old ones you'd have a point.
Imagine your point being "anything new is going to be a shitty new effect" and thinking that's a good argument. Things can be new and also good. Crazy concept, right?
No one wants to eat stale bread. Stale bread is better than no bread if you're starving, but everyone prefers fresh.
If you spent some time thinking about what your "anything reused is bad " attitude would result in, you'd realise that the end result would in most cases lead to uninteresting effects. Quotas and forced innovation always leads to shit.
We're talking 200+ legendary effects here. If they all had to be new, are you even able to imagine how many of them would be uninteresting? Just look at the Azerite traits, how many of those were awe-inspiring?
Sure, you could instead go with 1 legendary per spec + 1 general per class + 1 general per armor class with all of them being new and interesting. Don't pretend like you'd prefer that though.
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Except a more accurate comparison would be: no one wants to eat bread. We had bread yesterday. I'd rather have flour.
I'll never understand why people refuse to think Blizzard is capable of using their brains. These people are getting paid to be creative. It's no wonder everything is uninspiring these days with people like you defending it at every corner.
No, it wouldn't. But that's a good comparison too. "We just ate pizza yesterday. I want something different for dinner tonight."
We have proof of Blizzard being incapable of creating 200+ interesting effects at once. We have no proof of the opposite. Extrapolating from evidence is a pretty simple task when it's so clear-cut.
I'm able to use my brain and figure out that if I was forced to make 200 new effects, I'd make most of them uninteresting just for the sake of time constraints and the fact that they're temporary. Some would be interesting sure, but definitely not all.
Ok, stop with the useless fighting.
Non ti fidar di me se il cuor ti manca.