Since you won't have to deal with Azerite, tf, corruption, etc anymore this should not be a real issue. I imagine more often than not the highest item level upgrade will provide the highest bonus, except for when one stat is WAY overpowering the other stats, which is not often the case at the beginning of expansions (since primary stats are more valuable in comparison. secondaries get more important in later patches, since they scale of each other).
Haven't read through the whole thread, so forgive me if this has been answered already.
My question is, if you complete all three tiers of the raid row on let's say heroic difficulty, and then run one +15, what's the ilvl of the raid tier scaling to? Or would the m+ row scale down? Or are they independent of each other, which means your picking m+ row everytime since it'll always be higher than heroic loot.
From my understanding, if you "max out" a single mode, you will be given multiple choices of the same mode, meaning that multiple choices will have the same Ilvl.
Then you are still left with the issue of items with unique effects and trinkets, which are naturally difficult gauge.
And it also leaves out the issue of what items you start off.
Comparing them in a vacuum is one thing, but you also need to take into account what you currently wear.
It's not as bad as Corruption or Azerite, but the primary issue that you do not know the full extent of your options until they're presented, remains.
I really don't understand how people are saying this is worse then the current system.
If all you did with this new system is one 15, it works exactly like it does now.
Put in a little more effort and get more options to choose from.
How is this a bad thing?
So if i'm getting it...let's say heroic raid ilvl is 200.
I do 10 heroic raid bosses and get 3 200 ilvl options.
I do 15 m+10 and get 3 210 ilvl options.
Is this it? The weekly chest from max m+ is still higher ilvl than heroic raids?
Firstly, I don't think its an issue whatsoever that raiders get more choices of loot for clearing all of mythic. Its hard ass content that requires the most coordination and cooperation in multiplayer game. Mythic raiders do not get more loot though, just better choices. Everyone benefits from this system if they ran only 1 mythic+ a week because you are given the same one random loot or the choice of a currency if you don't want the loot, strictly better. The system is strictly better than the prior at 1 dungeon done and allows you the choice of doing more content for more choice of an item a week. If you were already doing 5/15 dungeons, a lot of rbgs/arena, or raiding you get more choice in your weekly cache which just solves the complaint that the box was useless and unrewarding. This is just better.
They're not getting more? There just getting larger choice to choose from? And that's assuming they get through all the bosses. If anything heroic raiders will get more options with bosses that are less challenging and more likely to jump into lfr or pug a normal to fill out the check mark.
I wonder how the Raid chest will work.
For example I'm 3/12 mythic NYA currently. I can easily join a pug and farm that 3
Then i boost my boss kill count to 10 by farming some heroic (i have curve, that's a given if i'm doing any sort of mythic content)
My end of week chest would be 1 choice from Mythic and 2 choices from Heroic
this is how i understand this.
And i wonder whether this will be able to pick loot from bosses I haven't killed or not. Mythic is no joke and sometimes progressing on a boss takes weeks upon weeks. Accessing such loot would be kinda silly. It would invalidate the reward from killing, as chances are that by the time you kill it, you got it from the weekly chest. WOD Garrison missions made mythic kills feel unrewarding (in terms of loot).
Well, sure there will be cases where the ilvl difference between a potential item from the chest and the item you are currently wearing is the same. It won't happen often enough to matter though. And in those cases I would still prioritize the gear piece, that gives the most raw stats over anything else.
It will only be difficult once you've run out of upgrades and begin to replace gear with the same ilvl. And by that point you either know your stat weights by heart or you don't care at all, because it honestly does only make a difference in simulations but not in the actual game.
What do you mean they are not getting more? They are getting the weekly chest with the max reward by just killing 1 mythic boss, no need to do M+ at all. How is that not more than what they are getting now with less effort?
And that is not the only thing, because you can't look at this change outside of the context of all the other changes. And every recent thing has been a buff to mythic raiding and a nerf to M+ - removal of titanforging, less dungeon loot, free weekly chest for raiders and more options in it, etc.
They do get more loot though because bosses drop loot, while dungeons without titanforging drop shit.
Holy shit there are some stupid people in here.
If you do 1 +15 and 4 +2, you get 1 +15 reward and 1 +2 reward to choose from. If you do an additional 10 +8 you get 1 +15, 1 +2 and 1 +8 reward.
If you do 15 +15, you get 3 +15 rewards to choose from. This isn't rocket surgery.
You are preaching to a converse ,yeah doing a +15 is harder than killing 3 heroic raid bosses but why wouldn't it? Because they have done it in the past...remember wod: (2 x tier bosses) +1 kills and your garrison cache got upgraded to the next difficulty so I was wondering is this the situation and the raid cache have the same ilvl as the m+ cache but I understand we don't have that info yet.