People often forget the reason Blizzard adds certain features is because of the very "player outcry" Blizzard is often accused of ignoring. WotLK's casual-friendly approach was a 180 from the "1% of all players entered SWP" of TBC before it. Cata's "hard dungeons" were the response to players saying WotLK was "too easy." MoP's dual pronged approach to 10- and 25M raiding was a response to Cata allowing "casual Heroic" raiders to emerge. WoD's "raid or die" mentality is because most people who stayed subbed for MoP did so because of the raids. And Legion's total 180 of WoD is a result from the dismal results their decision to listen to this part of the community had on the game. It's not all good. It's not all bad. It's mostly somewhere in the middle. But at some point during the game's near two decades of existence I think most players have an idealized version of WoW which trumps everything else in their mind. And because human beings are selfish, egotistical creatures it's natural to feel like everybody else should share this opinion. That's why these threads are silly -- it's either a bunch of people agreeing with themselves that something was great or it's the same group of people questioning why other people don't think the same way.