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  1. #1

    Would you like to go back to 3.3.5a classes

    go back to 3.3.5a classes? I feel like they were incredibly fun to play. Im not saying i want to replay wotlk content tho, just wish the classes in current retail were kinda like they were back then, most of them now feel pretty dull and boring.

  2. #2
    Nope, current ones are better. You might have some case of nostalgia.

    Also fix that title, doesn't tell you a thing.

  3. #3
    I wouldnt beable to play my DH on 3.3.5 class builds

    #smartass

  4. #4
    Yes definitely,

    No borrowed power, more interesting talent choices, more impactful rotations, long lasting CCs and more of them, shorter kicks CD, less passive damage, less homogenization, etc.

    But it could even be improved with some ideas from later expansions I think. But as a baseline, yes I would greatly prefer 3.3.5 classes. WoW felt more like an MMO-RPG back then and less like a MMO-Action game but to each their own.

  5. #5
    Nah, patch 4.1 though. Playing a super fast paced Single-Minded Fury warrior was the most fun i've ever had in WoW.

  6. #6
    Actually I would go back anywhere where rogues were still Combat and not this pirate nonsense. Ideally I would go back to Cata to play my rogue. Had a blast raiding Combat and PvPing as sub

  7. #7
    I would like if alts at the very least had the decency to make a respectable title, not an obvious clickbait. How hard was it to just title this "would you like to go back to 3.3.5 classes"?
    The Void. A force of infinite hunger. Its whispers have broken the will of dragons... and lured even the titans' own children into madness. Sages and scholars fear the Void. But we understand a truth they do not. That the Void is a power to be harnessed... to be bent by a will strong enough to command it. The Void has shaped us... changed us. But you will become its master. Wield the shadows as a weapon to save our world... and defend the Alliance!

  8. #8
    Quote Originally Posted by arucado3 View Post
    go back to 3.3.5a classes?
    Talents included? No, I don't want 110 point talent trees lol

    I'd go back to MoP classes though
    My Collection
    - Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself

  9. #9
    Quote Originally Posted by Gotural View Post
    Yes definitely,

    No borrowed power, more interesting talent choices, more impactful rotations, long lasting CCs and more of them, shorter kicks CD, less passive damage, less homogenization, etc.

    But it could even be improved with some ideas from later expansions I think. But as a baseline, yes I would greatly prefer 3.3.5 classes. WoW felt more like an MMO-RPG back then and less like a MMO-Action game but to each their own.
    Ahh, yes, "borrowed power", the great buzzword of current time.

    But have you ever thought that with previous expansions changing the specs (and mechanics in general - tier sets, relics, glyphs) so drastically, weren't those also "borrowed powers"?

    Or is it just that people want to simply raidlog? Because that's not happening anymore, as making this "post-max-level-progression" is something Blizz has been talking about a while, so even if they simply added more talents, you'd still have to grind something that abbreviates as "AP".

    On topic - I hate these "would you like to go back to this specific patch" topics.
    With some specs, sure. With other specs, hell no.

    Also what makes 3.3.5a so special? I thought the general consensus was "dude just roll it back to MoP design"?

  10. #10
    Wrath specs I still like include Balance, Blood DK DPS, Feral Tanking, Prot Warrior Tanking & PvP. Everything else not as much.

  11. #11
    Yes, it would still be an improvement. If I could have it my way though, I'd make tank and damage dealer specs more varied. Bring back real glass cannons in PvP as opposed to making everything super tanky. And also redesign talent trees to allow more choice and fine tuning your playstyle.
    I really hate that about the current design that Blizzard wants you to play a certain way and have a certain "rotation" to the point that if you are able to remove s spell or ability from that, like say ice lance, they see it as a problem and buff it.

  12. #12
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    Hahaha... no.
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  13. #13
    Quote Originally Posted by Louz View Post
    Ahh, yes, "borrowed power", the great buzzword of current time.

    But have you ever thought that with previous expansions changing the specs (and mechanics in general - tier sets, relics, glyphs) so drastically, weren't those also "borrowed powers"?
    Yes kinda, that's why for me the "Classic trilogy" (Vanilla, TBC and WotLK) was the best, because expansions were entirely expansions, they added up on your character who felt strictly more powerful. I understand fully that you cannot go this path forever, because at some point you have too much buttons etc, but still, it was my favorite time period in the game. I must add that it's not nostalgia alone, I regularly play Classic or some TBC / LK private servers and in my opinion the gameplay is just better, even if more clunky (but that's a good RPG thing for me!).

    Quote Originally Posted by Louz View Post
    Or is it just that people want to simply raidlog? Because that's not happening anymore, as making this "post-max-level-progression" is something Blizz has been talking about a while, so even if they simply added more talents, you'd still have to grind something that abbreviates as "AP".
    I also prefered raidlogging or, in my case, "RBG-logging". On this one I'm not sure it is solely a subjective opinion, I think there are merits to raidlogging for players in the areas of mental health, having more time to do other things in life, not being burnout by the game, etc. I can't really prove my point obviously but I think we, the players, benefit and should fight more for a WoW without the need to grind non-stop because it is a more healthy gaming environment for us.

    And I disagree that it's not happening anymore, Shadowlands won't have titanforged gear or any RNG forcing you to grind the same stuff again and again for the most part. Characters will be a lot closer to optimal gear wise than before simply by raidlogging or whatever it is you prefer to play. Even if there will be some small stuff to grind obviously, always have been.

    Quote Originally Posted by Louz View Post
    On topic - I hate these "would you like to go back to this specific patch" topics.
    With some specs, sure. With other specs, hell no.
    Me too. Espescially with such titles haha.

    Quote Originally Posted by Louz View Post
    Also what makes 3.3.5a so special? I thought the general consensus was "dude just roll it back to MoP design"?
    In my opinoon the damage was already done in MoP, you chose a specialisation, lost countless general fluff (or very useful) spells from others spec, and everyone already had a burst spell which diminish the impact of your base spells. Many people loved MoP Destruction for example, and to each their own, but for me a World of Warcraft were you play a Destruction Warlock without being able to curse your target or afflict it with Corruption is not the best World of Warcraft possible. Plus there was the Battle Fatigue mechanic which clearly sucked (and didn't make it to WoD, thanks god).

    And that's why I'm greatly looking for Shadowlands, I'm really excited!

    On the contrary in 3.3.5, every classes were at their full potential or near. Every specs or class defining spells were implemented, Sub had Shadowdance, Destru had Chaos Bolt, Arm Bladestorm, etc. The game was ultra fast paced and the skill ceiling was incredibly high. Speaking from a PvP perspective, it was really really common to beat people 1v1 without losing a single HP if you were greatly better than them or take down 2, 3 or 4 players by yourself (I'm not saying it's impossible nowadays or it wasn't possible in MoP). Gameplay felt rewarding in itself, lots of specs didn't have a burst button yet, which made their spells hit harder baseline. Taking a Chaos Bolt + Conflagrate was a deadly combo, taking a double Shatter Combo in a Deep Freeze was deadly, taking a full Dance during a Kidney Shot was deadly, etc, etc.

    And most specs / spells had subtle interactions, Conflagrate needed Immolate applied to be use and consumed it (without the glyph), Incinerate did more damage if Immolate was applied for example, etc. This helped to increase the difference between good and bad players.

    So to sum it up, yes I would prefer going back to 3.3.5 classes because they were more complex and differents from one another (+ everything I said above) but frankly, we could even a lot better nowadays. It would be a good baseline I think but they could be improved a lot!

    Regards.

  14. #14
    i would be fine for any classdesign before WoD, WoW nowadays feels more like a MOBA than a RPG you literally have zero choice.

  15. #15
    No, but I think it's about time we become godlike super-heroes of Azeroth. Un-nerf all our abilities, make all our talents usable at the same time, and integrate all former instances of borrowed power; Artifacts, Azerite, etc.

  16. #16
    I want MoP classes back
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    Got ganked by a Vulpera, huh?

  17. #17
    Boomkin 3.0 throughout WotLK was one of the best specs I've played in the game.

    That's really it though for that expansion lol.

  18. #18
    Quote Originally Posted by arucado3 View Post
    go back to 3.3.5a classes? I feel like they were incredibly fun to play. Im not saying i want to replay wotlk content tho, just wish the classes in current retail were kinda like they were back then, most of them now feel pretty dull and boring.
    No i would rather prefer MoP classes.

  19. #19
    Quote Originally Posted by Drusin View Post
    Talents included? No, I don't want 110 point talent trees lol

    I'd go back to MoP classes though
    Same. MoP class design was just so much fun. Sure, you could say that classes were a bit too similar to each other because we reached a point where everyone kinda has everything, but goddamn was it fun to play those classes.

    Quote Originally Posted by Razion View Post
    Wrath specs I still like include Balance, Blood DK DPS, Feral Tanking, Prot Warrior Tanking & PvP. Everything else not as much.
    Ah yes, the meat shield tank with a 1 (macro) button rotation.

  20. #20
    I would go back to every single iteration of class design as long as it isn't the Legion/BfA/Shadowlands model.

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