While I am sure there are a lot of players that bail at the first signs of trouble ive seen far more players with what I suspect are bought keys desperately trying to salvage a doomed run.
this really grinds my gears. Just yesterday I was in Atal +15 and I had to double check at the first boss if it was maybe a tyrannical week because goddamn that boss lived long. Then I opened up Details and I see four players doing 30-35k including me, the tank...
30k dps in a +15 would maybe be fine LAST SEASON. We finished it, barely not in time and honestly, if the healer had left midway through, I wouldn't blame them.
edit:
Most healers CANNOT interrupt. In fact, shaman healer is the only healer who has an interrupt. The others can interrupt with CC every once in a while which isn't really an interrupt because mobs will just immediately start casting it again
Last edited by Wuusah; 2020-08-06 at 01:13 PM.
I'll chime in again. With some more experience in leaving. Hpally.
At M+15 if I have to hard cast a heal within the first few minutes of pulling trash, there's a problem. If I can't focus on dps'ing while occasionally throwing out spot heals, there's a problem. If I have to stop my rotation to do some random CD heal fest, I know it's gonna be rough and I start weighting the pros and cons.
Go watch a group who knows how to not get hit by shit, and understand mechanics and try and find something to heal in that group. meanwhile, get into a group where only two people know what's going on, it's NIGHT AND DAY different.
You do enough runs with both outcomes, you start to see a pattern. Everyone would have you think it's your fault, but in reality it's the people blaming you who is at fault. 9 times outta 10. Saying 'you're the worst X i've ever seen' provides nothing but an insight into that person. You see someone like that, run. You see someone saying 'this week's affixes are rough for tanks/heals' LEAVE. Why, because they're already telling you their excuse as to why they didnt time. There are tons of red flags I've learned about. I don't care how long this thread gets, I'll stick with my experiences and the knowledge I've gathered doing it. If you see someone micromanaging pulls, talking about strats before group is full, etc. LEAVE.
Sometimes the mistakes aren't mechanical related, but user related.
Last edited by scelero; 2020-08-06 at 04:28 PM.
Do you even know what the definition of an interruption is?
Typhoon, hammer of justice, Incap roar, wind shear, kicks, bash, fear and any other stun, knockback, fear( anything that stops a cast is interruption) i know, its difficult.
It so happends that some of these intterupts also prevent any further casting, but thats called spell locking.
Actually those arent interrupts. Its got nothing to do with spell locking in pve, but mobs who get stunned while casting a spell will go straight back to casting that spell after a stun. Where as mobs who where interrupted have that spell removed from their aciton queue for a time(no, its not the same as spell locking)
pretttttty sure I could sheep you and you would be interrupted. can you imagine sheeping and knowing it wouldn't interrupt the spell cast.
but it's clear you're talking about SPELL LOCKS. Like me getting Holy locked during an encounter because I did something wrong.