Io should say if people has left and how many times.
Should be viewed as the first person that leaves the group
Io should say if people has left and how many times.
Should be viewed as the first person that leaves the group
Usually there are windows where your group doesn't have interrupt ready. They're all on CD. Doing a Shrine at 25+ it's usually a death if a cast isn't interrupted. By CCing the mob with a stun, knockback, fear, disorient, etc is usually enough to have a interrupt be back on CD to interrupt it.
Casts going off in higher keys means death. That's why any healer that doesn't use their toolkit is pretty much causing a deplete.
I don't think people arguing against this is actually doing high keys though, which kinda makes them "correct" for the content they play.
Last edited by Asrialol; 2020-08-06 at 04:39 PM.
Hi
No they can't because "interrupt" is a specific term that doesn't mean "using CC". When someone says nobody used their interrupt it means nobody used their interrupt ability, not their CC to interrupt. Nobody in their right mind would count on the healer using their CC abilities to interrupt enemy casters in a PuG. If a healer uses their whole toolkit then that's a great bonus, nothing more.
They aren't interrupts as in the sense they can still cast the spell after. It still does interrupt the spellcast. Or should we call it "delaying" instead? Even though, you know.. it stops the cast. Strange.
- - - Updated - - -
Everybody in their right mind counts on the healer using their CCs in higher keys though :P
Hi
Weird, if I Poly you and you have no way of getting out I stopped ALL SCHOOLS OF MAGIC from being cast for 20 seconds. They don't even get a chance to melee you or to cast from a different school of magic.
Whereas, if I Spell Lock you, you can't cast anything from the specific school of magic you just used it on for 6 seconds. During this time, they could cast something different or even melee you.
Sorry but you're not making any sense. In your mind a Spell Lock is a better interrupt than Poly.
As a HPally, you should be using HoJ to interrupt casts, even if all it does is delay it from being cast again. Any delay you can get while dps kills it, is good.
Remember, we're talking about NPCs in a dungeon, not pvp.
Last edited by scelero; 2020-08-06 at 04:52 PM.
For anyone still trying to make a point with the interruption.
Read any interruption ability and what do they have in common?
interrupts spellcasting AND prevents any spell in that magical school being cast.
Its not the interruption that makes enemies not being able to cast afther you kicked, pummeled, wind shear, bash or w/e. Its the extra abilitty thats integrated in those abilitties.
I actually love to quit a key if someone decides to ninja pull with premeditation because "they've seen on some stream" etc.
Do you know the definition of the word "interrupt" I wonder.
A cc interrupts the spell being cast but doesn't spell-lock it. Just because you seem to have decided it isn't doesn't change the fact.
- - - Updated - - -
Pretty much this.
Hi
Isn't this also why guilds and communities and friends lists exist?
Imagine how much people would complain if Mythic was added to LFG.
Idk what these guys smoked, actually.
Interrupting abilities explecitly have the wording that they are "interrupting" the spell-cast. It can't be so hard so understand this simply fact.
CC's are CC's, not interrupts at all. They CONTROL an enemy and are on a DR. Interrupts aren't - you can rupt as many times as you want.
I know a lot of you people need to hear this so here it is:
Stop doing M+ with people you don't know, especially high-level keys.
All healers have stops for casts. Not specifically interrupts but they have stops. Usually 2+ for each class. Stuns/pushbacks/blinds/fear etc.