Luckily i'm one of the (seemingly) few players that dont gives a rats ass about how fast other guilds clear content. I'm genuinly enjoying classic at my own pace, in a laid-back casual guild. I'm happy that i dont have the time on my hands to play 15 hours a day anymore, because that would most certainly ruin my experience.
No. The raid will be cleared and on farm by many after the first few days. I have no clue why anyone thought classic raiding was going to be hard.
Classic Raiding isn't even close to the same mechanic skill requirement as modern day mythic or even heroic raiding. Its just grinding and preparation with gear.
This is why every single raid has gone down in no time at all after release.
For the ones racing to kill them, no, the raid will go down within an hour or so of release. For the slow pace raiders, maybe?
I mean, taunt miss chance is 17%. If you use just the trinket you're still at 7% resists. If you use just four piece dreadnaught you're still at 12% resists. You really want both to get it down to 2% resists.
I would be surprised if people were able to brute force Four Horsemen. They have 600,000 HP and shield wall for 75% reduction at 75, 50, 25% health for 20 seconds. Mark 1 is 250, mark 2 500, mark 3 1000, Mark 4 3,000 damage and mark 5 is 9,000 damage. If we assume a 75% reduction after being reduced to 450,000 HP you'll effectively need to do just shy of 2 million damage to zerg down one Horseman.
Mark 5 is 60 seconds into the fight. So 1,950,000 in 60 seconds which needs 32,500 raid dps to achieve. The highest raid dps in the world on Ebonroc is 29,735 and that's with 6 healers, 2 tanks and a 30 second fight duration with 66% uptime on cooldowns. You really need 12 healers and at least 6 tanks for Horsemen logistically, maybe 10 healers if you were zerging one. Maybe on a darkmoon faire week the highest dps guilds in the entire world with 20 warrior dps might be able to pull it off.
Also mods if you're going to edit my posts please don't make them imply a totally different conclusion than the original post.
Last edited by Nitros14; 2020-08-07 at 10:02 AM.
Never underestimate sweaty basement private server nerds. AQ40 brings a lot of power, if people were managing close to 30k in BWL, full AQ gear will easily let people break well above 32k, and depending on how quickly two horsemen can be killed, the required healers might be less. There are a lot of variables but one thing that's been constant is that there isn't a single thing in this game that posses a challenge anymore, and 4HM will be no exception. They might not brute force it in the strictest definition, but I doubt high end guilds will even need a single t3 geared warrior, let alone 6-8 like everyone who's ever gushed over how hard 4HM was thought before the trinket became common knowledge.
Last edited by Jazzhands; 2020-08-07 at 07:11 PM.
there are a few bosses where a small mistake or untimely death can cause a wipe, erasing world buffs and making the remaining portion of the raid significantly harder. this probably wont affect the very top guilds, but for average guilds it can make things harder than people may anticipate.
"Why of course the people don't want war…. But, after all… it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country."
Because Naxx is the *ONLY* raid that was tuned for the current state of the game?
Not saying naxx will be hard, but everyone who uses your argument has the fundamental flaw that *none* of the content up to now was ever tuned for the itemization and talents that we currently have. As I recall, mid way through AQ40 is where it became commonplace for most raiding guilds to even run full consumables, and so the Devs even balanced Naxx around that idea. Whereas not even AQ40 (Despite all it's difficulty at the time) was tuned with that in mind. These things very well could make huge differences.
If we had original talents and gear, MC and BWL would not have been cleared nearly as quickly (Tank threat alone would have been roughly halved, which makes a huge difference on many bosses)
Sometimes, I just can't even:Originally Posted by Teffi
Originally Posted by Nixx
The top guilds who have killed this all before are going to clear Naxxramas very quickly.
It'll be more interesting for the rest of the guilds.
If bosses are not gated behind long farms which become available AFTER they are releaed they will not be difficult. Mechanics are known and players have the skills which are not set very high.
this patch was the "last patch of vanilla" where everyone was MUCH more powerful than when naxx was actually released. this whole classic experiment was fucked up because they wanted to use the pre-expansion catch-up patch so that people could do shit. they know most of their playerbase is fucking retarded, so they made it easier than when it was live
naxx had been cleared MONTHS before the patch that classic is using even came out and it was essentially a 20-30% nerf of everything due to the player power level increasing
it's why classic is a waste of fucking time. if you want the real experience, you still gotta find a private server
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naxx isn't tuned for shit, the patch they chose for classic nerfed 100% of the game which is why shit dies so quickly. the only people who don't realize that classic =/= vanilla are the fucking losers who didn't even play then
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the game isn't fun anymore, that's why most of us quit you nigger