MoP classes thx
MoP classes thx
but, yeah, other then the 3 I stated, the ToT patch for classes made all the other specs the best they've ever been.
I hated how affili only had what it's spec baseline were as talents still but affili stopping being spreists was a massive improvement.
basically, the game AS A GAME was as its best when we were fighting the two biggest chads azeroth has ever produced, arthas and lei shen.
DIVINE STTTTTOOOOOOORRRMMMM SSSPAAAAAMMMMM, although that is basically paladin right now anyways lmao.
divine storm/divine purpose as our mastery associated proc, crit reseting blade of justice(now in holy vanilla flavor), and relentless inq as rotation feedback.
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imp sacc or succ sacc?
But yeah, thats one of the things MoP lock got right, saccing demons being the meta for destro.
I'd rather go back to MoP Classes.
Damn I miss MoP Survival Hunter
I'd like to move forward instead of backwards and get exciting new gameplay and classes, but I may be in the minority
The problem is that we aren't moving forward, at least not when it comes to classes' basic toolkits. These rental powers (artifacts, azerite, covenants) feel a lot like condoms: use and discard. At the end of the day, we are in the same place we started at, the lack of a new (permanent) talent row since WoD being perhaps the clearest example.
I don't need to check any guides, I play 3.3.5 regularly. There is not a single spec that is now more complex compared to WotLK. If you don't believe me, just stop reading guides and send me a message, I can show you the basics. WotLK PVP is a lot of fun and you can start doing PVP in matter of minutes on the server I play on (I can't mention any specific server, it is against the rules on this site AFAIK).
You're attempting to provide a counter argument to a point they didn't make? Why? They said they would to move forward not backward, they didn't say we are moving forward.
And I'm as much for pointless bar bloat as much as you imply you are, but how are you going to decide when I have enough pointless shit on my bars? When I need an addon because the base game doesn't have enough spaces?
Oh I see. That's why you think WotLK classes weren't complex. Because you are reading PVE guides. If you want to compare class design complexity, you have to compare them in PVP. PVE is always easy, you just do your rotation and that's it, it does not matter if it is one button or five. Only in PVP you have to use your whole toolkit and react to your opponent moves.
nice opinion you have there. Its a shame you can't tell the difference between that and fact.
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Not really. /shrug
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The damage can't be any worse than ret on live (comparatively... obviously).
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hunter had 3 ranged specs, that alone makes it better than hunter in the last 4 years.