I mean, none of our raid played private servers and clear AQ in one night. I dont think classic content is half as hard as people claim. And its not even about difficulty, its about a fun mmo.
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Good thing fun is subjective, huh?
LFR is unironically harder than anything in classic. N'zoth will actually put it in your ass.
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Classic is on the 1.12 patch. Naxx released on 1.11. This is the 1.12 patch. https://wowwiki.fandom.com/wiki/Patch_1.12.0
There's no changes to Naxx. Most changes are bug fixes or tooltip clarifications. The only significant changes are the rework to rogue talents.
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Yeah but you guys are wrong. We have the patch notes history. Note the link in the quote above. Vanilla went through no changes of extreme significance from 1.6 to 1.12. The most significant change in the entirety of vanilla was the rework to bloodthirst in 1.6.
Last edited by OrcsRLame; 2020-08-08 at 12:41 AM.
Not a single boss in Classic is difficult.
Scheduled weekly maintenance caught me by surprise.
That's just plain wrong. 1.8 alone brought Dual Wield +hit change, which was a huge DPS increase for Warriors and Rogues. It also added some AP normalization changes, which effectively buffed various MC and BWL weapons. Shield Slam also received an increased threat mod in 1.7. I don't recall by how much, but know it was substantial at the time. This patch also increased the debuff limit... Which is MASSIVE.
That's just off the top of my head (I know of these two specifically because they were huge and I play a warrior.). If I checked the patch notes, I bet I could easily find more.
Edit: There's also a lot of small buffs to abilities over the course of the patches; any individual buff is small, but when added together, becomes substantial. There's also changes like Black Lotus no longer being soulbound and Flasks persisting through death; changes that made flasking actually widely possible.
Last edited by xGLxAnubis; 2020-08-08 at 12:56 AM.
Sometimes, I just can't even:Originally Posted by Teffi
Originally Posted by Nixx
The +hit change had no effect on the dps of geared warriors, since heroic strike was bugged from release to the Cataclysm pre patch to cause your off hand hits to not miss if heroic strike was queued. That bug still exists in classic btw. It was probably left in intentionally since it's such a huge buff to warrior dps.
If we had a progressive patch cycle top guilds would just not bring rogues to raid. Without their talent rework from 1.12 and the dual wield hit change from 1.8 they would be a meme class.
I take it since you didn't contest the point about Naxx you admit you were wrong about that?
Last edited by OrcsRLame; 2020-08-08 at 01:07 AM.
with todays information and years of private server min/maxing being brought in, i doubt the dungeon lasts more than 3 hours, the horse may present a challenge due to having to spread out everyone efficiently but thats about it. I never made it to this raid back in vanilla so i can hardly comment, but im sure todays community can just walk in and destroy everything.
Unless they overtune, which wouldn't be in the vein of "#nochanges!", no... no it won't when people would know ancient boss fights.
HS queuing, while beneficial, doesn't replace raw hit to Dual Wield because it's humanly impossible to have perfect queuing. The DW change still made a huge impact for Warriors. And you've completely ignored the debuff slots... Which is arguably one of the most impactful changes in the entire game and happened after 1.6. "Vanilla went through no changes of extreme significance from 1.6 to 1.12" is just plain false, based on the debuff slots ALONE, and then there's the other examples I offered up.
I don't know what you're claiming I was wrong about on Naxx; the only thing I claimed is that Naxx is the only raid that was tuned for the talents and itemization that we currently have. Reread my posts.
Sometimes, I just can't even:Originally Posted by Teffi
Originally Posted by Nixx
It would be sweet if they overbuff Naxx. Make a few bosses so hard it will take more than a day, or even weeks to clear. It's after all the last content patch(?), so there's nothing more coming to Classic, as far as I know.
For the private server, try hard, guilds? Not a chance.
For the average guilds? Yes. Immensely.
People need to realize there are various levels of player skill, knowledge and commitment, and they are very far apart from each other.
Just because Onslaught killed C'thun in a 38m run, doesn't mean the vast majority of the guilds won't have a harder time on the raid.
Give it a rest.
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If the 'top', crazy guilds take days\weeks to kill a boss, it would most likely be impossible for the average guilds. That's asinine.
On the servers that must not be named Kel'Thuzad wiped top guilds more than any other boss combined.
Patchwerk was never hard because of enrage timer. You only need ~300 dps per dps to kill him in time. It's a healing and tank check.
Loatheb is the dps check, you'll need around ~700 dps per dps to kill him before the soft enrage. You do get a buff but you also lose 24 seconds to bandaging and have to run around after the spores.
It will be just like every other raid in Classic, top hardcore guilds will just run in and oneshot everything while average guilds might struggle couple evenings to clear it for the first week. It's just piss easy content compared to retail.
Classic is retail.
Same sub, built off of legion architecture, bnet included and same playerbase mentality.
Retail was a term created/used by private server players when they did not have an option to pay to play a vanilla version of the game and now they do.
Welcome to retail.
And why would they do that exactly? If they did want classic to have a longer life they would have taken that approach after the 1st raid that was cleared within hours meaning following MC.
Blizzard is delivering exactly what the playerbase wanted.Vanilla experience and nothing more.
If you want challenging bosses you go retail heroic or mythic.That is where the challenge is.Where the bosses have more than 2-3 mechanincs and more than tank and spank phase.
People who think Classic is more difficult than retail they obviously raided lfr only.I do not have anything against people swapping to classic just for the nostalgia.