Classic is fun, So why would it not be fun for newer expansions as well?
Doing MC, BWL, ZG, Ony and now adding AQ40 to that as well.
Classic is fun, So why would it not be fun for newer expansions as well?
Doing MC, BWL, ZG, Ony and now adding AQ40 to that as well.
Just curious, would you still find it a chore if (one or both of) the following were true:
- You could teleport to any "legacy" raid instance by talking to an npc located in your faction's capital city (org/sw)
- While inside a "legacy" raid instance, your movement speed was increased by 200%
id be ok with expanding timewalking to all raids and putting more effort into tuning. some bosses are a joke and some are a nightmare with the average pug shitters.
i liked putting on all my old enchanted and socketed to the max gear with some old good setbonus and expansions worth of legendaries.
Blizzard did what your suggesting in Legion. I remember farming the Ursoc haste trinket when Antorus was current. I eventually got a 925 socket version of it. I enjoyed the chance of doing old raids and getting gear titanforged up to current patch gear. So many ppl hated it though blizz took it out. Maybe titanforging wasn't all that bad?
It was kinda that way in Legion and most raiders I talked to hated it. There were trinkets, like ones from Ursoc, that were still good through mythic Nighthold. And everyone I spoke too hated "being forced" to do weekly mythic Ursoc runs and hope the trinket titanforges enough to be useful.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I'd rather they just tuned up old raids (like naxx in Wrath but actually hard) as mid tier content
I've been raiding since the beginning and people really don't like doing old content, at all. Even 15 years ago people were ready to never step foot into MC again once BWL came out, but were all but forced to because of how itemization worked in vanilla. Aside from rare occurrences, no other expansion has existed where pieces of loot from over a year ago, let alone 6 months were extremely relevant throughout the life span of the expansion (blah blah blah, I know certain crafted items, set pieces and trinkets broke this rule).
A lot you probably didn't raid in TBC but when T6 came out (Hyjal and BT), nearly every guild I knew stopped doing it entirely, because there was very little point in doing TK/SSC. Karazhan was different because of badges, and Gruul's Lair/Magtheridon's Lair (especially Gruul's Lair) were incredibly short, and most people didn't mind knocking those out. With little loot incentive existing in the traditional T5 instances, most people just didn't do them, because there was no reason to.
We continued to clear BWL during Sunwell (dropping Hyjal), but nobody really liked doing it, and I was somebody with a vested interest in doing it because I still needed an OH glaive. You spent hours in an instance basically hoping for a rare legendary drop, some miscellaneous things that you didn't get during a 10 month period of farming BWL, and outside of that, just Illidan loot. Not a single person liked it, including myself.
I think Blizzard realized that going back and doing older tiers of content isn't healthy for the game, and that catch up mechanisms are a way better way to get people involved in raiding. You might not agree with this assessment (at least in regards to how they do catch up), but I don't think the raiding game wouldn't have lasted as long as it did if you setup a system where every single raid matters, throughout the entire expansion. People would burn out, and quite honestly, living in one environment for 6 months (more for end of expansion raids), is more than enough.
Legion flipped this on the head but for the wrong reasons (again, in my opinion). While some people liked doing world tours of old raid content, it was done almost exclusively for legendary drop chance, AP and a chance for an item or tier set to TF to unbelievable levels so that you could use it in the next tier of content. It seems silly to me from a game play perspective to encourage activities that require little thought to be an efficient gearing strategy, especially when some of that is tied to luck.
The only idea I would have is to have single boss instances that get progressively more difficult over the course of an expansion, and the loot is updated to reflect that. The point stands though. I think people get fatigued being in the same place for too long, which is why a lot of raids that take place in the middle of an expansion are fondly remembered (true for my friends, and what I can gather from these forums too) and those that take place at the end of the expansion are met with 'it sucked', or 'meh'.
Last edited by Tojara; 2020-08-09 at 09:58 PM.
I think I tried the first boss in sunwell once or twice but we killed illidan the week wrath released so we were slow but there still wasn't that many raiding guilds more than what there were in classic, but not close to what its like with this rerelease. zul aman was catchup for t5/t6 and maybe to a lesser degree magisters terrace. sunwell was like naxx though, i don't think many guilds actually did it. but it was mostly irrelevant anyway seeing as the 3 bits of t6 you could get didn't add any more set bonuses or anything it just meant you could use other pieces of gear I guess but the instance didn't seem like it was out that long before wrath released. there wouldn't have been much time to really enjoy farming it. although I do remember that I used t6 into 25man naxx I think it was actually better than 10 man t7.
classic likely has the best way of keeping content relevant is just setting the bar on upgrades low enough so that some items are questionably ever replaceable. for me as a tank the accuria band comes to mind, ill probably end up using that in naxx and perhaps ill never replace it. obviously the problem this is that you end up running mc until the end for raggy loots and bindings.
Last edited by Heathy; 2020-08-09 at 10:10 PM.
And noone stops them from doing it, because its not actually removed.
But people that have done this content for 6 months don't want to feel forced to continue doing it when they could instead be focusing all their time on new content instead. That is the key point here. Having to keep running old content for gear takes away from time to do the new content. And any content just gets boring when you have done it for the last 6 months. Nothing is fun forever.
We had variations of these models before in Classic and TBC, and it just wasn't very well liked. There is a reason it stopped.
Last edited by Nevcairiel; 2020-08-09 at 11:29 PM.
Right, people like doing them as mog runs, where you go back in better gear and stomp the shit out of it for cool stuff. What people don't like is having to spend months clearing old content they've done dozens of times already just to get their alts raid viable. Or even worse it's a massive gate for new/returning players to have to grind through multiple tiers for months before getting to do the actual content with significantly less time than you should have because you spent months grinding old raids.
And even then, if you do want to spend months gearing your alts in old raids just to live that nostalgia then have at it, nothing on live servers is stopping you except your own impulses.