Not true. Mythic Nyalotha doesn't only need the right strategy on day 1. It requires 2 full reset worth of gear and the stars to align to get the kill (bascially all 20 players making 0 mistakes and playing perfectly). In today's reality, having the right strategy alone to get a boss down would make for a very short and boring world first race.
Limit was livestreaming their attempts while calling every strategy they were doing. So everyone else in the world could simply copy them, yet it took Method 2 more days to land the kill and took even more time after that for pieces to get theirs. Again, it's all the know-how was on video.
Last edited by Bisso; 2020-08-12 at 04:59 PM.
Classic content has had private servers ever since the game was fresh some even had 1 kill lvl 60 and vendors that sold every peice of raid gear that dropped, so of course the top raiders and elitists will burn through the hardest content in hours, hell if they didnt id be disappointed.
Classic wasn't cleared within hours, if you wanna compare it to retail it'd be like considering this weeks reset of Nylotha as a fresh progression and then being surprised when Limit clears it in 2 hours. Classic is ancient content that people have played to death on private servers, if they didn't clear it like it was nothing that'd be pretty dumb, setting aside the fact it's easy.
Probably running on a Pentium 4
Exactly, and it will be cleared with blazing fast times with everyone laughing at how easy it is. That's just how things go. Does that mean its as easy as classic? No, its many times more difficult. But speedclearing isn't the metric to use.
I'm glad you understand what i'm saying
The reasonable comparison would be:
15 years from now. BFA 'Classic' is released, with corruption available on gear.
The 'retail' at the time is proportionately harder than BFA, as BFA is to Vanilla/classic.
I think you'd see some pretty damn quick clears of G'huun under those circumstances?
I don’t think looking at top guilds clearing the content quickly is the issue.
With classic, any guild with a pulse is murdering the content. Guilds full of people that have never touched a private server in their life.
Per WCL 96% of guilds with at least 1 boss kill in BWL has gone on to full clear the raid.
Well if 8.3 and mythic Nyalotha were released today it wouldn't be cleared in a few hours because its not possible to hit the DPS needed with 445 gear and zero corruptions. If you gave them a week of prep time, Limit may be able to clear it on the first day if they spent billions of gold on appropriate corruption BOES and farmed dozens of split raids (which they did for actual progression) . But 99.9% of other guilds would still have to farm up the necessary gear first.
Why is this even discussed anymore?
The multitude of differences from Vanilla to Classic are almost too much mention but here are the main ones that aren't "the player base is just better now."
Pre-BiS and BiS: There's been 15 years of theorycrafting in the game, a character is raid ready, even for the opening raid, usually at or before they reach 60. Hit caps are reached with a clear gear path, secondary stats are known way ahead of time, etc... During Vanilla, people had no fucking idea and there were zero online resources to find the info, just a lot of forum theorycrafting that would often be wrong and send players down a bad gear path.
Talents/Builds: People know optimal builds for their characters, for each piece of gear they have, for their current secondary stats, etc... Vanilla, not so much.
Resource management: The big part of the meta that has massively changed over the intervening 15 years is the game being more a resource spending meta. We know the rough kill time, even before the first pull, healers and casters know exactly how much mana to burn through to be OOM at the Boss death. It's the same Meta that allows Ele shaman and ruin warlocks the chance to top meters, which just didn't happen in Vanilla. Raids tailor their buffs and strats around kill times and burning resources down to 0; in Vanilla it was more about surviving and keeping damage going.
And what I think the biggest difference is:
Momentum: It's a snow ball gaining speed and size rolling down the hill. Pre-bis was rolled into MC being rolled which means more loot per lock out, more PH1 BiS geared toons roll into the next raid and down that raid, which leads to more loot drops... People get their BiS, people get lateral gear that may be situational but goes into their bags so they can use because everyone else is BiS, etc...
Gearing was a struggle in vanilla, getting competent people, downing bosses consistently, this was harder.
Classic, gearing is a matter of when, not if.
As with retail, tuning is really the only difference. Classic raiding have been comparable to Normal raiding, but it is expected that the requirements of AQ and Naxx are more akin to Heroic.
The difficulty lies in the hassle of preparation to avoid wipes, rather than the hassle of wiping until you get the boss. The problem in Classic is that the whole castle crumbles if you wipe once and lose all them world buffs.
Could have been interesting to see a mythic tuned version of Molten Core with world buffs disabled, though, but it would have defeated the purpose of Classic.
The ridiculous speeds guilds can clear are one piece of "evidence" of classic's lack of difficulty, yes. There's a lot more "evidence" as well, but that is indeed one piece...
Last edited by BananaHandsB; 2020-08-12 at 08:54 PM. Reason: minor typo
The more apparent problem i see is day1 speed clears.
Originally Posted by Blizzard Entertainment
The last couple bits of my post were more of a general comment. Whether you personally went there or not, there are a lot of people who push that narrative. That vanilla/BC were 'hardcore' (lmao) and the current game is braindead lolafkeasymode. And the fact that we constantly see these topics, about classic and how hard it is or isn't, is a testament to that.
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And why, exactly, is this a problem? If a group can go in and blitz these old raids, why shouldn't they?
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
the op's point was that all raids (even the hard ones) would be cleared fast if re-released. Because we know the fights already, we know the mechanics. and as a bonus we also know exactly which classes or specs make the hardest parts easier.
If nyalotha came out today. Method and limit would most likely clear it on day one (althou i doubt in 1 hour :P but then classic content isnt nearly as hard as mythic raiding.)
None of us really changes over time. We only become more fully what we are.
Not this again. Some of you classic players are just obsessed with Retail and its difficulty - so strange.
The main difference is, 15 years on, current tier mythics would still require very high input accuracy and near perfect execution. That was NEVER the case in vanilla, and as such, it isnt the case in classic. The gap in difficulty is so vast i doubt many understand, because i doubt many have done both - some for sure, but not many. Classic appeals to a much more casual player-base, and classic raiding in particular is very appealing to those who find retail raiding too challenging.
What i cant understand, is why some pockets of the classic community take this so personally? Who cares, classic is enjoyable for its own reasons, and so is retail. It doesnt mean classic is bad because its so easy - it just means it appeals to slightly different group of people.
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Yes, but many still continue to ignore the fact that sure, the first few through might be PS heros, but, just minutes behind them is an endless train of casuals, first timers, dudes in greens, semi afk stoners and drunks all smashing the same content on day one. It is NOT only the 'speed runners' doing it day one, it is anyone who enters.
The ppl clearing it arent that bad imo, and they most certanly know what few mechanics there are be4 going in. Id say its roughly on the level of hc raids on retail. Takes a little effort and knowing mechanics, but are very lenient in dps/hps tuning.
Naxx might be slightly harder, we will see. either way its not the end of the world for me. Just a fun trip back memory lane.
None of us really changes over time. We only become more fully what we are.
People tend to forget that it was all done with 1.12.1 talents/gear/items. Why Blizzard did this is a testament to how terrible of a company they have gotten, plain and simple. Nostalrius did this with pre-nerf values in place, pre item adjustments in place - you name it. It was so much of a better experience it's hard to say.