I mean, M+, I agree on. But, with Mythic raiding, a lot of it just has to do with Gulild progression, gaining certain Azerite traits and corruption gear, and doing visions. Getting your HoA to a certain point for Mythic raids isn't "impossible" to do at all, nor is that a chore, and I don't think everything else like that is a chore either. Otherwise, every game ever is considered "a chore".
Prior to... I wanna say WoD? as that saw a big uptick in people leveling multiple alts and having them strongly competitive with their mains... yeah, we'll go with WoD. Prior to Warlords of Draenor, it was pretty standard for anyone not playing on the bleeding edge of content progression to have alts that lagged behind their mains. Alts that stood toe to toe with one's main to make for easy switching only got big in WoD because there wasn't really a whole lot to do that was worth doing but work on alts outside raid night, due to the expansion's janky reward structure making dungeons obsolete within weeks and treasure hunts and mob grinds largely replacing dailies, with the reputations themselves rarely rewarding anything worth the effort unless you were a hardcore mount/tabard collector.
So far, Renown seems to work relatively as intended and as it should. If you put a little investment into maintaining your alts, you should be able to catch up rapidly despite the progression gap thanks to the catchup mechanic ramping up over time in the event you need to switch your main a patch or two down the road, or to replace a lost member, or just because you end up enjoying an alt more. And eventually, this mechanic will probably be retired mid-expansion like Artifact Knowledge was, both to help catchups and because the mechanic served its purpose.
Be seeing you guys on Bloodsail Buccaneers NA!
You were never getting "free stuff", you still had to put work in to get everything. You still had to put work in to raid and be decent at the game. Except now the game punishes you forcing you to do stupid boring grinds(yes like world quests and AP grinds and essence grinds) that artificially increase your power rather than the game actually being based off of skill.
Well, all MMOs come with grind. WoW has had it for years, grinding gear, experience, reputation, special currencies. If this bothers you so much I don't know why you are still playing the game. These things won't change, so probably you should look for another game, something that requires little to no engagement, like Fortnite.
Lilithvia Thread Directory| Go Utes!
Idk what you've been smoking, but 8.3 inhibited alts way more than I could ever see 9.0 doing. Catchup mechanics in SL look like they'll be similar to class halls in legion. There will be catchup mechanics to drastically catchup alts and then you just maintain them. If you by chance you missed an alt and didn't maintain them for a couple weeks, no worries! The catchup mechanics will one again apply to that alt and you'll catch them up faster.
Most likely the wisest Enhancement Shaman.
Again, no MMO has ever punished you for playing the game. WoW is punishing players by forcing them to participate in content they have zero interest in. Where as, when the game was significantly more successful, if you wanted to do a raid on an alt all you had to do was have the adequate gear, you didn't have to do weeks/months of WQs or grinding garbage content that has nothing to do with raiding in order to be relevant or brought.
Just another hardcore raider that has to keep multiple alts highend raid ready, trying to dictate game design for the rest of us.
Shuffle on.
The Renown cap can keep going up each content patch as we get further into the story. The main thing is:
Renown Catch-up System
There are catch-up systems already in place for players who are behind, have switched Covenants, or are playing alts. These characters will be able to earn additional Renown through max level gameplay, Dungeons, Raids, PvP, and Callings (the new Emissary Quests), until they reach the current Renown cap.
As long as alts aren't capped weekly before reaching the current Renown cap and there are many ways instead of the single way right now with CR.
Last edited by catalystical; 2020-08-13 at 05:05 AM.
the difference is there is no excessive grind with Renown. With AP you could grind like a maniac to get a few extra levels on your artifact or HoA and unlock the next upgrade sooner than someone who didn't put up with the grind. For the casual player who didn't care about AP grinds nothing changes. For the mythic raider who wants each and every advantage they can get, this is a significant change.
These guys posting here either dont see an issue if you play even just 2 or 3 characters and have to do, weekly, 2 hours of work per character in order to do the things that are really enjoyable, or they simply dont play live.
"oh but you have to do those arbitrary things to be able to play them, if you dont want to do them, dont play more than one character" kinda argument is stupid, this never existed before. Sure grinds exist, but they have an end point that you can do and be done with the entire patch and only care about the real progression, this randomly generated dumb grind was invented to "keep people playing more" but in reality it only made some people play more while it pushed a huge amount of people away from the game as a whole
"If I make alts I have to play the game to power them up"
Well yeah, that's always been the case...
This is one of the easiest systems alts have had in a long time tbh