Time walking rings have Primary stats on them, My question is how are they not automatically better than higher ilvl rings that dont have primary stats on them?
Time walking rings have Primary stats on them, My question is how are they not automatically better than higher ilvl rings that dont have primary stats on them?
Thanks for your reply! That seems broken to me lol like bad game design where your primary stat is secondary to your secondary stats. I think i remember Ion saying something about how he didnt want people needing to have to sim there gear for which one was better. You get a higher ilvl ring its gonna be better, but yet for resto shaman my pawn tells me that the ilvl 445 M+ Waycrest ring is better than ANY Nya Rings, So im stuck farming higher level Waycrests to get my bis = Feelsbadman.
It's a matter of magnitude. If you have 20000 strength and 2000 haste then you have 1/10 the haste as compared to strength. You just get strength from ilvl, but you have to get haste on pieces. I agree it's stupid that "primary stat" is not actually your primary gearing choice, but mathematically it makes sence. Unless you want to start seeing 700 haste on peices
Ion said main stats should be better so item level would matter. This was in both pre Legion and pre BfA.
I guess he forgot to write "not" after as a great joke. Secondaries are just way too good as it is now and have been for a long time.
Last edited by Doffen; 2020-08-14 at 02:53 AM.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
It's even worse in BfA. I can't be bothered to run another sim, but I'm pretty sure I could find Azerite from a M+0 that's competitive with Mythic Raid shoulders that don't have the right trait on them, which is absolutely ridiculous.
Edit: I ended up running a sim anyway. A 430 drop from M+0 with my best trait beats out my 490 Carapace shoulders with my BiS trait not selected (but everything else chosen right). The trait I picked instead is actually a pretty decent trait overall, but the BiS is just so good.
It's actually horrifying how bad they get this sometimes. It's even worse than you consider this is something they've actively being trying to fix for years, & this is somehow the best they can manage Obviously it makes no difference to experienced players, but so many players out there are shooting themselves in the foot with absolutely no idea at all, all becuase Blizzard can't balance for toffee.
Last edited by Toybox; 2020-08-14 at 03:04 AM.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
The problem is the more complexity you have in the game the more chances to get in this exact position.
Starting from classic, into TBC and very little into WotLK the things were simpler and all you had was the item itself that would increase you damage potential but the damage done was under your control (especially in classic and tbc). When I say damage was under your control, it means you would use whatever spec/rotation and execute it to your best of your abilities even without a sim, you would get a rough ideea of how good an item is just by having a quick glance.
Now things are more like diablo 3, where a class potential is exploited only by having specific sets of items/traits/corruptions/trinkets.
Given diablo 3 has a reduced number of classes (compared to WoW), you can only produce more diversity by adding certain item combinations that will enable certain spells/specs combinations to work.
I don't like this type of diversity, WoW is not a hack and slash, and is not suffering from class/spec diversity as to require these types of systems.
Primary stats are wank now.
Critical Strike 17.90
Weapon DPS 15.93
Haste 13.22
Mastery 12.05
Versatility 11.75
Agility 5.12
The further we are into an expansion, the better the secondary stats are. It's pretty much always been like that.
Because secondary stats multiply the damage that the primary stat gives. If you only had primary stats then the damage increase would be 1-to-1 linear.
And furthermore secondary stats also influence proc rates on gear, azerite, corruptions and talents. BM hunters are a prime example where haste and crit boost the damage to absurd heights.
A rule of thumb to see if a spec scales poorly is if its best secondary is versatility.
This is not new, only much more prominent in BFA. But secondary stats always beat primary stats the higher the gear budget gets.
The only way to not have this issue is to completely remove secondary stats.
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The only solution would be to remove secondaries as they are multiplicative, whereas primary stats are additive.
The higher amount of primary stats you have - as ilv goes up- the better the multiplicative power of secondary gets.
Do take into account stat budget. A secondary stat 415 ilvl ring has more overall stats than a primary/secondary stat 415 ilvl ring.