Can someone give me a quick briefing on whats good and bad about Shadowlands? I usually come back for a bit with each new xpac. Is this worth getting or not?
Can someone give me a quick briefing on whats good and bad about Shadowlands? I usually come back for a bit with each new xpac. Is this worth getting or not?
People have been providing constructed feedback for years and Blizz still refuses to do anything but continue to homogenize them.
I don't blame anyone for bitching and whining at this point. The gameplay and combat is shit poor and stale. No class feels like a class anymore. Specs don't even feel like specializations. Just different colours and numbers.
It's another WoW expansion for the better and for the worse. There will be kickass raids, good dungeons, good areas, weak PvP and odd systems.
The real new thing is Torghast which is a huge endless tower with procedurally generated floors you accend and do activities in to progress.
Nobody knows how that will play out, it could be awesome or it could be another good for half a dozen first times and then just weekly annoyance thing.
Actually MoP was the last time (that we know of) where subs went up mid-expansion. The first and possibly only time that has happened since the decline that started in cata.
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CRZ was introduced in MoP. Wasn't in pandaria zones if that's what you mean.
You need to remember your not seeing the finished class with covenant ability or soulbinds or legendaries. On top of that it depends on the class
For example aff lock is a lot different but destro is mostly the same but the necrolord ability adds some cool game play and different builds for locks mostly destro.
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I don’t understand this, I have played this game Since 2 weeks after launch and the biggest change I noticed is WeakAura and other addons like it. automating class gameplay and boss mechanics that should be fun and interesting being boring because you can make a weakaura to do it for you.
If you dint think a destro, demo, and affliction lock or Frost, Unholy and blood DK feels like different specs then idk what to tell you, sounds like burnout to me.
Last edited by Nyhtt; 2020-08-16 at 02:28 AM.
Gameplay was pretty much the only good thing about MoP, the other aspects of the expansion is why the subs fell. Dailies at the beginning were awful, the raids weren't spectacular (except ToT), Heroic dungeons were an abomination, challenge modes were meh (the world record times were sick tho), the leveling was an abomination, the theme was an abomination, the legendaries were boring ... pretty much everything about that expansion was awful except for the really solid gameplay (not perfect mind you).
The gameplay alone made for solid pvp and pve despite the actual content and the rest of the systems being awful or mediocre, that's why MoP lost subs. The gameplay was literally the saving grace for the expansion.
Blizz has had SO MUCH feedback on various class weaknesses. Many of those weaknesses have been introduced since Legion. it would be a simple matter to actually listen to the player base and implement changes. Balance can be maintained via numbers tuning. But Blizzard knows best it seems.
If you want good class design, you are playing the wrong game. The whole thing got nuked with Legion. About a decade of refinement thrown out the window.
I recommend you try SWTOR. I love the class design on that game. Every spec feels unique.
Heck even though they mirror classes on each faction, they all get different animations that make them feel unique.
Going through the class abilities we got back now in SL and we don't really have a good use for many of them. A button bloat is not always a good thing, and it's kinda like I feared when we first heard of it. Tossing something in there just to give players more buttons isn't necessarily great. Saying that, it seems they worked on the actual rotations for some specs too so a few specs do feel better to play already. But that they added so many old things that is niche at best is not gonna do much for rotations which is most important to me, synergy and pace.
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Gaming and WoW stuff
The unpruning is pr smoke and mirrors to cover up that no matter how solid the SL experience is there are almost no 'new' features to drag in the casual one and done box sales, so they decided to do some low effort nostalgia bait.
Most unpruned spells were never intended to be used frequently and some aren't intended to be used at all at max level. The problem with unpruning spells isn't they did it necessarily (having spells you don't use is fine) it's that they're trying to sell it as a feature of the expansion on par with torghast.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
You lost me right at the start. MW Monk plays like a braindead green holy priest. It has an awful mastery that doesn't interact with the majority of the spec's spells and is nowhere near the height of its gameplay that it had in MoP and WoD. Stop chatting shit.
Anyone saying MW plays well is probably a terrible player honestly.
Yeah, it feels like it as well. Did try a few classes on PTR and I tried to use some of the class wide ones and it feels kinda wasted. I am sure there are some that got uses of them into rotations, but many of the specs I tried some abilities is just staying in the spellbook. And like you say, I got no problem with that. I do hope blizzard don't see it as a major fix though. I guess the extra abilities from Covenants could do some good. I don't dislike rental power if it makes sense. But same logic applies there as well, if it makes stuff flow well, then it's good.
Example of what I like is the ress pet for DK's so I can use it as Frost and there are a few good utility ones. Death and Decay is nice too, so those cases are good. Flavor is nice, but when fixing classes, adding buttons isn't the most important part, at all.
Last edited by Doffen; 2020-08-16 at 10:46 AM.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
What is your definition of a dead game? I would think that after 9 years we could safely say it's not dead. It just released on Steam too.
Hey, it was my recommendation. It's a really fun game. It just doesnt have content support in the same level as a wow/teso/ff.
But, it's mostly F2P, and a good side dish to WoW, per se.