https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
I find that the people that throw the word toxicity around when called out for their poor performance in a group setting or competetive environment are actually the ones being toxic.
You can be bad but if someone calls you out for it, don't give the excuse that "im just playing for fun bro".
Playing for fun isn't an excuse for ruining my experience. You're making sure the other people in the group aren't having fun.
I always had the opinion that WoW would greatly improve if they integrated a system which allows people to generate their own content. There are many games which still can sustain themselves even if they don't get updated anymore because the devs give the users tools to create their own content.
"Housing" is a topic which is not discussed in the WoW community anymore. But back in Classic and TBC housing was always a huge topic. And I mean "real" housing (not Garrison for example) where you can create your own house. This would for example be a new feature which many people would embrace and propably bring back a lot of players. In my opinion WildStar had one of the best housing systems ever created in an MMO. And even when no one played the game anymore there was still an active community creating and sharing their own housing plots.
As long as there are options for players to generate their own content, there are a lot of options for a community to improve and grow.
Give players more creative tools, give players the ability to maybe design their own "challenges", where they can give away a gold price if someone beats them. Super Mario Maker has a very active community where people play levels designed by different creators and players.
Give people options to create things on their own and express themselves individually and create challenges for others. At the moment we all are playing content that Blizz created for us.
I know it would be hard to implement these kind of things. But I am honestly pretty sure that the game will improve greatly if you give players who like to be creative the ability to be creative and create something for other players. And not only focus on competitive content. But I think because Ion for example was a competitive WoW player himself he propably doesn't understand the perspective and opinions of non-achiever players.
Last edited by TheTaurenChieftain; 2020-08-18 at 08:27 AM.
Don't know how would it be easier to explain... this is more related to popularity of content, but, within framework of even current paradigm, progress somewhat breaks your wild flight of fantasy. Technical implementation is very important in this case, I didn't play WS, but purely for stylistic reasons, I immediately rejected it (same with current WoW), therefore I can't say something specific about benefits of "housing", but I see it as usual individual cosmetic, pleasant, but not necessary... I can't say anything here.
On the other hand, the very process of creating something can serve as kind of sublimation, but individually, it can't solve such problem in broad sense.
imo direction/idea is interesting, but not very useful within theme
*looking sideways with smirk at original Dota All Stars* I doubt that devs're much motivated to this
Last edited by Alkizon; 2020-08-18 at 08:54 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
Frankly, I don't know where this FFXIV is a rainbow coalition of flower children meme is coming from. I've levelled multiple jobs and I can distinctly remember for my red mage specifically the only words ever typed in chat in a 5 man the entire time was a healer saying "you can pull faster" once.
This is the point with mmo's really. There is so little need to pay attention to 99% of content people are generally chatting in discord or watching youtube/netflix while they play. The only reason people find text chat 'toxic' is because 99% of the time if someones typing in a PUG chat somthing has gone badly wrong.
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Wow's a theme park, you want the sandbox. Wow's the most popular MMO ever because it's a theme park, most people who play wow don't want or care about a sandbox. You do and that's great, but WoW is never going to be where you get that experience you're thinking of Minecraft.
Just beyond that whether WoW is a themepark or a sandbox has no impact on toxicity, like at all. You can be toxic in minecraft.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
Just don't care about it and think about my life and my family
You punish. You don't cave in to whining. That literally is it.
FF14 is a great example of this. No matter the crying, toxic players are punished without mercy by GMs, or whatever they are called there. It's not that you cannot do anything to fix the toxicity. It's that Blizzard doesn't really care to do that in WoW. Remember that Blizzcon 1 or 2 years ago? Some dude asked the exact question and Ion was just like "ummm dunno we'll look into that later".
Combat logging addons are not bannable in FF14. Bullying other people because of their performance is, as it should be.
Investors will be happy when more people are playing the game. If you want more people playing the game, you should get rid of toxic assholes who spoil the fun for others.
There are generally two extremes of toxic:
1) The "elitist". This is the person that clears mythic months in and does high M+ and thinks that makes them a tough guy. The sort of person that calls someone out for DPS when their DPS is fine but not what Simcraft says it should be so they must suck. This is IMHO the worst extreme because they feel things should cater to them. Everything needs to have ultra high competitive aspects so they can feel important.
2) The "scrub". This is the sort of person that does whatever they want, with no care, and wants to be carried by saying how it's just a game. The type that applies to a high end M+ with no experience and calls everyone an elitist for not taking them.
Both are extremes but that's where the majority of toxicity comes from. The wannabe cool kids and the people that think anyone should be part of the cool kids.
IMHO the first is way worse because competitive play is toxic by it's very nature since it fosters this extreme "110% or GTFO" mindset for everything. As well as gives the outlet for the second group to feel like they are lepers so makes them want to lash out in frustration. The WoW community for years now, even after it was shown to be completely false, thinks that having things extra difficult makes people want to try harder to overcome it rather that get frustrated and give up. Most people in the game have no desire for very hard content so they can show off. It's just the minority that can do it that want it so they can keep feeling superior to the unwashed masses.
The problem with the first group is that they believe that everyone who's underperforming belong in the second group. Just because you're bad doesn't mean that you're toxic. Maybe you're new to the game and/or the content or maybe you're just bad and trying your absolute best doesn't live up to the high standards of the elitist.
It's only when you're being bad on purpose that you're trolling and being toxic.
Right, and I've never in 11 years met anyone who was legit being bad on purpose. But yeah, it's a big reason why I think the game doesn't need such an emphasis on multiple levels of difficulty to appease that top echelon that want to feel superior. I actually wonder how the game might be if they didn't do that, and just built stuff for normal/average players. If you ask the first group of course it would "kill the game" because everyone plays for a challenge (but do they really?) but I'm not so sure and that just sounds like resentment that the "scrubs" can do things instead of being only the superior groups of players that get to do it. You'd have less meta/theorycrafting that's for sure but I don't think that would actually be a bad thing.
As someone who has over 20 years of forum moderation experience, it's a slippery slope. Each forum I've participated in (or moderated) have different criteria on how it works.
Here, moderators are selected from applicants of general users of the forums. The pros are that those who moderate are at least somewhat knowledgeable about the conversations and even engage in them. The cons are that infractions are often cherry picked.
In the FFXIV forums, the moderators are an outside company with no stake in the organization. The pro is that the moderation is unbias. The cons are that the moderation has a reputation of being entirely too strict at times. In addition, for a very long time, there was no way to appeal an infraction.
On the CGI, moderators are selected from experienced, veteran players with a history of composure. The pro is that you know you have good, level headed and competent moderators. The con is that with criteria that tight, it makes it difficult to find replacements when necessary.
In the WoW official forums, the moderator jobs are entry level, minimum wage positions. You do not even need a high school diploma or experience/knowledge of the games or organization to get hired as one. The pro are that it keeps company costs down significantly. The cons are that good moderation requires a degree of competency that just isn't there. Good moderators know what real trolling is. Bad moderators do not and will often infract someone for trolling when their comments do not even remotely fit the criteria. In addition, their rules are worded strategically and vague to the point where they can make mistakes, hide the mistake behind a vague clause and you cannot talk about it.
On Reddit, many good subs choose moderators from a list of applicants and their Reddit history is usually reviewed to see how they act. Many bad subs just pick from their buddies. The pro is that some subs, you'll get great moderators. The con is that some subs, you'll get horrible moderators.
those palyers got called out and mass ignored via /2 channel and never get invited into raids ever again even with a name change you still had those ppl on ignore with the new name and you could put a note on them
its the x realm pro casual stuff and LFR that made this game 3x more toxic than pre catac alot of the bad toxic players with green logs pro lfr "give me all i pay 13 euros" started to demand more and more and the game has become the mess we have now
Last edited by Feral Druid ist Op; 2020-08-18 at 02:02 PM.
I.O BFA Season 3